Target Autolock OXP
Moderators: winston, another_commander
Target Autolock OXP
As I was bored, just thought it'd tinker with a little bit of code that people may find useful.
It's an add-on software upgrade to the scanner targeting enhancement equipment, and is designed to automatically lock onto any vessel attacking your ship if you don't already have a target lock on something. Useful for those of the bounty hunting profession who have racked up some enemies, or for the poor Commander in the anarchy system who is prone to ambush.
It requires the scanner targeting enhancement to be fitted of course, and is available for a mere 200Cr from all good tech level 13+ planets.
- - = Download Target Autolock here = - -
It's an add-on software upgrade to the scanner targeting enhancement equipment, and is designed to automatically lock onto any vessel attacking your ship if you don't already have a target lock on something. Useful for those of the bounty hunting profession who have racked up some enemies, or for the poor Commander in the anarchy system who is prone to ambush.
It requires the scanner targeting enhancement to be fitted of course, and is available for a mere 200Cr from all good tech level 13+ planets.
- - = Download Target Autolock here = - -
Last edited by Thargoid on Thu Jul 21, 2011 7:35 pm, edited 5 times in total.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- pagroove
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Always nice to see this kind of upgrades
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- ClymAngus
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Re: Target Autolock OXP v1.00 - New Release
That just made turrets a whole lot more useful
Thargoid wrote:As I was bored, just thought it'd tinker with a little bit of code that people may find useful.
It's an add-on software upgrade to the scanner targeting enhancement equipment, and is designed to automatically lock onto any vessel attacking your ship if you don't already have a target lock on something. Useful for those of the bounty hunting profession who have racked up some enemies, or for the poor Commander in the anarchy system who is prone to ambush.
It requires the scanner targeting enhancement to be fitted of course, and is available for a mere 200Cr from all good tech level 13+ planets.
- - = Download Target Autolock v1.00 here = - -
I just realised I uploaded a slightly old version . It still works, but it will try to lock onto cloaked ships and will make a scrolling mess of text on the screen.
I've now uploaded the correct version which deals with that. So if the 3 of you who have grabbed it so far can download again please (same URL).
I've now uploaded the correct version which deals with that. So if the 3 of you who have grabbed it so far can download again please (same URL).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Target Autolock OXP v1.00 - New Release
...and dangerous for the player! I once became fugitive because I had a target lock on the space bar and it became hostile for a brief amount of a second. The turrets returned fire and gone was my clean rating. I guess that would happen far easier with auto-lock!ClymAngus wrote:That just made turrets a whole lot more useful
Screet
I've had such scanner readings with the trunk version, too and without that oxp installed. It seldom happens, just as the "locked on to: nil" thing right after launchpleb87 wrote:Is that a . or a ,? If thats a , then thats some powerful scanners you've got there. "Divert power from the warp engines to the deflector!"gorans wrote:Interesting thing happened after I killed all enemies in range:
Happened only once, though.
Screet
- Diziet Sma
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Cool! I've been thinking of something similar to this myself, but don't yet have enough knowledge to try coding my own OXP. Many thanks, Thargoid!
What got me thinking was the description in Status Quo, how a number of times Rebecca locks the ident computer onto ships shown on the scanner, without any need to manoeuvre the Boa to pass the target through the laser sights.. as a few other posters have mentioned, Oolite is really crying out for something like this, and the Target Autolock is a step in the right direction. I'm looking forward to the Mk.II version already!
What got me thinking was the description in Status Quo, how a number of times Rebecca locks the ident computer onto ships shown on the scanner, without any need to manoeuvre the Boa to pass the target through the laser sights.. as a few other posters have mentioned, Oolite is really crying out for something like this, and the Target Autolock is a step in the right direction. I'm looking forward to the Mk.II version already!
We had a discussion about an advanced targetting system which could just cycle through all objects within scanner range but I believe it was voted down due to fears it would make the game too easy.
Ideally if such a system were to exist, you should be able to lock it into different modes - combat (cycle through hostiles), Ships (cycle through ships), ID (cycle through everything), scavenge (cycle through scoopables), etc.
Ideally if such a system were to exist, you should be able to lock it into different modes - combat (cycle through hostiles), Ships (cycle through ships), ID (cycle through everything), scavenge (cycle through scoopables), etc.
The glass is twice as big as it needs to be.
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- Quite Grand Sub-Admiral
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Isn't that for the Target Memory? And if so, you have to have previously locked onto a target to put it into the TM..another_commander wrote:This has been almost forever in the game, and is mentioned in the wiki and the new Reference Sheet:
+ -:Cycle to next / previous target.
The glass is twice as big as it needs to be.