Target Autolock OXP
Moderators: winston, another_commander
I've definitely had some oddness with it this evening, it kept on autotargetting my own ship. Not 100% of the time (yay, intermittent bug) but probably 10 times in ~2 hours of play this evening.
Log is too chock full of deprecation errors to post on the forum so I've uploaded it here but I can't see any TAP problems at a glance through it.
Let me know if you want the saved game as well, don't know if that will help at all...
Log is too chock full of deprecation errors to post on the forum so I've uploaded it here but I can't see any TAP problems at a glance through it.
Let me know if you want the saved game as well, don't know if that will help at all...
That sounds like a variation of the old "shoot the ship in front which happens to be your own rear-end" bug which I recall hearing of before.
In any case I may be able to code around it, but it'd be a difficult one (for me) to test of course. I'll add the code in tonight.
In any case I may be able to code around it, but it'd be a difficult one (for me) to test of course. I'll add the code in tonight.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- Cody
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I’ve been getting this problem as well… middle of a firefight and suddenly I’m locked onto my own ship.Palmski wrote:it kept on autotargetting my own ship. Not 100% of the time (yay, intermittent bug) but probably 10 times in ~2 hours of play this evening.
Tried it with the older oxp (Target Autolock 1.01) and it happened again… it didn’t happen in 1.73.4
The log is clear.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
1.75 isn't supported (yet) as I haven't had chance. Hence why the required.plist is in there. Plus given some of the testing that the dev's are doing for scripts it could be problematic anyway.
If you want to play, use 1.74...
If you want to play, use 1.74...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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Guys, I havn't had a TAP lock my own ship? I will watch out for it tonight I am gonna burn some midnight Thargoids I have the 1.74 version up. TAP 1.10.
Thers a way to simplify the log, get rid of deprecation errors, just cant remember the thread just yet.Ahruman posted it in one of my posts?
Here it is; Make a file, Logcontrol.plist and put this inside it:-
{ script.javaScript.warning.ooliteDefinedError = no;
}
Put it into your AddOns.
Regards.
Thers a way to simplify the log, get rid of deprecation errors, just cant remember the thread just yet.Ahruman posted it in one of my posts?
Here it is; Make a file, Logcontrol.plist and put this inside it:-
{ script.javaScript.warning.ooliteDefinedError = no;
}
Put it into your AddOns.
Regards.
The locking onto yourself may be a sign of something wrong deeper than the OXP, so I'm a little loathed to script around it. But it's a simple modification to check if the target it the player ship and if so then cancel it.
Let me discuss it with a few people and then I'll see.
Let me discuss it with a few people and then I'll see.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
@ People who have had the self-lockon. Can you post here the circumstances when it happens, and if there's any way you can trigger it repeatably?
As I said above this has been reported before (as a trunk bug, but TAP may make it worse by having more lock-ons) and it's something that would be nice to finally identify and if possible correct...
As I said above this has been reported before (as a trunk bug, but TAP may make it worse by having more lock-ons) and it's something that would be nice to finally identify and if possible correct...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Cody
- Sharp Shooter Spam Assassin
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Lock-on to my own ship is occasional, and only seems to happen if there are a lot of hostiles about (i.e. five or more), and I’m taking multiple hits. When it does occur, it repeats, if you see what I mean. I can’t reproduce it to order, but I’ll keep trying.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
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- Cody
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I’m running the following OXPs:another_commander wrote:It would be good to know if it happens without OXPs too.
CaptKev Dodo
Fighter Hud
Griff Krait
Griff Shipset (individual, not the all-in-one)
Griff Multidecal Cobra
System Redux
Target Autolock
Target Reticle
The only one added since I upgraded to 1.74 is the Griff Krait. In 1.73.4 the problem did not occur.
Are you wanting me to remove all of them, except for Target Autolock?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Poro
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Only happened once, and I haven't had a chance to repeat it yet. A bunch of pirates spawned by the Dredgers OXP attacked me, and after I had whittled them down to one the auto-lock always targeted me rather than the lone surviving Mamba, every time it shot at me. I know that's not much to go on, sorry.
1.74 autopackage build for linux, version 1.10 of TAP
1.74 autopackage build for linux, version 1.10 of TAP
- Cody
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Had a self-lock again last night… same as before, surrounded by five or six hostiles and taking multiple hits.
It repeated within a couple of minutes with the next bunch of hostiles. No self-locks at all today, though.
I don’t know if this is intended, but it’s very useful… if I scoop a pod, then eject it, the pod becomes targeted again.
Good for sorting through a bunch of pods and selecting only the best loot.
Oh, and as for the colours, I find that red/yellow works best.
It repeated within a couple of minutes with the next bunch of hostiles. No self-locks at all today, though.
I don’t know if this is intended, but it’s very useful… if I scoop a pod, then eject it, the pod becomes targeted again.
Good for sorting through a bunch of pods and selecting only the best loot.
Oh, and as for the colours, I find that red/yellow works best.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
I'm glad that works for you, and I'm also glad it's so easy to change the colors. (Maybe an upcoming convergence with OXPConfig in the offing?) I couldn't take red/yellow because I target a lot of things besides hostiles, and red pips on my scanner make my trigger finger twitch.El Viejo wrote:Oh, and as for the colours, I find that red/yellow works best.
But man, I sure am liking the flashing pips, whatever the color. It's so useful I think it should be in the core game. (Easily said by one who is not responsible for maintaining it, but still. )