Alas, looks like many OXPs now share the shader bug - us ATI users have to wait for fixed shaders (if using catalyst 9.11 - 10.3) for at least:Frame wrote:Thanks , mistakes happens, all the time.. was it not for your work, a lot of the shaderfied oxps might never have happened...Griff wrote:yeah, sorry about the gl_TexCoord[0].st thing, that was a really daft bug to have introduced into the shaders,
hopefully i'll have the normal mapped shipset updated soon with fixed shaders, the new anaconda shaders might interest you Frame regarding your registration oxp, the decal code has been moved into a function in the shader, you just need to call this function multiple times (with updated decal position & rotation info each time) to add multiple decals to the ship, this cuts down on a lot of duplicated decal related code in the shader when adding multiple decals
That is going to be the next update to the Registration ID OXP.. as rotation seems a requirement to place the ID correctly...
Anarchies
Freaky Thargoids
Lave Academy
NeoCaduceus
Neolite ships
PAGroove Aurora
PAGroove Stations
Ramon Anaconda
Shady Blackmonks
Feudal States
Vector
Your Ad Here