Trunk 3163 Custom Hud Problem!
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Trunk 3163 Custom Hud Problem!
Last edited by NorthenderPNE on Wed Apr 14, 2010 1:18 pm, edited 1 time in total.
- Diziet Sma
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* Deleted now-obsolete post *
Last edited by Diziet Sma on Wed Apr 14, 2010 1:34 pm, edited 3 times in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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I'm still having the same problem with it being the only addon used. Deleted the cache file and no joy. This is an edited retro hud for personal use, but it has been fine up until now. Hmm!!!!!
Replaced the original Base.png and that works fine, so why has mine stopped working in 3163 when it was fine up until then?
Thanks anyway another_commander.
Replaced the original Base.png and that works fine, so why has mine stopped working in 3163 when it was fine up until then?
Thanks anyway another_commander.
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My theory of what happened: You edited base.png and saved it as a png, but probably without alpha channel information. You started Oolite without holding Shift after that, so Oolite did not see any changes. You continued with the game until at some point close to 3163 you either started it up with Shift or added/removed an OXP, so the cache was recreated. At that point Oolilte attempted to load the borked png for the first time, making you think that something went wrong with 3163.NorthenderPNE wrote:I'm still having the same problem with it being the only addon used. Deleted the cache file and no joy. This is an edited retro hud for personal use, but it has been fine up until now. Hmm!!!!!
Replaced the original Base.png and that works fine, so why has mine stopped working in 3163 when it was fine up until then?
Thanks anyway another_commander.
This could all be complete lies, of course. Just a theory
Interesting theory! Plus, if the cache version went up between 3154 & 3163 (another pure conjecture!) the cache would have been rebuilt anyway, even without pressing shift...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Don't do this!
Before:
After:
Many people still have screens that are no more than 1280 (or less) pixels wide, so it is polite to post thumbnail-links to images wider than 800 (640) pixels.
Use the Embed thumbnails of this image - Forum instead, to save forum bandwith and to keep your posts tidy.Diziet Sma wrote:Fixed your links..
(you need to use the "Embed this image - Forum" link to the right of your pic at imageshack)
Before:
After:
Many people still have screens that are no more than 1280 (or less) pixels wide, so it is polite to post thumbnail-links to images wider than 800 (640) pixels.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
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Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
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Alternatively imageshack can automagically resize your pictures to 640x480 or 800x600 on upload. This is what I do most of the time.Zieman wrote:Many people still have screens that are no more than 1280 (or less) pixels wide, so it is polite to post thumbnail-links to images wider than 800 (640) pixels.
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Possibly somewhat related: What program did you use to edit base.png, NorthenderPNE?another_commander wrote:My theory of what happened: You edited base.png and saved it as a png, but probably without alpha channel information.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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I used Paint.net, but like i said it was fine up until the latest release. I've been using it without problems from Trunk version 3083 until the latest Trunk 3163.Possibly somewhat related: What program did you use to edit base.png, NorthenderPNE?
@Zieman
Noted for future reference, thanks mate.Use the Embed thumbnails of this image - Forum instead, to save forum bandwith and to keep your posts tidy.
Hmm, curioser and curioser.
We'll be v grateful if you can you upload your customised png! We can then have a proper look, and hopefully avoid the same problem affecting other png files.
We'll be v grateful if you can you upload your customised png! We can then have a proper look, and hopefully avoid the same problem affecting other png files.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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This makes me wonder if it's related to the recent changes regarding PNG files made in trunk.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
The same happens to FighterHUD (the small ship in the lower right corner). After removing the alpha channel and reassigning it for the area that has to be transparent (in GIMP) it works again. The pic is 128x128 px.Kaks wrote:Hmm, curioser and curioser.
We'll be v grateful if you can you upload your customised png! We can then have a proper look, and hopefully avoid the same problem affecting other png files.
Win XP - Oolite r3163 (nightly)
Edit:
Testcase -> http://www.box.net/shared/7jj68pr1uu
The original pic was indexed (256 colors), so it's probably different to Frame's report. But who knows .-)