[request/suggestion]Better flame/explosion effects?

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

[request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

After installing a plethora of eye-candy for the game, the explosion and fire effects seem a little out of place. They're not eyesores, but... A little bland, perhaps?
See here. Highly detailed ships spewing out red-yellow orbs... Naah, me want purdy! :D

I tried to search for an OXP that would affect these effects, but didn't find anything...

Anyone willing to try and make one? :wink:
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16058
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [request/suggestion]Better flame/explosion effects?

Post by Cody »

Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Cody wrote:
Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
Already have that... I meant the orbs that shoot out while the ship is heavily damaged.
Something like this<3
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: [request/suggestion]Better flame/explosion effects?

Post by Commander McLane »

Custom Shields OXP is making the very best out of the explosions.
User avatar
CommRLock78
---- E L I T E ----
---- E L I T E ----
Posts: 1138
Joined: Sat Apr 07, 2012 7:35 pm
Location: US
Contact:

Re: [request/suggestion]Better flame/explosion effects?

Post by CommRLock78 »

Thermonuklear wrote:
Cody wrote:
Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
Already have that... I meant the orbs that shoot out while the ship is heavily damaged.
Something like this<3
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [request/suggestion]Better flame/explosion effects?

Post by pagroove »

The explosion fx with custom shields and other oxp's are quite good IMO. But I think a new Q-bomb fx (shaders) could look great.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Commander McLane wrote:
Custom Shields OXP is making the very best out of the explosions.
Excellent!
CommRLock78 wrote:
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
I've had dreams about Oolite running on FS2 engine... *drool*
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2476
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: [request/suggestion]Better flame/explosion effects?

Post by Griff »

I've just put up a new version of the alloys & wreckage oxp, it's a small update that just adds some new entries for the default ship-set ship names in the shipdata-overrrides.plist in the oxp, without this you don't get the extra sparks & wreckage when using the griff replacement oxp
Thermonuklear wrote:
I've had dreams about Oolite running on FS2 engine... *drool*
Gibbon made a small preview vid of some of the Oolite oxp ships running in freelancer:
http://www.youtube.com/watch?v=TtH5B2S03cw
i don't think it got past the prototype stage but it look like he put quite a bit of time into it sorting out textures and effects maps, collision boxes etc
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Gosh. I love this forum! In just a few hours I've gotten a lot of helpful answers... Thank you!
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6548
Joined: Wed Feb 28, 2007 7:54 am

Re: [request/suggestion]Better flame/explosion effects?

Post by another_commander »

CommRLock78 wrote:
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
Absolutely personal opinion here: I think that explosions the way they are portrayed in Oolite are closer to what explosions in space would look like compared to the more earthlike - although very impressive indeed - explosions of Freespace 2.
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

another_commander wrote:
Absolutely personal opinion here: I think that explosions the way they are portrayed in Oolite are closer to what explosions in space would look like compared to the more earthlike - although very impressive indeed - explosions of Freespace 2.
Cinematic explosions are definitely not for everyone! I've just grown with cheesy Sci-Fi... :D
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
Thermonuklear
Dangerous
Dangerous
Posts: 103
Joined: Thu Nov 29, 2012 11:12 am
Location: Finland

Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Griff wrote:
I've just put up a new version of the alloys & wreckage oxp, it's a small update that just adds some new entries for the default ship-set ship names in the shipdata-overrrides.plist in the oxp, without this you don't get the extra sparks & wreckage when using the griff replacement oxp
Wooooah! Looks just great. And framerate still stands at minimum of 55fps..! Yess.
Griff wrote:
Gibbon made a small preview vid of some of the Oolite oxp ships running in freelancer:
http://www.youtube.com/watch?v=TtH5B2S03cw
i don't think it got past the prototype stage but it look like he put quite a bit of time into it sorting out textures and effects maps, collision boxes etc
Too bad this mod never got published :( I used to play Freelancer a lot... Lots of fun if you can live with the controls.
[ELITE: Station Run]
Selezen's excellent boardgame needs playtesters!
---
My youtube channel: Oolite, old games and underground metal music!
Post Reply