Broken Oxp perhaps?
Moderators: winston, another_commander
Broken Oxp perhaps?
I was playing this afternoon, working as a gun for hire in G2 using Random Hits, I installed 3 more oxp's
Repair bots - accessories and Military missiles
and when I docked at a sleazy bar the Game crashes. only at a sleazy bar, docks fine at the main station.
so anyways I removed the Oxp's not knowing which one was causing the problems, or indeed if any of them where causing the problem
Because it does the exact same thing now, without the 3 new oxp's
Advice please? should I re-install random hits?
is something else broken?
do I need to re-install the whole game?
anyways grateful as always for any advice
Ian
Repair bots - accessories and Military missiles
and when I docked at a sleazy bar the Game crashes. only at a sleazy bar, docks fine at the main station.
so anyways I removed the Oxp's not knowing which one was causing the problems, or indeed if any of them where causing the problem
Because it does the exact same thing now, without the 3 new oxp's
Advice please? should I re-install random hits?
is something else broken?
do I need to re-install the whole game?
anyways grateful as always for any advice
Ian
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2010-12-03 21:57:07 -0500.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 600
[dataCache.notFound]: No data cache found, starting from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/Amen Bricks Megaships.oxp
../AddOns/BGS-A1.2.oxp
../AddOns/BlackMonks.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/boyracers.oxp
../AddOns/Capsule Self-Repair.oxp
../AddOns/cobraClipper 1.1.1.oxp
../AddOns/Constrictor_morehints.oxp
../AddOns/dragon.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/Hired Guns 1.23.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/IronHide 1.01.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/MilHUD-v3.4.oxp/RegistrationID-Beta0.12.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/oldships.oxp
../AddOns/ooCheat 1.00.oxp
../AddOns/pcc.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - Black Monks 1.0.oxp
../AddOns/RandomDockingMusic1.01.oxp
../AddOns/RandomHits1.4.5.oxp
../AddOns/supercobra 1.4.2.oxp
[rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.2230")
Vendor: Intel
Renderer: Intel Pineview Platform
[rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "abBattleship" specifies no roles.
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[gnustep]: 2010-12-03 21:58:47.118 oolite[1492] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa2e6178>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.PNG".
[random docking music]: random number selected:0
[random docking music]: now playing:BlueDanubeCopy.ogg
this is the only log I've been able to find.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 600
[dataCache.notFound]: No data cache found, starting from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/Amen Bricks Megaships.oxp
../AddOns/BGS-A1.2.oxp
../AddOns/BlackMonks.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/boyracers.oxp
../AddOns/Capsule Self-Repair.oxp
../AddOns/cobraClipper 1.1.1.oxp
../AddOns/Constrictor_morehints.oxp
../AddOns/dragon.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/Hired Guns 1.23.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/IronHide 1.01.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/MilHUD-v3.4.oxp/RegistrationID-Beta0.12.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/oldships.oxp
../AddOns/ooCheat 1.00.oxp
../AddOns/pcc.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - Black Monks 1.0.oxp
../AddOns/RandomDockingMusic1.01.oxp
../AddOns/RandomHits1.4.5.oxp
../AddOns/supercobra 1.4.2.oxp
[rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.2230")
Vendor: Intel
Renderer: Intel Pineview Platform
[rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "abBattleship" specifies no roles.
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[gnustep]: 2010-12-03 21:58:47.118 oolite[1492] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
[script.load.world.listAll]: Loaded 25 world scripts:
behemoth 2.5.4
BGS-M 1.2
black_monks
Bounty Scanner 2.0 2.00
Capsule self-repair 1.00
clipperschedule 1.1.1
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hatchling_show
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
IronHide Armour Script 1.01
Missiles & Bombs 1.0
ooCheat 1.00
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-constrictor-more-hints 2.0
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random Docking Music 1.01
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa2e6178>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.PNG".
[random docking music]: random number selected:0
[random docking music]: now playing:BlueDanubeCopy.ogg
this is the only log I've been able to find.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Broken Oxp perhaps?
I have no idea, but I noticed:Namttep wrote:I was playing this afternoon, working as a gun for hire in G2 using Random Hits, I installed 3 more oxp's
Code: Select all
[rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.2230")
Vendor: Intel
Renderer: Intel Pineview Platform
And have you ran the material test suite. I think info about your card is welcome.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
I don't think its a video card issue as such since it loads and plays fine as long as I don't try to dock with a sleazy bar
possible problems I saw where
file loading issues
Here
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[gnustep]: 2010-12-03 21:58:47.118 oolite[1492] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
and here
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa2e6178>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.PNG".
possible problems I saw where
file loading issues
Here
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[gnustep]: 2010-12-03 21:58:47.118 oolite[1492] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
and here
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa2e6178>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.PNG".
- Mauiby de Fug
- ---- E L I T E ----
- Posts: 847
- Joined: Tue Sep 07, 2010 2:23 pm
Code: Select all
../AddOns/MilHUD-v3.4.oxp
../AddOns/MilHUD-v3.4.oxp/RegistrationID-Beta0.12.oxp
Code: Select all
Random_Hits 1.4.5
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[gnustep]: 2010-12-03 21:58:47.118 oolite[1492] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
The milhud.plist is being called by your Dragon in its shipdata.plist (I remember seeing somewhere else that you say you fly one...), but dragon.oxp does not ship with any huds. I don't know if this would confilct with the actual MilHud (are you seeing the it and all the switching effects normally?) but I would have thought that the proper MilHud oxp would take precedence over any hud specified in a plist. Whether there is any confict there I do not know. Also why if there is that it would only have an effect at a Seedy Bar I have no idea about.
I know next to nothing about GNUstep - you'll have to wait for somebody else for that one.
Code: Select all
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa2e6178>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.PNG".
So, not necessarily much help with regards to your original problem, but that should explain what some of those other errors in your log file are...
yep seeing all the switching effects, hud changes colours correctly I think i'm going to switch back to the other version of mihud though see if that cures atleast that problem, will maybe download the assassins oxp too to see if that has any effect,Namttep wrote:yep I caught the nested expansion and fixed it
will try the other stuff too
thanks.
renamed the file in black monks will trun again before I change anything else.
Thanks
Ian
Totally strange
Docked at the main station in the system with the sleazy bar Cezea in G2
then thought what the heck, it can't hurt to try, so I tried and it worked, I docked fine with the bar in the system.... don't know whether I'll have anymore problems.. but I'll certainly keep watching for them....
uninstalled milhud3.4 then re-installed it
thanks again for all the help
Docked at the main station in the system with the sleazy bar Cezea in G2
then thought what the heck, it can't hurt to try, so I tried and it worked, I docked fine with the bar in the system.... don't know whether I'll have anymore problems.. but I'll certainly keep watching for them....
uninstalled milhud3.4 then re-installed it
thanks again for all the help