
You wouldn't be talking about the Greewald-Osbourne-Birkenoff Short Hyperspace Telemetry Enhancement by any chance? I've had some experience with that one!

Moderators: winston, another_commander
That's the one!Kaks wrote:DH, that piece of equipment does ring a bell!
You wouldn't be talking about the Greewald-Osbourne-Birkenoff Short Hyperspace Telemetry Enhancement by any chance? I've had some experience with that one!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Oh, hi!byronarn wrote:Anyone have alternate keyboard bindings that gives an advantage in combat?
Well, if anyone did, you wouldn't expect them to mention it now, would you?byronarn wrote:Anyone have alternate keyboard bindings that gives an advantage in combat?
Is that the same ‘rounding algorithm’ that robs me of a tenth of a light's worth of quirium fuel when I make a jump?Kaks wrote:Those overlapping systems are not actually overlapping, but the rounding algorithm used to position them on screen (& to calculate the fuel consumption) rounds the distance down to zero.
Yes, ‘evil rounding’… I can think of several ‘handwavium’ reasons for it. I have to take it into account when doing a tour of three or four systems on one tank, as a contrabandista often has to do to find the ‘right’ market.Kaks wrote:EV:
Aaah!
Then the answer is - looks that way. Evil rounding!
Just wanted to note that normally the things we proceed with changing are not just decisions of the moment. They are proposed and discussed in our internal mailing list before any final action is taken, unless they are completely inconsequential with regards to gameplay. In the case of the double click on the escape pod, it was already agreed that we'd go this way before the change was made. It doesn't affect gameplay (and if anyone thinks it does, I urge them to try it) and it has been agreed that it's best like this rather than allowing accidental triggering.Ganelon wrote:What I was trying to express (albeit poorly) was confusion over why some things are changed quickly (like this, or going to a "double click" of the esc key to trigger the escape pod), while other things are considered sacrosanct.
Yeah… I just about kept up with that.Kaks wrote:EV: We should play the quote game more often!