[RELEASE] : Generic Dynamic HUDs switching
Moderators: winston, another_commander
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
[RELEASE] : Generic Dynamic HUDs switching
Further to some requests on my other threads, i've knocked up a set of dynamic HUDs that should work w/ any ship in Oolite except mine that have their own HUD sets. The only thing hoying a spanner in the works that i can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything w/ greater amounts of missiles to get a nice centred readout. thoughts on this will be appreciated. anyways....
Docked :-
In-flight (note blank missile diplay is due to me not having any!) :-
Combat, enlarged scanner etc for (hopefully) better situational awareness :-
In trouble :-
dump the OXP in the game and the HUDs should kick in after you go past the spinning Cobra intro.
download from : http://www.purgatori.net/generic%20HUD.htm
feedback appreciated...
Docked :-
In-flight (note blank missile diplay is due to me not having any!) :-
Combat, enlarged scanner etc for (hopefully) better situational awareness :-
In trouble :-
dump the OXP in the game and the HUDs should kick in after you go past the spinning Cobra intro.
download from : http://www.purgatori.net/generic%20HUD.htm
feedback appreciated...
Nice!
I'd have the reticle & shield readouts a bit more transparent, but all in all I'd say it's a top notch HUD set!
I'd have the reticle & shield readouts a bit more transparent, but all in all I'd say it's a top notch HUD set!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
It looks very nice. It is a shame though that it seems to be incompatible with the Target Reticle Sensitive oxp. Right now, it is a choice between either a nice looking dynamic HUD or a valuable targeting aid. It would be nice of you could fix this. Furthermore I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Thank you for releasing this!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Agreed, but shouldn't the screen be Blue?another_commander wrote:Priceless.Killer Wolf's HUD wrote:HUD.EXE has encountered an error and needs to close [OK]
Commander Smivs, the friendliest Gourd this side of Riedquat.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Seconded. I think all the HUDs should have widescreen versions available.JJP wrote:I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
If you fellows want widescreen HUDs, then by all means modify one. It's not hard to do, once you get your head around plist structure.JazHaz wrote:Seconded. I think all the HUDs should have widescreen versions available.JJP wrote:I would love to see this kind of HUD for a wide-screen set-up (ie. a 16:10 lay-out).
Speaking of mods, I'm working on a mode-switching version of MilHUD. The script in this one isn't too hard to figure out.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Perhaps the script needs a check to see if the player ship is a Werewolf. If it is then the Generic HUD is not used? Would that work?Killer Wolf wrote:there appears to be a bug here
when i was playing last night, my Werewolf save showed the WW docked HUD, but as soon as i launched the generic HUDs took over. looks like the script in the standalone OXP is overriding the specific WW script
EDIT: Have added this OXP to the wiki, here.
EDIT 2: I called the page "Killer's Wolf's Dynamic HUD" as I didn't think "Generic HUD" really didn't describe the HUD properly!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.