DeepSpace Ships OXP - Official Thread
Moderators: winston, another_commander
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Added a Gallery of Ships to the Deepspace Ships wiki page.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
The Gallery just shows how stunning DeepSpace's work is - a boon to anybody who finds themselves unable to run shaders on their gfx card.JazHaz wrote:Added a Gallery of Ships to the Deepspace Ships wiki page.
Amazing, just how much more detailed the original classic shapes look with these textures.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Deepspace and override of built in ships.
I really like the variety we now have in the classic Elite (Oolite) ships with Griff's package, the Deepspace Ships package and more. (As far as I am concerned they complement each other)
Now here comes my question. I have both installed, and use the "no override" patch for Deepspace Ships. All is well so far, and I see both packages in game. However I also see the original built inn textures in the game. Is there a way to make Deepspace Ships only override the built inn ships while letting everything else be chosen by random so that I can enjoy the variety provided by the different OXP's out there.
I have not tried to use Deepspace Ships without the anti override patch. Will running Deepspace in it's original form allow other OXP's such as Griff's ships to show.
One last note to Deepspace. I think it would be a good idea to include short installation instructions and a description in both Deepspace and the anti-override patch. The override patch comes as an OXP (.oxp folder in zip-file), and file names inside are not a one to one replacement, so it can be confusing. (seperate OXP to prevent override or copy into Deepspace). I know they have the same name and that a copy will overwrite, but it had me stumped for a short while as I am very careful, having burnt my fingers, when "do you want to overwrite" comes up while working with OXP's.
Lastly, really good work, and even more impressive considering you are using the original models.
Now here comes my question. I have both installed, and use the "no override" patch for Deepspace Ships. All is well so far, and I see both packages in game. However I also see the original built inn textures in the game. Is there a way to make Deepspace Ships only override the built inn ships while letting everything else be chosen by random so that I can enjoy the variety provided by the different OXP's out there.
I have not tried to use Deepspace Ships without the anti override patch. Will running Deepspace in it's original form allow other OXP's such as Griff's ships to show.
One last note to Deepspace. I think it would be a good idea to include short installation instructions and a description in both Deepspace and the anti-override patch. The override patch comes as an OXP (.oxp folder in zip-file), and file names inside are not a one to one replacement, so it can be confusing. (seperate OXP to prevent override or copy into Deepspace). I know they have the same name and that a copy will overwrite, but it had me stumped for a short while as I am very careful, having burnt my fingers, when "do you want to overwrite" comes up while working with OXP's.
Lastly, really good work, and even more impressive considering you are using the original models.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Update on the amount of downloads since I made the box.net for it. 51 downloads!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- OneoftheLost
- Deadly
- Posts: 216
- Joined: Sat Oct 24, 2009 2:30 pm
Ive been waiting on this for quite a while. After returning from the dark side (FFE) I noticed the website in your sig. I really like the look of the ships, as well as it covering pretty much everything model wise, and the retrohud is my new favorite. Thanks for taking the time to release this! I'll be using it for a while to come.
Right on Commander!
Right on Commander!
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Update on the amount of downloads since I made the box.net download.
It has been downloaded 93 times!
It has been downloaded 93 times!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Running Linux? It's case sensitive, more than other OS's.Problem wrote:The Retro HUD looks great too, but I had to change one thing to make it work. I had to rename "Base.png" to "base.png" - it's not the same on some systems.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Windows has enough problems without me singling it out for criticim...I was trying to be discreteCmdr James wrote:Smivs wrote:Running Linux? It's case sensitive, more thanother OS's.windows
Commander Smivs, the friendliest Gourd this side of Riedquat.