Screenshots

General discussion for players of Oolite.

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Eric Walch
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Post by Eric Walch »

another_commander wrote:
Normal mapping: Eric Walch
I must say that I was very surprised by the strong impact that these normal maps had on those asteroids. The resolution of the normal maps is low (128x256), but the resolution of the texture is even lower (64x128) and there is no relation between the normal map and the texture itself.
This results in that what you see in above pictures is mainly influenced by the normal map. I used 4 different ones of grainy rock structures for the different asteroids from Charlie. Changing the normal maps gives a complete other look to the asteroid. I wonder if Charlie would recognise his asteroids?
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Griff
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Post by Griff »

another_commander wrote:
Retouch and improvements to initial models: Eric Walch / Griff (you did not remember that, Griff? ;-) )
:lol: wow, well, they didn't look anywhere near as amazing as that when i handed the files back to Eric, i just did a bit of mesh cleanup on them, they were full of overlapping polygons and unwelded verts - charlie was a big fan of point jitter i think
ovvldc
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Post by ovvldc »

The asteroids are stunningly good :D. A huge credit to what can be done with fairly small textures and maps.

Best wishes,
Oscar
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DaddyHoggy
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Post by DaddyHoggy »

The new asteroids are amazing! Well done to all involved (even the forgetful Griff!)
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pagroove
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Post by pagroove »

Yes man! The new asteroids are great. Now some denser asteroid fields or more asteroid storms (random?) throughout the 8 galaxies
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another_commander
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Post by another_commander »

Screenies of the new Griff Shuttle in-game:
Image Image Image
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Post by Disembodied »

Splendid, splendiferous! a_c, you really have an eye for framing a shot.
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Tivva
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Post by Tivva »

As Clarkson would say...."SWEEEEEEET"
8)


Another top notch job Griff, I doff my cap sir [img][img]http://www.cheesebuerger.de/images/smil ... h/e016.gif[/img] [/img]
Last edited by Tivva on Mon Jan 25, 2010 11:38 pm, edited 1 time in total.
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pagroove
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Post by pagroove »

cinematic quality Mr.Griff :D
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Kaks
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Post by Kaks »

I've got to say, I just love this stuff! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Svengali
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Post by Svengali »

Yupp. Dangerous good .-) Thanks Griff and a_c...
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Post by DaddyHoggy »

Technically not screenshots but not sure where else to post.

A cheap mobile phone camera and the night lights from my daughter's bedroom = potential textures for engines?

Hope these could be useful for somebody (anybody!)

Image

Image

Image

Image

Image
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Post by Poro »

Disembodied wrote:
Splendid, splendiferous! a_c, you really have an eye for framing a shot.
Indeed. I wonder what the ratio of scrapped shots to kept shots is? That middle one looks particularly good - with the light glancing off the shuttle just so.
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ZygoUgo
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Post by ZygoUgo »

Everything is looking good indeed :D
A couple of randoms I thought were quite nice..

Escort to the Con-Store..
Image

Navy base at Xeer..
Image
Last edited by ZygoUgo on Tue Jan 26, 2010 11:20 pm, edited 1 time in total.
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pagroove
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Post by pagroove »

That has to be useful Dadyhoggy. I see what I can do with them at the end of this week.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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