[RELEASE] : Generic Dynamic HUDs switching
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- Killer Wolf
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[RELEASE] : Generic Dynamic HUDs switching
Further to some requests on my other threads, i've knocked up a set of dynamic HUDs that should work w/ any ship in Oolite except mine that have their own HUD sets. The only thing hoying a spanner in the works that i can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything w/ greater amounts of missiles to get a nice centred readout. thoughts on this will be appreciated. anyways....
Docked :-
In-flight (note blank missile diplay is due to me not having any!) :-
Combat, enlarged scanner etc for (hopefully) better situational awareness :-
In trouble :-
dump the OXP in the game and the HUDs should kick in after you go past the spinning Cobra intro.
download from : http://www.purgatori.net/generic%20HUD.htm
feedback appreciated...
Docked :-
In-flight (note blank missile diplay is due to me not having any!) :-
Combat, enlarged scanner etc for (hopefully) better situational awareness :-
In trouble :-
dump the OXP in the game and the HUDs should kick in after you go past the spinning Cobra intro.
download from : http://www.purgatori.net/generic%20HUD.htm
feedback appreciated...
Nice!
I'd have the reticle & shield readouts a bit more transparent, but all in all I'd say it's a top notch HUD set!
I'd have the reticle & shield readouts a bit more transparent, but all in all I'd say it's a top notch HUD set!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
It looks very nice. It is a shame though that it seems to be incompatible with the Target Reticle Sensitive oxp. Right now, it is a choice between either a nice looking dynamic HUD or a valuable targeting aid. It would be nice of you could fix this. Furthermore I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
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- Quite Grand Sub-Admiral
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- pagroove
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Thank you for releasing this!
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https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Smivs
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Agreed, but shouldn't the screen be Blue?another_commander wrote:Priceless.Killer Wolf's HUD wrote:HUD.EXE has encountered an error and needs to close [OK]
Commander Smivs, the friendliest Gourd this side of Riedquat.
- JazHaz
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Seconded. I think all the HUDs should have widescreen versions available.JJP wrote:I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Cmdr Wyvern
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If you fellows want widescreen HUDs, then by all means modify one. It's not hard to do, once you get your head around plist structure.JazHaz wrote:Seconded. I think all the HUDs should have widescreen versions available.JJP wrote:I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
Speaking of mods, I'm working on a mode-switching version of MilHUD. The script in this one isn't too hard to figure out.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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ASUS Prime X370-A
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- Killer Wolf
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- JazHaz
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Perhaps the script needs a check to see if the player ship is a Werewolf. If it is then the Generic HUD is not used? Would that work?Killer Wolf wrote:there appears to be a bug here
when i was playing last night, my Werewolf save showed the WW docked HUD, but as soon as i launched the generic HUDs took over. looks like the script in the standalone OXP is overriding the specific WW script
EDIT: Have added this OXP to the wiki, here.
EDIT 2: I called the page "Killer's Wolf's Dynamic HUD" as I didn't think "Generic HUD" really didn't describe the HUD properly!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.