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How to make the big leap out of the Cobra mkIII?

General discussion for players of Oolite.

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snork
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Post by snork »

JazHaz wrote:
Thats why I use the Deep Space Pirates OXP. So you get ships anywhere in the system.
I would like to, but I can't. Number of entities in a system is one of the things that affects framerate badly.
For me from maybe 110 entities on, the game becomes almost unplayable. I can no more target anything distant anymore, the minimum step any movement makes is too big.
That is at maybe 12 or so fps, hard to say as it always oscillates all the time.

And this typically is the moment I do leave the spacelane and hope the next system will be "better". :lol:
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JazHaz
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Post by JazHaz »

snork wrote:
JazHaz wrote:
Thats why I use the Deep Space Pirates OXP. So you get ships anywhere in the system.
I would like to, but I can't. Number of entities in a system is one of the things that affects framerate badly.
Would suggest you only run Oolite with nothing else in memory, to make best use of your low-spec PC.

I use the Gamebooster program to close background services on my PC and maximise the speed of the game.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Zbond-Zbond
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Post by Zbond-Zbond »

Disembodied wrote:
a passenger cabin. Once you build up your passenger rep you can get some decent income..............gold, platinum and gems..(>=40 Cr/kg for gold, >=80Cr/kg for Platinum, >=24Cr/g for gems).
Never tried building reputation as taxi, but bullion contracts pay pretty good (100,000+) once reputation established, but might be awkward at 1st in an Adder. Hoopy Casino pays over 72 for gemstones sometimes, I always sell them there and FTZ pays over 50 for gold. But eventually you do get outa that Adder, I tried a hardstart Adder with ¢100 recently and was so excited when I got my 1st upgrade, but it took a fair bit of plodding. Once the cargo capacity increased (when I could afford the new ship) everything seemed to be going quite fast, and soon I got up to a lovely blue mosquito trader :)
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Loxley
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Post by Loxley »

Assuming you cheat yourself a large cargo bay, passenger contracts are probably the fastest route to wealth in an Adder. At the highest level a trip across the galaxy can earn you as much as 20,000Cr. While not in the same league as cargo contracts, bear in mind that you have neither the cargo capacity to build a reputation, nor frankly the initial capital available to accept a high value deal in the first place.

As proof this works, my own hardstart Adder commander should earn enough at my next dropoff to upgrade back to something in the 150,000Cr bracket. I'm thinking I might give one of Zieman's Porcupines a spin.
"There is still much music to be written in C major" Stravinsky
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Zbond-Zbond
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Post by Zbond-Zbond »

Thanks for that reply.. I'd wondered how the passenegr contracts compared (in the absence of capital/cargo capacity) and 20K ain't bad.

But if you are going to "cheat" a large cargo bay, why not just hack a high speed Anaconda for cheap? I think [thought] as I plod[ded] on in Adder -- but whatever route's chosen, eventually the better ships do become available :D hurrah ! ! ! ! (but I persisted with hardstart Adder just to experience reality)
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Loxley
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Post by Loxley »

When I said "cheat" a large cargo bay I actually meant that I altered the shipyard to allow it to be fitted. I still had to do enough milk runs to afford to buy it. Quite a few runs at 2TC a time I might add. I understand your point,as I did indeed cheat, but given the Adder's original cargo capacity I doubt my patience would have lasted long enough to make the upwards of 50,000Cr needed for even the most basic ship upgrade.
"There is still much music to be written in C major" Stravinsky
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Zbond-Zbond
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Post by Zbond-Zbond »

Executive Spaceways v2.2.oxp offers the Star Seeker Personal Shuttle which I think is an affordable intermediate ship, although I didn't buy one - I didn't have that OXP installed so it didn't come up for sale - it is in between an Adder and a Moray, pricewise.
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snork
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Post by snork »

It is listed at 155,000 credits ?

Lately I discovered that every Adder in the Ooniverse but the player ones are Adders with 5 tons cargo capacity. :evil:

So I would feel a lot less "cheating" by making the Adder-player have this cargo capacity of 5 tons, too.
And able to have one passenger cabin.
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Loxley
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Post by Loxley »

Well, I meant to buy a nice sensible ship with lots of cargo space but my last passenger paid me double and there was a shiny new Cobra Rapier sitting in the showroom...

Ah well, I'm off to see the bounty hunters' guild. It's time to make things die. :twisted:
"There is still much music to be written in C major" Stravinsky
brokencircle19
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Post by brokencircle19 »

Thanks, everyone, for the replies!

I don't particularly want to edit anything to "cheat," so I plan on a new commander. And I'll be avoiding the Black Monks this time.
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Post by Zbond-Zbond »

snork wrote:
It is listed at 155,000 credits ?
This is the entry for StarSeekerPersonalShuttle from my ship spec. spreadsheet:

StarSeeker Personal ShuttleShip Name
Very CommonChance to Appear
2-5Revised Tech Levels
15 tExt Cargo Cap.
0.31 LSMax Speed
4Energy Banks
1Missile Slots
No ECC/NEU/FuSc/ShieldsPossible Equipment
2.3/1.2Roll/Pitch
ForeGun Mounts
3Energy Recharge Rate
42.200 CrPrice

The shipyard.plist reveals:

Code: Select all

 <key>price</key>
         <integer>155000</integer>
The reference list at http://wiki.alioth.net/index.php/Ships_(Oolite) is limited to a few ships and doesn't include the ExecutiveSpaceways models.

This one is more extensive and does list StarSeeker: it is the list I copied to my spreadsheet; recent cost-structure overhauls from ExecutiveSpaceways reflect a more prosperous Galaxy Four and prices may vary (upwards).

So Starseeker not intermediate between an Adder and a Moray, after all :|
brokencircle19 wrote:
..plan on a new commander
sounds good! But don't throw the earlier BlackMonks' victim away. Keep file, build Commander up bit-by-bit and later on extract horrible revenge (however you do that to a Monk of Mammon). :evil:
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Diziet Sma
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Post by Diziet Sma »

Zbond-Zbond wrote:
brokencircle19 wrote:
..plan on a new commander
sounds good! But don't throw the earlier BlackMonks' victim away. Keep file, build Commander up bit-by-bit and later on extract horrible revenge (however you do that to a Monk of Mammon). :evil:
There are a couple of items in the Killit OXP that would probably do nicely.. :twisted: :twisted: :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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snork
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Post by snork »

Zbond-Zbond wrote:
This one is more extensive and does list StarSeeker:
:shock: I never noticed that table. Nice thing.

But maybe prices are outdated ?
Purple Haze is listed at 270,000 credits, but with latest oxp it costs 470,000.

edit - well, prices at least are useless in that table. Asp Mk2 - 100,000. Cobra Mk1 33,000. And so on.
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..

Post by Lestradae »

The prices on that table mirror those from my no longer available Realistic Shipyards oxp, which repriced all available ships according to a common formula. So they might be more or less removed from the prices the original oxps charged.

There might be a new, alternate RS during the next weeks-ish ... with a new formula and using the shipyard-overrides.plist, so not a merger just a "formula pricer" plus according TL requirement setter.

But this, too, will have a new, reworked formula and differing prices from those on the table.
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snork
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Post by snork »

Ah, OK.

It is still nice to have a table there to easily compare all ships' most crucial data, price aside.
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