Cloaking Device Mission (beware spoilers)
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- JazHaz
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Cloaking Device Mission (beware spoilers)
Think I must have missed the Cloaking Device mission. As far as I know I've not seen a cloaked Asp at all.
In earlier versions of Oolite if you missed it, that's it, it doesn't happen again. Is this still correct?
In earlier versions of Oolite if you missed it, that's it, it doesn't happen again. Is this still correct?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Commander McLane
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Yes and no.
The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.
The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.
But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.
Have a look into your save-game. If you don't find the lines
everything is fine and the mission hasn't triggered yet.
If you want it to re-trigger, simply delete only these two lines.
The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.
The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.
But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.
Have a look into your save-game. If you don't find the lines
Code: Select all
<key>mission_cloak</key>
<string>COMPLETE</string>
If you want it to re-trigger, simply delete only these two lines.
- JazHaz
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I have been in G5 a long time now. I have these two variables:Commander McLane wrote:Yes and no.
The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.
The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.
But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.
Have a look into your save-game. If you don't find the lineseverything is fine and the mission hasn't triggered yet.Code: Select all
<key>mission_cloak</key> <string>COMPLETE</string>
If you want it to re-trigger, simply delete only these two lines.
Code: Select all
<key>mission_cloak</key>
<string>COMPLETE</string>
<key>mission_cloakcounter</key>
<string>7</string>
Is the second one the number of jumps?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Commander McLane
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- JazHaz
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Done it now! Thanks. See my changed sig:Commander McLane wrote:Yes. The Asp appears when the counter has reached 7 (actually when it is greater than 6). So somewhere you met it.
If you want to re-encounter it, simply delete the first two lines. He will wait for you after the very next jump. Make sure that you don't miss him.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Zbond-Zbond
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This isn't a question as such; here are some entries from a couple of saved commanders:
The current commander is zipping around in a MosquitoTrader but with no cloaking device despite cycling through all the galaxies several times. This save file showed
I went to galaxy5 and traded for a while (without saving), but nothing happened, so I quit the game, reloaded the commander and saved as a different name. The new commander save file showed
I deleted the first two lines, flew to galaxy5 as the duplicated (but with a new name) commander, found the ship I was looking for straight away and completed the task successfully. The save file then read
and I saved as original commander name; the saved game now reads the same as above, and MosquitoTrader commander has the cloak and is returning to galaxy4
The current commander is zipping around in a MosquitoTrader but with no cloaking device despite cycling through all the galaxies several times. This save file showed
Code: Select all
<key>mission_cloakcounter</key>
<string>1</string>
Code: Select all
<key>mission_cloak</key>
<string>COMPLETE</string>
<key>mission_cloakcounter</key>
<string>7</string>
Code: Select all
<key>mission_cloak</key>
<string>COMPLETE</string>
<key>mission_cloakcounter</key>
<string>9</string>
- Commander McLane
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It's easy: mission_cloakcounter is incremented with every jump, as long as mission_cloak doesn't exist. As soon as mission_cloak is created and contains any value, the incrementation stops and you stay with whatever number it has reached then. (The counter could as well be deleted then, as it is never used again.)
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- Quite Grand Sub-Admiral
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One option: start wordpad, click File>Open on its menu, then select the Oolite save file!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
AHHH! HOORA!
Thanks Kaks!
Didn't have a clue what I was doing. Sussed out I first had to open my saves folder, THEN it opened in word pad.
Once I had the code on-screen, scanned the lines to find the above two lines of code, deleted them, then >file>close>save. Loaded the game and they were there waiting for me!
Now one proud owner of a cloaking device.
Err, what are the advantages/disadvantages of this device and how do I activate it in combat?
Thanks again Kaks.
Elite.
- Cody
- Sharp Shooter Spam Assassin
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Hi masona2
You can activate the Cloaking Device by using the 0 (zero) key.
I can’t tell you much about the pros of it, as mine was damaged in a very nasty firefight ages ago, and you can’t get it repaired in-game, which is the major con. For that, you either need to hack your savefile, or install an oxp that enables repair.
BTW, there is a reference sheet pdf in the main Oolite folder that has all the key switches and lots of other useful info.
You can activate the Cloaking Device by using the 0 (zero) key.
I can’t tell you much about the pros of it, as mine was damaged in a very nasty firefight ages ago, and you can’t get it repaired in-game, which is the major con. For that, you either need to hack your savefile, or install an oxp that enables repair.
BTW, there is a reference sheet pdf in the main Oolite folder that has all the key switches and lots of other useful info.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
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Cool! You've got a nice kill count there... that would get on the lists here.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!