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by phkb
Fri May 24, 2024 11:38 pm
Forum: Testing and Bug reports
Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
Replies: 10
Views: 87

Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed

I am wondering why the ship gets a fighter, then looses one while in the screenshot it should have gotten more and more... Because that's what it does in the code: this.playerBoughtEquipment = function(equipmentKey) { if(equipmentKey === "EQ_TIE_F" || equipmentKey === "EQ_TIE_I"...
by phkb
Fri May 24, 2024 11:28 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

I'd need to refresh my memory on how the scenario system works.
by phkb
Fri May 24, 2024 11:22 pm
Forum: Discussion
Topic: Joysticks
Replies: 51
Views: 7164

Re: Joysticks

DaddyHoggy wrote: Fri May 24, 2024 10:58 pm
So if you do work out what I'm doing wrong - that would be awesome.
Question: USB connected or Wireless?
by phkb
Fri May 24, 2024 9:52 pm
Forum: Discussion
Topic: Joysticks
Replies: 51
Views: 7164

Re: Joysticks

DaddyHoggy wrote: Fri May 24, 2024 7:56 pm
Is it possible to use an XBox 360 controller in Oolite?
It should be possible. I’ve got some XBox one controllers lying around so I might have a go at setting one of them up and report what I find. The process should be similar for an XBox 360 controller.
by phkb
Fri May 24, 2024 9:41 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

It makes sense. But at that point you’re essentially recreating the scenario system within OoliteStarter, with the downside that it still wouldn’t be able to restrict mods from being installed next to SW if they just go to the mod list and start downloading them. Having SW as a scenario would preven...
by phkb
Fri May 24, 2024 9:20 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

That would be because the astrofarm is a new station which SW has never seen before and thus doesn’t know what to do with, I guess. More evidence for why SW should have been set up as a scenario, and mods only allowed in when SW is changed to know what to do with them. Anyway, I’ll spin up a SW envi...
by phkb
Fri May 24, 2024 11:09 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

No more error messages. But my latest.log is massive (all those oxps bunging in stuff): Your message contains 130713 characters. The maximum number of allowed characters is 60000. (Log file for merely loading game, only launching from Astrofarm and then immediately quitting!) Ah, good. If there’s n...
by phkb
Thu May 23, 2024 10:38 pm
Forum: Testing and Bug reports
Topic: Finding some gold fills my cargo hold
Replies: 4
Views: 51

Re: Finding some gold fills my cargo hold

Did the gold come with an otherwise empty container that still takes up cargo space? How do I get rid of it? Actually, yes. Scooped cargo will always take up 1t of space. For things like gold, platinum and gemstones, the space is taken up until you dock, at which point all the items are transferred...
by phkb
Thu May 23, 2024 10:22 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Thu May 23, 2024 8:20 pm
But <snip>
Better PM me a full copy of your log file after you've applied the new AstroFactory, the new Draven, and the new DeepSpaceDredger Facelift (should be in the expansion manager now).
by phkb
Thu May 23, 2024 10:17 pm
Forum: Expansion Pack
Topic: Draven 2.0
Replies: 1
Views: 71

Re: Draven 2.0

New version now available via the link above.
by phkb
Thu May 23, 2024 10:17 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

New version of the AstroFactory is available via the link above.
by phkb
Thu May 23, 2024 11:29 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5369

Re: [Release] Imperial Astrofactory 2.0

OK, we're ready for a test release. I'll put both OXP's here, so you don't have to go too far.
AstroFactory_2.5.oxz
Dictators_2.7.oxz
by phkb
Wed May 22, 2024 2:12 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 99
Views: 3736

Re: Oolite Flavours

Cholmondely wrote: Wed May 22, 2024 2:09 pm
3am on your side of the planet?
Well, it's 12am here in Sydney at the moment. But I'm going to have to call it quits now - work tomorrow!
by phkb
Wed May 22, 2024 2:04 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 99
Views: 3736

Re: Oolite Flavours

so I know you know it's wrong. So why don't we agree to not correct each other's spelling, going forward? You can redraft all the details of all 256 systems, and present chart 1 as chart 9 the second time around. The only new thing we'd need for that would be the ability to change the screen title ...
by phkb
Wed May 22, 2024 1:48 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 99
Views: 3736

Re: Oolite Flavours

Wildeblood wrote: Wed May 22, 2024 1:40 pm
You can do all that now with javascript
There are limits to what can be achieved with JS. You could create a space (reachable by misjumping between two planets), turn off the Thargoids, add a planet or two, some stations, even get some traffic moving around. But you can't add a sun via JS.