Don't know if it is something you guys did since RVN 303X or something I did since then, but the game suddenly runs massively faster, again. Three or four times, subjectively said. Completely fluid.
But, after any witchjump, I get a screen message that says something like "NVIDIA has detected an unresolvable OpenGL XXX and has to close the program".
Is this a known problem with Windows or generally with these RVN numbers? I have never had this message before. The screen then just freezes over and I have to cancel Oolite with the monitor.
Report over.
EDIT: Aha! This is what my stderr log has to say on the matter:
ALERT ... GSCurrentThread() ... objc_thread_get_data() call returned nil! Your application MUST call GSRegisterCurrentThread() before attempting to use any GNUstep code from a thread other than the main GNUstep thread.
I did try without oxps, but the problem is that the problem decided to spontanously disappear. I tried to recreate it but while the error message and freezeover happened every time I tried a witchjump first, now all works fine.
And the new fast speed stayed. No idea, will report if it happens again and immediately retry without oxps ...