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Cloaking Device Mission (beware spoilers)

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JazHaz
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Cloaking Device Mission (beware spoilers)

Post by JazHaz »

Think I must have missed the Cloaking Device mission. As far as I know I've not seen a cloaked Asp at all.

In earlier versions of Oolite if you missed it, that's it, it doesn't happen again. Is this still correct?
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£4,500 though! :shock: <Faints>
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Post by Commander McLane »

Yes and no.

The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.

The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.

But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.

Have a look into your save-game. If you don't find the lines

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
everything is fine and the mission hasn't triggered yet.

If you want it to re-trigger, simply delete only these two lines.
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Post by JazHaz »

Commander McLane wrote:
Yes and no.

The "Yes"-part is: if you have killed the Asp and failed to scoop its container, there is no re-offering of the mission.

The "No"-part is: if you have not yet killed the Asp, it will attack you again and again after each jump.

But first of all, how long have you been in Gal 5? The mission is only triggered after a certain number of jumps.

Have a look into your save-game. If you don't find the lines

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
everything is fine and the mission hasn't triggered yet.
If you want it to re-trigger, simply delete only these two lines.
I have been in G5 a long time now. I have these two variables:

Code: Select all

	<key>mission_cloak</key>
	<string>COMPLETE</string>
	<key>mission_cloakcounter</key>
	<string>7</string>
I've not got a cloaking device so I assume that I destroyed him and not got it.

Is the second one the number of jumps?
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Commander McLane »

Yes. The Asp appears when the counter has reached 7 (actually when it is greater than 6). So somewhere you met it.

If you want to re-encounter it, simply delete the first two lines. He will wait for you after the very next jump. Make sure that you don't miss him. :wink:
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Post by JazHaz »

Commander McLane wrote:
Yes. The Asp appears when the counter has reached 7 (actually when it is greater than 6). So somewhere you met it.

If you want to re-encounter it, simply delete the first two lines. He will wait for you after the very next jump. Make sure that you don't miss him. :wink:
Done it now! Thanks. See my changed sig:
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Zbond-Zbond »

This isn't a question as such; here are some entries from a couple of saved commanders:

The current commander is zipping around in a MosquitoTrader but with no cloaking device despite cycling through all the galaxies several times. This save file showed

Code: Select all

	<key>mission_cloakcounter</key>
	<string>1</string>
I went to galaxy5 and traded for a while (without saving), but nothing happened, so I quit the game, reloaded the commander and saved as a different name. The new commander save file showed

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
		<key>mission_cloakcounter</key>
		<string>7</string>
I deleted the first two lines, flew to galaxy5 as the duplicated (but with a new name) commander, found the ship I was looking for straight away and completed the task successfully. The save file then read

Code: Select all

		<key>mission_cloak</key>
		<string>COMPLETE</string>
		<key>mission_cloakcounter</key>
		<string>9</string>
and I saved as original commander name; the saved game now reads the same as above, and MosquitoTrader commander has the cloak and is returning to galaxy4 :)
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Post by Commander McLane »

It's easy: mission_cloakcounter is incremented with every jump, as long as mission_cloak doesn't exist. As soon as mission_cloak is created and contains any value, the incrementation stops and you stay with whatever number it has reached then. (The counter could as well be deleted then, as it is never used again.)
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Post by masona2 »

:oops:

Err, Guys,

How do you look at you're saved game code?

Sorry, I'm a lowly games player, not a programmer.

Currently in G5 and I too think I've missed the cloaking device.
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Post by another_commander »

masona2 wrote:
:oops:

Err, Guys,

How do you look at you're saved game code?

Sorry, I'm a lowly games player, not a programmer.

Currently in G5 and I too think I've missed the cloaking device.
If you are on Windows, you can use Wordpad to open any of the save game files.
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Post by masona2 »

Yes,

I'm on windows. Err, How?
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Post by Kaks »

One option: start wordpad, click File>Open on its menu, then select the Oolite save file!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by masona2 »

:shock: :D

AHHH! HOORA!

Thanks Kaks!

Didn't have a clue what I was doing. Sussed out I first had to open my saves folder, THEN it opened in word pad.

Once I had the code on-screen, scanned the lines to find the above two lines of code, deleted them, then >file>close>save. Loaded the game and they were there waiting for me!

Now one proud owner of a cloaking device.

Err, what are the advantages/disadvantages of this device and how do I activate it in combat?

Thanks again Kaks.
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Post by Cody »

Hi masona2

You can activate the Cloaking Device by using the 0 (zero) key.
I can’t tell you much about the pros of it, as mine was damaged in a very nasty firefight ages ago, and you can’t get it repaired in-game, which is the major con. For that, you either need to hack your savefile, or install an oxp that enables repair.

BTW, there is a reference sheet pdf in the main Oolite folder that has all the key switches and lots of other useful info.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by masona2 »

I have the PDF sheet, but didn't know what 'zero' to activate specalist eqpt ment, or what eqpt it referred to.
Last edited by masona2 on Wed May 12, 2010 12:40 am, edited 1 time in total.
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Post by Cody »

Cool! You've got a nice kill count there... that would get on the lists here.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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