Griff's normalmapped ship remakes
Moderators: winston, another_commander
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
I was running a full-site sync with the webserver on my home desktop. So that we'd have a full backup of Griff's OXP. You guys probably ran into the site while I was sucking it down. I was fairly out-of-date, so...
Griff - I'd recommend dropping the apostrophe from the name. (I can do it if you would like.) I don't know for sure that it would cause problems, but it might.
Griff - I'd recommend dropping the apostrophe from the name. (I can do it if you would like.) I don't know for sure that it would cause problems, but it might.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
been mucking about with some dry cracked earth textures and the parallax shader, whipped up some demo asteroids in that odd sparkly style used for my rock hermit. Not too sure that cracked earth textures are the way to go for asteroids so these might not make the final oxp but the parallax looks quite neat on the cracks, although once again i've UV unwrapped these really badly - some clearly visible and horrible seams in the texture which the parallax makes even worse ! The oxp is in the box folder with the standalone ships http://www.box.net/shared/rpkms25cc9
I like the texture, but it's to shiny for earth or rock. How about trying to make it look more like ice. A lot of asteroids consist of ice anyway. White shiny or reflective patches of ice might work. I'm no expert, but with that texture and the shine you are close.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Yeah, it's still early days for the asteroids i think, i do have a few alternative textures to try based on those different grades of sand you sometimes see on the beach with different bands of colour running through them.
That's a nice idea to have some icy looking ones, i'll be annoying and ask the devs to spend many hours rewriting the graphics engine to support 3d 'sampler3D' textures so i can try implementing the 'glitter' example shader in rendermonkey on the asteroids frosty parts, i'll spring the request on Ahruman when he's still on his 'just back from holiday lounging on the beach' high
maybe i could use the animated swirly camo shader and the planet nightime city lights demo shader to make some asteroids with twinky glowy space mushrooms on them that glow on the rocks dark side?
The main problem with the oxp at the moment though is the bad UV unwrapping, i'll really have to try and fix that, some of the distortion at the poles is really really awful
That's a nice idea to have some icy looking ones, i'll be annoying and ask the devs to spend many hours rewriting the graphics engine to support 3d 'sampler3D' textures so i can try implementing the 'glitter' example shader in rendermonkey on the asteroids frosty parts, i'll spring the request on Ahruman when he's still on his 'just back from holiday lounging on the beach' high
maybe i could use the animated swirly camo shader and the planet nightime city lights demo shader to make some asteroids with twinky glowy space mushrooms on them that glow on the rocks dark side?
The main problem with the oxp at the moment though is the bad UV unwrapping, i'll really have to try and fix that, some of the distortion at the poles is really really awful
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact: