Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

RFC: Fancy classics

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

That looks very nice indeed, a bit sinister but with the glowing blue bits it will look friendly and welcoming, are you planning to dot the hull with 'window lights' or anything? i was thinking that the texture looks alot like city blocks, prehaps it might be cool to scroll some tiny lights along the 'streets' :D
i think the decision to use less logos works best, should the stations be numbered do you think?, i think there's supposed to be more than one in orbit (although the game will only spawn one station at a time), so some random number decals on them might give the impression you're not always returning to the same station each time you visit the system.
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Griff wrote:
That looks very nice indeed, a bit sinister but with the glowing blue bits it will look friendly and welcoming, are you planning to dot the hull with 'window lights' or anything? i was thinking that the texture looks alot like city blocks, prehaps it might be cool to scroll some tiny lights along the 'streets' :D
Placing "Hull windows" on the stations will be an enhancement for 1.74. Than the planet could throw a shadow over the station when the planet is between sun and station. Some stations than start to look bad. (Specially the current torus stations look bad when in the shade) With lights stations start to look realistic again when the are placed in the dark.
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

The scale of the stations means that those blocks are very building-like indeed. I'll have to go back to the texture to check.

I have no idea how to scroll the blue pixels in the shader and no way to test the code. I'll concentrate on extracting the blue from the diffuse map and make some height-maps - then pass it over to you dear griff ;)

Random decals are interesting - theres space for them over the dock in the isoc and coriolis models. Simple grunged shapes, not always English?

Perhaps the isoc could be newer? It appears in very high tech systems.

Lights: the isoc can have rows of lights set into the smooth triangles, probably oriented from the top/bottom corner and to the middle of the opposite face.

The dodo would be harder, which is partly why I was interested in the blue lines version.

The thing that originally attracted me to lights on stations was an effect I noticed in the griff-coriolis - when the sun shone over the lights, they were washed out and you just saw the dimple where they were.

It's my birthday today (8th) so I redid my old katapo model as a feel-good. See the original thread. Now I know how to do it properly of course...

I have another paper due on the 15th - but I'm half way through it, so I should be able to deliver on those stations by Saturday (my time) before I really have to get stuck in.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Simon B wrote:
It's my birthday today (8th)
That’s a bit young for a lecturer… oh, I see what you mean. Felicitations. :-)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Ahruman wrote:
Simon B wrote:
It's my birthday today (8th)
That’s a bit young for a lecturer…
Perhaps he skipped some grades in school? :wink:
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Commander McLane wrote:
Ahruman wrote:
Simon B wrote:
It's my birthday today (8th)
That’s a bit young for a lecturer…
Perhaps he skipped some grades in school? :wink:
And took some growth hormones... (His pic on his site has a beard! Thats Hardcore for an 8 year old!)
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Ha ha ha.

I have half a mind not to share this with you:
Image
... that is the new katipo in the game - have not tested the shaders yet (have to move it to my laptop to do that). Get the beta oxp at:

http://www.hbclinux.net.nz/oolite/katipo.oxp.zip
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Neolite Navy

Post by Simon B »

I have found a version of the Neolite Navy oxp, which seems to be pretty much where I got up to.

I have uploaded it as:

http://www.hbclinux.net.nz/oolite/neolite-navy.oxp.zip

Be warned - this oxp is incomplete and very alpha - but it has all those nice navy ships I've been showing you earlier in the thread. Includes the megaships and the frigates and the military station. Not compatible with behemoth, megaships, or galactic navy.

I'll take a closer look at it later - next week or so - see if I cannot finish it off.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Simon B wrote:
... that is the new katipo in the game - have not tested the shaders yet (have to move it to my laptop to do that).
Tested - the uploaded version needs a wee hack: you have to rename the effects map for the body to match the pattern for the others.

I have created a better HUD for it - but I'm still tweaking the shaders: maybe a different specular colour? The real-life Katipo reflects a dull red off a black carapace.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Playing Around:
Some time ago I designed a Star Trek ship for a role-playing game. Here it is:

Image

Strangely this is quite polygon-light.

I also had a go designing a custom ship to use griff shaders - this is the basic skin.

Image


The letters and numbers are supposed to be decals and the color would use griffs paint. I figure the actual craft for speed 300 and 50/65T cargo ... drives like a python.

Still not really griff-esque as there don't seem to be enough flat panels for the trademark normalmapping style.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Katipo HUD design:
Image
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

I like the Starfire - and the Valiant (class?) is a good looking Star Trek ship
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

I love the Starfire too. Can you design the Croydon Starsoarer from the Ship Concepts topic? I would be very gratefull ;)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Nice.

The Star Trek ship looks great, but the writing on the hull looks a bit off, perhaps diff font and placement needed?

And the starfire reminds me of your fer der lance for some reason, perhaps because theyre made by the same guy hehe.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2527
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

ooh, ooh, lemme retexture it!! I have all the fonts and stuff!!

;-)
Post Reply