Boa II Clipper Class OXP
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- Zbond-Zbond
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Thanks for nice light bedtime reading - get the idea & have got my BoaClipper working OK (by intruding into the Oolite main game folder this is not a recommended solution) ..can't remember what I did, gotta be doing it to remember, and I'm not doing it just now.
My OS-X is a bit non standard for a variety of reasons & I get odd problems from time to time, which I can fix; never get any frame rate issues though. Might need to upgrade graphics card soon, or go octo-core actually there is a nice 8xQuad core Intel set-up floating around somewhere of which I want one please, but for now everything looking oojah cum spiff - oh and I added an extra cargo capability (temporarily) which at first expanded cargo by double the specified amount. Then reverted to my specified extra cargo. Then I deleted it.
Thanks again for all comments which I always appreciate, and thanks for a most attractive BoaClipper.
My OS-X is a bit non standard for a variety of reasons & I get odd problems from time to time, which I can fix; never get any frame rate issues though. Might need to upgrade graphics card soon, or go octo-core actually there is a nice 8xQuad core Intel set-up floating around somewhere of which I want one please, but for now everything looking oojah cum spiff - oh and I added an extra cargo capability (temporarily) which at first expanded cargo by double the specified amount. Then reverted to my specified extra cargo. Then I deleted it.
Thanks again for all comments which I always appreciate, and thanks for a most attractive BoaClipper.
- JazHaz
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As per the ACS OXP thread, we've noticed problems with the Boa Clipper in my log:
Commander McLane wrote:Just to make you aware that you've also got problems in BoaClipper.oxp and nuke.oxp. In all cases a syntactically incorrect plist is the culprit.JazHaz wrote:Code: Select all
[plist.parse.foundation.failed]: Failed to parse ../AddOns/BoaClipper.oxp/Config/shipyard.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite. failed to parse as valid XML matching DTD [plist.homebrew.success]: Successfully interpreted property list... for now. [plist.parse.foundation.failed]: Failed to parse ../AddOns/BoaClipper.oxp/Config/demoships.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite. Parse failed at line 1 (char 2) - unexpected character (wanted '>') [plist.homebrew.parseWarning]: ----- Bad property list: root level element <array> is not <plist> or directive. [plist.homebrew.parseError]: ***** Property list parser error: could not find a <plist> element. [plist.parse.foundation.failed]: Failed to parse ../AddOns/nuke.oxp/Config/equipment.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite. failed to parse as valid XML matching DTD [plist.homebrew.success]: Successfully interpreted property list... for now. [debugTCP.disconnect]: Debug console disconnected with message Lost connection to remote debug console. outStream status: 7, inStream status: 7. Stream error: The operation completed successfully. [debugTCP.disconnect]: Debug console disconnected with message Lost connection to remote debug console. outStream status: 0, inStream status: 0. Stream error: unknown error. [debugTCP.connect.failed]: Failed to connect to debug console at 127.0.0.1:8563.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Smivs
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Re problems with Boa Clipper OXP:-
The shipyard.plist was originally scripted in XML, but this was changed to OpenStep on 15th March following discussions on this thread. I assume that this XML parse error refers to an earlier version of the OXP, and as far as I know the current version is OK.
The Demoships.plist did appear to be faulty, but I have now replaced it so the version on Box.net currently should be OK.
Hopefully there wont be any more hiccups, but please let me know if there are further problems, either here or by PM.
Smivs.
The shipyard.plist was originally scripted in XML, but this was changed to OpenStep on 15th March following discussions on this thread. I assume that this XML parse error refers to an earlier version of the OXP, and as far as I know the current version is OK.
The Demoships.plist did appear to be faulty, but I have now replaced it so the version on Box.net currently should be OK.
Hopefully there wont be any more hiccups, but please let me know if there are further problems, either here or by PM.
Smivs.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- JazHaz
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So if you have made a new version, why haven't you changed the version no.? Just a bit confusing!Smivs wrote:I have now replaced it so the version on Box.net currently should be OK.
