weird buggy Griff Coriolis
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- JazHaz
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weird buggy Griff Coriolis
Have a look at the following screenshots. Probably caused by my dodgy on-board graphics. Weird to see polygons with text in them!
(Click on them to view in Flickr)
(Click on them to view in Flickr)
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JazHaz
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The text in the first image reads "Neolite Shared Com..." something. Odd?!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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- JazHaz
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Yes, no, and yes!another_commander wrote:JazHaz: Was it working correctly before? Did it start happening after you changed something in your OXPs configuration?
Also, do you have Neolite installed? If yes, try removing it temporarily and see if this fixes the problem.
I think its never happened before to me, so I probably am not worried about it. I like the Neolite ships, so don't really want to remove them.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JazHaz
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Anyone seen a Griff Coriolis with these blue edged corners? Thinking maybe its a variant that I've not seen before, and perhaps it has a bug in it?JazHaz wrote:And the blue edges are weird too...!
Hmmm, possibly. Problem is that both Neolite & Griff's OXPs have a lot of textures in them.Svengali wrote:Check the used textures in both oxps. Could be that both oxps are using the same name for one or more textures.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
I've now downloaded Simons Neolite - and he's stating very explicitely that this oxp overrides the inbuild entity declarations. And it's true - he's doing it. The problem starts when other oxps are trying to like_ship things with the seen result.
So it's pretty clear a either/or thing. The only chance is to change Simons Neolites, because it will happen with other oxps too.
So it's pretty clear a either/or thing. The only chance is to change Simons Neolites, because it will happen with other oxps too.
- DaddyHoggy
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I use neolite but not many other OXPs, initially I was happy that his ships replaced the originals but now I miss them, how do I alter Simon's OXP so I have his ships and the originals (and of course I've got Griff's ships too!)Svengali wrote:I've now downloaded Simons Neolite - and he's stating very explicitely that this oxp overrides the inbuild entity declarations. And it's true - he's doing it. The problem starts when other oxps are trying to like_ship things with the seen result.
So it's pretty clear a either/or thing. The only chance is to change Simons Neolites, because it will happen with other oxps too.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
you'd need to alter the shipdata.plist in neolites, for every ship entry.DaddyHoggy wrote:I use neolite but not many other OXPs, initially I was happy that his ships replaced the originals but now I miss them, how do I alter Simon's OXP so I have his ships and the originals (and of course I've got Griff's ships too!)Svengali wrote:I've now downloaded Simons Neolite - and he's stating very explicitely that this oxp overrides the inbuild entity declarations. And it's true - he's doing it. The problem starts when other oxps are trying to like_ship things with the seen result.
So it's pretty clear a either/or thing. The only chance is to change Simons Neolites, because it will happen with other oxps too.
EG:
from:
Code: Select all
{
"adder" =
Code: Select all
{
"something-else-adder" =
every ship would need to have that done to their first line.
However...
The above won't fix the OP's problem, this is compeltely unrelated.
What we're seeing is a texture from an anaconda and some other ships getting overlayed on a ship (station in this case) that has no relation what so ever to the original.
It's more likely a graphical glitch or a corruption of some files.
I'd suggest a complete reinstalation of Oolite and all oxp's
- Eric Walch
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You can't easy. Neolite is overwriting them and Griff's stuff is telling to ignore them. To get them you must edit both. However, when you want old looking ships just install the rusties (mPakRedux.oxp). Because of their deliberate old look they fit better in together with the new shiny stuff.DaddyHoggy wrote:I use neolite but not many other OXPs, initially I was happy that his ships replaced the originals but now I miss them, how do I alter Simon's OXP so I have his ships and the originals (and of course I've got Griff's ships too!)
UPS-Courier & DeepSpacePirates & others at the box and some older versions