[RELEASE] : Generic Dynamic HUDs switching

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Killer Wolf
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[RELEASE] : Generic Dynamic HUDs switching

Post by Killer Wolf »

Further to some requests on my other threads, i've knocked up a set of dynamic HUDs that should work w/ any ship in Oolite except mine that have their own HUD sets. The only thing hoying a spanner in the works that i can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything w/ greater amounts of missiles to get a nice centred readout. thoughts on this will be appreciated. anyways....
Docked :-
Image
In-flight (note blank missile diplay is due to me not having any!) :-
Image
Combat, enlarged scanner etc for (hopefully) better situational awareness :-
Image
In trouble :-
Image

dump the OXP in the game and the HUDs should kick in after you go past the spinning Cobra intro.
download from : http://www.purgatori.net/generic%20HUD.htm

feedback appreciated...
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Kaks
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Post by Kaks »

Nice! :D

I'd have the reticle & shield readouts a bit more transparent, but all in all I'd say it's a top notch HUD set! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Svengali
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Post by Svengali »

Looks really nice, KW!
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maik
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Post by maik »

Really pretty! Just staged a fight with police to see the guru meditation system malfunction thing ;-)

I'll try to get used to having big parts of the screen obscured by the HUD just because it looks so nice, but it's quite a change in visible screen estate compared to the vanilla Oolite HUD.
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Poro
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Post by Poro »

Very slick design. Downloading now.
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Post by JJP »

It looks very nice. It is a shame though that it seems to be incompatible with the Target Reticle Sensitive oxp. Right now, it is a choice between either a nice looking dynamic HUD or a valuable targeting aid. It would be nice of you could fix this. Furthermore I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
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Post by another_commander »

Killer Wolf's HUD wrote:
HUD.EXE has encountered an error and needs to close [OK]
Priceless. 8)
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Post by pagroove »

Thank you for releasing this! 8)
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Post by Lestradae »

Very good - that was one of the oxps I guessed was coming, and one I was most looking forwards to!
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Post by Smivs »

another_commander wrote:
Killer Wolf's HUD wrote:
HUD.EXE has encountered an error and needs to close [OK]
Priceless. 8)
Agreed, but shouldn't the screen be Blue? :twisted:
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JazHaz
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Post by JazHaz »

JJP wrote:
I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
Seconded. I think all the HUDs should have widescreen versions available.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Cmdr Wyvern »

JazHaz wrote:
JJP wrote:
I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
Seconded. I think all the HUDs should have widescreen versions available.
If you fellows want widescreen HUDs, then by all means modify one. It's not hard to do, once you get your head around plist structure.

Speaking of mods, I'm working on a mode-switching version of MilHUD. The script in this one isn't too hard to figure out.
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Post by Corny »

I already mentioned that earlier in the thread for the Werewolf - I like these HUDs a lot! :) :)
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Killer Wolf
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Post by Killer Wolf »

there appears to be a bug here :-(
when i was playing last night, my Werewolf save showed the WW docked HUD, but as soon as i launched the generic HUDs took over. looks like the script in the standalone OXP is overriding the specific WW script :-(
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Post by JazHaz »

Killer Wolf wrote:
there appears to be a bug here :-(
when i was playing last night, my Werewolf save showed the WW docked HUD, but as soon as i launched the generic HUDs took over. looks like the script in the standalone OXP is overriding the specific WW script :-(
Perhaps the script needs a check to see if the player ship is a Werewolf. If it is then the Generic HUD is not used? Would that work?

EDIT: Have added this OXP to the wiki, here.

EDIT 2: I called the page "Killer's Wolf's Dynamic HUD" as I didn't think "Generic HUD" really didn't describe the HUD properly!
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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