I would like to, but I can't. Number of entities in a system is one of the things that affects framerate badly.
For me from maybe 110 entities on, the game becomes almost unplayable. I can no more target anything distant anymore, the minimum step any movement makes is too big.
That is at maybe 12 or so fps, hard to say as it always oscillates all the time.
And this typically is the moment I do leave the spacelane and hope the next system will be "better".
a passenger cabin. Once you build up your passenger rep you can get some decent income..............gold, platinum and gems..(>=40 Cr/kg for gold, >=80Cr/kg for Platinum, >=24Cr/g for gems).
Never tried building reputation as taxi, but bullion contracts pay pretty good (100,000+) once reputation established, but might be awkward at 1st in an Adder. Hoopy Casino pays over 72 for gemstones sometimes, I always sell them there and FTZ pays over 50 for gold. But eventually you do get outa that Adder, I tried a hardstart Adder with ¢100 recently and was so excited when I got my 1st upgrade, but it took a fair bit of plodding. Once the cargo capacity increased (when I could afford the new ship) everything seemed to be going quite fast, and soon I got up to a lovely blue mosquito trader
Assuming you cheat yourself a large cargo bay, passenger contracts are probably the fastest route to wealth in an Adder. At the highest level a trip across the galaxy can earn you as much as 20,000Cr. While not in the same league as cargo contracts, bear in mind that you have neither the cargo capacity to build a reputation, nor frankly the initial capital available to accept a high value deal in the first place.
As proof this works, my own hardstart Adder commander should earn enough at my next dropoff to upgrade back to something in the 150,000Cr bracket. I'm thinking I might give one of Zieman's Porcupines a spin.
"There is still much music to be written in C major" Stravinsky
Thanks for that reply.. I'd wondered how the passenegr contracts compared (in the absence of capital/cargo capacity) and 20K ain't bad.
But if you are going to "cheat" a large cargo bay, why not just hack a high speed Anaconda for cheap? I think [thought] as I plod[ded] on in Adder -- but whatever route's chosen, eventually the better ships do become available hurrah ! ! ! ! (but I persisted with hardstart Adder just to experience reality)
When I said "cheat" a large cargo bay I actually meant that I altered the shipyard to allow it to be fitted. I still had to do enough milk runs to afford to buy it. Quite a few runs at 2TC a time I might add. I understand your point,as I did indeed cheat, but given the Adder's original cargo capacity I doubt my patience would have lasted long enough to make the upwards of 50,000Cr needed for even the most basic ship upgrade.
"There is still much music to be written in C major" Stravinsky
Executive Spaceways v2.2.oxp offers the Star Seeker Personal Shuttle which I think is an affordable intermediate ship, although I didn't buy one - I didn't have that OXP installed so it didn't come up for sale - it is in between an Adder and a Moray, pricewise.
Well, I meant to buy a nice sensible ship with lots of cargo space but my last passenger paid me double and there was a shiny new Cobra Rapier sitting in the showroom...
Ah well, I'm off to see the bounty hunters' guild. It's time to make things die.
"There is still much music to be written in C major" Stravinsky
This one is more extensive and does list StarSeeker: it is the list I copied to my spreadsheet; recent cost-structure overhauls from ExecutiveSpaceways reflect a more prosperous Galaxy Four and prices may vary (upwards).
So Starseeker not intermediate between an Adder and a Moray, after all
brokencircle19 wrote:
..plan on a new commander
sounds good! But don't throw the earlier BlackMonks' victim away. Keep file, build Commander up bit-by-bit and later on extract horrible revenge (however you do that to a Monk of Mammon).
sounds good! But don't throw the earlier BlackMonks' victim away. Keep file, build Commander up bit-by-bit and later on extract horrible revenge (however you do that to a Monk of Mammon).
There are a couple of items in the Killit OXP that would probably do nicely..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
The prices on that table mirror those from my no longer available Realistic Shipyards oxp, which repriced all available ships according to a common formula. So they might be more or less removed from the prices the original oxps charged.
There might be a new, alternate RS during the next weeks-ish ... with a new formula and using the shipyard-overrides.plist, so not a merger just a "formula pricer" plus according TL requirement setter.
But this, too, will have a new, reworked formula and differing prices from those on the table.