For discussion of ports to POSIX based systems, especially using GNUStep.
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Phantom Hoover
Dangerous
Posts: 100 Joined: Mon Mar 22, 2010 9:06 pm
Post
by Phantom Hoover » Mon Mar 22, 2010 9:09 pm
When I attempt to use the Griff ship models, Oolite exits, telling me that there are too many vertices in a model. The precise text is this:
Code: Select all
2010-03-22 21:03:43.459 oolite[6166] initialising SDL
2010-03-22 21:03:43.617 oolite[6166] init: numSticks=0
2010-03-22 21:03:43.617 oolite[6166] CREATING MODE LIST
2010-03-22 21:03:43.617 oolite[6166] Added res 800 x 600
2010-03-22 21:03:43.618 oolite[6166] Added res 640 x 480
2010-03-22 21:03:43.677 oolite[6166] drawRect calling initialiseGLWithSize
2010-03-22 21:03:43.677 oolite[6166] Creating a new surface of 696 x 553
2010-03-22 21:03:43.693 oolite[6166] no universe, clearning surface
2010-03-22 21:03:43.702 oolite[6166] ---> searching paths:
("/usr/lib/GNUstep/System/Applications/oolite.app/Contents/Resources", "/usr/lib/GNUstep/System/Applications/AddOns", "/home/phantomhoover/Library/Application Support/Oolite/AddOns", "/home/phantomhoover/.Oolite/AddOns", "/home/phantomhoover/.Oolite/AddOns/griff_shipset_dizzy's_all_in_1.oxp")
2010-03-22 21:03:43.703 oolite[6166] DEBUG ** found cache - loading data ...**
2010-03-22 21:03:44.045 oolite[6166] Vertex Array Range optimisation - not supported
2010-03-22 21:03:44.250 oolite[6166] DEBUG ** resetting track for <ShipEntity Player 100> **
2010-03-22 21:03:44.740 oolite[6166] Populating a system with economy 5, and government 3
2010-03-22 21:03:44.740 oolite[6166] ... adding 4 trading vessels
2010-03-22 21:03:44.740 oolite[6166] ... adding 2 sun skimming vessels
2010-03-22 21:03:44.740 oolite[6166] ... adding 3 pirate vessels
2010-03-22 21:03:44.740 oolite[6166] ... adding 0 sun skim pirates
2010-03-22 21:03:44.740 oolite[6166] ... adding 1 law/bounty-hunter vessels
2010-03-22 21:03:44.740 oolite[6166] ... adding 0 sun skim law/bounty hunter vessels
2010-03-22 21:03:44.740 oolite[6166] ... adding 0 Thargoid warships
2010-03-22 21:03:44.740 oolite[6166] ... adding 6 asteroid clusters
2010-03-22 21:03:44.740 oolite[6166] ... for a total of 16 ships
2010-03-22 21:03:44.791 oolite[6166] ERROR - model griff_python.dat has too many vertices (model has 332, maximum is 320)
Any help?[/code]
JensAyton
Grand Admiral Emeritus
Posts: 6657 Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:
Post
by JensAyton » Mon Mar 22, 2010 9:13 pm
You are using Oolite 1.65 (or, possible but unlikely, 1.67). Most recent OXPs require a
recent test release .
Loxley
Deadly
Posts: 148 Joined: Sat Jan 30, 2010 7:44 pm
Location: Chatham, England
Post
by Loxley » Mon Mar 22, 2010 10:35 pm
Ahruman's supplied the answer to your questions but allow me to welcome you to the "Friendliest Board this side of Riedquat."
Well, most of the time, unless politics rears its ugly head over in Outworld.
"There is still much music to be written in C major" Stravinsky
Diziet Sma
---- E L I T E ----
Posts: 6312 Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"
Post
by Diziet Sma » Tue Mar 23, 2010 6:51 am
Phantom Hoover wrote: Bloody Ubuntu repositories...
Welcome, Phantom!
The repositories are waiting on the next 'stable' release, which is (hopefully) not too far off now.. 1.74 is not far from done, and 1.75 is planned to be the next stable release.. so, who knows? Maybe by the end of the year...
Loxley wrote: Ahruman's supplied the answer to your questions but allow me to welcome you to the "Friendliest Board this side of Riedquat."
Well, most of the time, unless politics rears its ugly head over in Outworld.
I don't know.. everyone has been most polite and restrained in the discussion to which you refer.. I'm involved in a forum where the "discussion" on that same topic is MUCH more heated..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied