No nuts sir! Give it a go and so shall I. I have little free time as it is so the glory is still very much up for grabs. I would be intrigued by your solution to the problem.Killer Wolf wrote:ah nightmare, i was just prepping that as my next project! you stole my idea! that or you previously mentioned it and i relegated it to my subconscious for the purpose of pretending i came up w/ it first later on :-/ClymAngus wrote:Mr T, I'm working on this remember. For the dragon; front sub entity panels that are frag-able that reveal a damage texture fixed to the main body of the ship.Thargoid wrote:And something similar with shaders too iirc - Griff's either going to have a field-day or a stress nervous breakdown (or possibly both).
oh well; nuts.
Battle Damage shown on Oolite Ships?
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- ClymAngus
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As would I. Or indeed if you start getting things thrashed out and want a 2nd opinion or even some help for bits if needed, it could be a nice collaborative work.
My OXPs via Boxspace or from my Wiki pages .
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- Killer Wolf
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well, this is as far as i got before being distracted by Werewolves and my next oolite OXP that i'm in the middle of : it's a rough and ready "proof of concept test" :-
target drone :
the white panel on the top wing is the subent, standing out cos of rough and ready texturing.
firing at it.... :
...eventually makes it go bang... (point : the explosion seems to generate from the host, not the destroyed subent, which spoils the illusion slightly)
...leaving behind damage (this is supposed to be ripped open skin w/ underskin struts.
it works fine, i say. i simply :
- split up my wing surface to make a simple square.
- lowered those faces fractionally
-made new faces where they were, in effect replacing the lowered wing skin
- define the Drone, and the panel as a separate subent. the sub ent is painted as normal skin texture while the lowered panels have the damage painted onto them.
- stick em in the game, and if you shoot the ship long enough, the panels explode leaving the damaged area visible.
all in all, a satisfying PoC. W/ forward planning and making more ragged panels etc, you could get far better effects obviously.
Like i say, i'm in the midst of other stuff, don't intend treading on anyone's toes or anything. Just got the thing working then got distracted
target drone :
the white panel on the top wing is the subent, standing out cos of rough and ready texturing.
firing at it.... :
...eventually makes it go bang... (point : the explosion seems to generate from the host, not the destroyed subent, which spoils the illusion slightly)
...leaving behind damage (this is supposed to be ripped open skin w/ underskin struts.
it works fine, i say. i simply :
- split up my wing surface to make a simple square.
- lowered those faces fractionally
-made new faces where they were, in effect replacing the lowered wing skin
- define the Drone, and the panel as a separate subent. the sub ent is painted as normal skin texture while the lowered panels have the damage painted onto them.
- stick em in the game, and if you shoot the ship long enough, the panels explode leaving the damaged area visible.
all in all, a satisfying PoC. W/ forward planning and making more ragged panels etc, you could get far better effects obviously.
Like i say, i'm in the midst of other stuff, don't intend treading on anyone's toes or anything. Just got the thing working then got distracted
- DaddyHoggy
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As a PoC KW - very nicely done!!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
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