Just downloaded from your website and noticed when I installed it that some files had indeed changed.
Will let you know if I get any more errors in my log.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Smivs
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It's not a new version, just a complete one. For some reason an incomplete version of the demoships.plist ended up on the download site. It was missing a few lines which is why it wouldn't parse.JazHaz wrote:So if you have made a new version, why haven't you changed the version no.? Just a bit confusing!
Thanks, keep me posted.JazHaz wrote:Will let you know if I get any more errors in my log.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- JazHaz
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What about the error in shipyard.plist? Did that get corrected too?Smivs wrote:It's not a new version, just a complete one. For some reason an incomplete version of the demoships.plist ended up on the download site. It was missing a few lines which is why it wouldn't parse.JazHaz wrote:So if you have made a new version, why haven't you changed the version no.? Just a bit confusing!
Code: Select all
[plist.parse.foundation.failed]: Failed to parse ../AddOns/BoaClipper.oxp/Config/shipyard.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Smivs
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As I mentioned earlier I replaced the XML shipyard.plist with one in Open Step two days after launch following discussion on this thread. The problem mentioned above clearly refers to the old XML plist. As far as I know the current Open Step shipyard.plist, which was kindly supplied by Eric Walch, is fine.JazHaz wrote:What about the error in shipyard.plist? Did that get corrected too?Code: Select all
[plist.parse.foundation.failed]: Failed to parse ../AddOns/BoaClipper.oxp/Config/shipyard.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite. failed to parse as valid XML matching DTD
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Zbond-Zbond
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- Smivs
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There have now been over 100 downloads of the Boa Clipper oxp.
Thanks everyone!
Edit:- Over 150 downloads now! (19/5/2010)
Thanks everyone!
Edit:- Over 150 downloads now! (19/5/2010)
Commander Smivs, the friendliest Gourd this side of Riedquat.
- ffutures
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Re: Boa II Clipper Class OXP
Small weird problem. My previous ship was a Boa Clipper, I'm now mostly using a Cyclops but haven't removed this OXP since I might at some point want to revert to an earlier point and go off in a different direction such as mining or piracy.
A few flights after I got the Cyclops I docked and while buying the usual fuel etc. was offered external fuel tanks, which I'm guessing came from the Clipper OXP. Given the tiny price I bought them, but needless to say they don't do anything.
Is there any way to get rid of them without uninstalling the Clipper OXP? Or alternatively get them to work?
A few flights after I got the Cyclops I docked and while buying the usual fuel etc. was offered external fuel tanks, which I'm guessing came from the Clipper OXP. Given the tiny price I bought them, but needless to say they don't do anything.
Is there any way to get rid of them without uninstalling the Clipper OXP? Or alternatively get them to work?
- Norby
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Re: Boa II Clipper Class OXP
Without file editing you can remove the equipment in this way:ffutures wrote:Is there any way to get rid of them without uninstalling the Clipper OXP?
1. unistall the oxp
2. load your game
3. save your game
4. reinstall the oxp
Instead of changing the Clipper's tank to work on other ships you can install another fuel related packages. Press 'f' when you see the list of packages within the in-game manager, type 'k:fuel' to shorten the list, then select your favorite.
- Smivs
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Re: Boa II Clipper Class OXP
I'll take a look at this tomorrow - it's quite late now. I have an inkling what may be happening but need to check.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- ffutures
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Re: Boa II Clipper Class OXP
Thanks!
- Smivs
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Re: Boa II Clipper Class OXP
Just to help me, some information if possible please.
What version of the OXP/Z are you using?
Have you upgraded with each version of the OXP?
Did you sell the Clipper to buy the Cyclops?
What version of the OXP/Z are you using?
Have you upgraded with each version of the OXP?
Did you sell the Clipper to buy the Cyclops?
Commander Smivs, the friendliest Gourd this side of Riedquat.