Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Shader problems with ATI Radeon drivers [Solved]

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Palmski
Dangerous
Dangerous
Posts: 68
Joined: Fri Apr 09, 2010 8:18 am

Post by Palmski »

Yup, all seems well after an arduous :lol: 2 hours of testing. I put back all the other gl_TexCoord[0].st bits back in and everything looks fine. Visited some Shady Bars and saw plenty of ConStores and billboards and they all looked a whole lot better than they were before.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Great news, Palmski, and that testing is oh so arduous, ain't it.
Does it load Oolite smoothly? Mine still scrambles the display briefly, but no VPU /recover events yet, thankfully.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Palmski
Dangerous
Dangerous
Posts: 68
Joined: Fri Apr 09, 2010 8:18 am

Post by Palmski »

I've never had a problem with loading, I'm running at the same as my desktop resolution which again is my screen's native resolution though, in the past with other games/apps if they run at a different res I've sometimes seen some oddness.

FWIW for comparison I'm running at 1680 x 1050 on Win7 x64 with an HD4890 card.
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Well it's good news that they decided to fix the drivers, TBH I wasn't going to bother re-writing all the shader files for my OXP's because of a driver issue on a few cards which I don't use :P
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2268
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

El Viejo wrote:

KW… I know what you’re thinking, but you’ll have to try it… won’t you?
i did.

and it didn't >:-/
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Killer Wolf wrote:
and it didn't >:-/
Shame... but I kinda thought that would be the outcome. Hey-Ho!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Another weekend of 'deep immersion'... Catalyst version 10.5 seems to be the best ATI driver update so far. I’ve even managed to eliminate the ‘briefly scrambled display’ problem I had when loading Oolite… it loads smoothly now and runs sweetly.

The man from Del Monte, he say “Yes!”
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

For those interested, Catalyst version 10.6 is now up and running.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2268
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

El Viejo wrote:
For those interested, Catalyst version 10.6 is now up and running.
aye, like i'm gonna fall for that one :-(
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

ATI Catalyst version 10.7, driver version 8.753- is now up and running.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

ATI Catalyst version 10.8, driver version 8.762- is now up and running.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2268
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

it's getting like a fkn weekly update, those drivers. you'd think they'd be able to produce something a little more stable than needing all this tinikering.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Yeah, tell me about it… you still got RenderMonkey problems, KW?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2268
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

aye, as above i tried a few times then gave up in annoyance. last time i go for anything other than nVidia, i tell ya....
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16073
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

My previous PC, built nine years ago, had an nVidia card. It gave me loads of trouble, which is why I switched to ATI for this machine.
All was well for three years, then I discovered Oolite and its need for OpenGL support… hey-ho!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply