I've kept the texture dirt free which always causes me problems, i need to use lots of grime and rivets to cover up all the flaws
for some reason i couldn't angle it properly to catch a nice specular highlight in rendermonkey, the lighting is always really weird in that program, plus it's such a tiny model you get a weird fisheye lens type distortion going on, i'll try and grab a better screenshot in game, you've gotta be fast though, an adder usually popus up out of nowhere and scoops up the pods when i magic them up outside the station
edit: well, it's safe to say i won't be winning any prizes for my screen shot skills (i've no idea how a_c takes such amazing shots, as soon as i turn off the hud to take the pic i fly past the object or i hear it bounce off the hull
), anyway, here's the best i could manage
thinking about it, i could add the fake reflection mapeffect to it, might help sell the surface as being that glossy plastic type stuff these things might be made out of, i could tweak the specular map a bit too - the thinking is that the painted metal bits are more dull than the unpainted bits, i could have got the intensity levels wrong though