Search found 1427 matches
- Thu Sep 24, 2015 10:26 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 152029
Re: [Release] EscortDeck v1.5 and EscortPack v1.1
Obvious the scenario i have written was a bit shady. One should be able to buy nice escorts at stationlike entity. I see in EscortPack you have to declare the escorts before you are able to be select them for your deck/carrier. I assume it wouldnt be possible to just select them somehow from the lis...
- Thu Sep 24, 2015 10:18 pm
- Forum: Discussion
- Topic: Oolite screensaver mode or zero player mode
- Replies: 6
- Views: 8275
Re: Oolite screensaver mode or zero player mode
- and a drone camera giving an circle around the ship(s).
- and flyby the planets.
- following a viper from main station to a offender.
- extreme view angles
- landings on a asteroid
This would be real nice
- and flyby the planets.
- following a viper from main station to a offender.
- extreme view angles
- landings on a asteroid
This would be real nice
- Mon Sep 21, 2015 3:58 pm
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 220
- Views: 182478
Re: (BETA) Station Dock Control OXP
Bug or feature, police ships launch aborted because of full docking que?
- Sun Sep 20, 2015 2:30 pm
- Forum: Expansion Pack
- Topic: Carriers OXP v0.9
- Replies: 56
- Views: 68168
Re: Carriers OXP v0.9
Hi, To encourage carrier usage perhaps one could introduce carrier missions/contracts. As a commander you accept the contract Your ship goes into storage You fly the carrier to itś destination within time limit --> credits and/or penalties scenario: viper carrier The contract is to fly the viper car...
- Sun Sep 20, 2015 2:16 pm
- Forum: Suggestion Box
- Topic: Selectable var cone for the plasma turrets
- Replies: 0
- Views: 12854
Selectable var cone for the plasma turrets
A var which declares the angle at which the plasma turrets can aim perhaps even angles greater than 180 certainly smaller
- Sun Sep 20, 2015 2:13 pm
- Forum: Suggestion Box
- Topic: Title screen ship - selectable via OXP?
- Replies: 8
- Views: 8063
Re: Title screen ship - selectable via OXP?
I too would like to see a random śtart model selected from the pool of available items.
- Sun Sep 20, 2015 2:11 pm
- Forum: Discussion
- Topic: random escape capsules
- Replies: 4
- Views: 3414
random escape capsules
Hello, I have been playing with the idea to add random and unique escape capsules to a ship. Adding an unique model is done via "escape_pod_model" = "NewModel"; This works if i give the NewModel the role = "escape-capsule" and although like_ship = "escape-capsule&q...
- Sat Sep 19, 2015 10:17 am
- Forum: Expansion Pack
- Topic: [RELEASE] Gallery OXP v1.21
- Replies: 64
- Views: 67538
Re: [RELEASE] Gallery OXP v1.21
Hi,
Is it normal for the gallery to add ships while inside the main station?
Is it normal for the gallery to add ships while inside the main station?
- Thu Sep 17, 2015 6:44 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 152029
Re: [Release] EscortDeck v1.5 and EscortPack v1.1
Have you reconsidered the option to be able to fly in one of the escorts? Would be nice to have a python/boa --> fighter combo... Would this be a possible scenary. 1] I rig up a fighter and launch 2] I jump into an escape pod 3] I go back to the main station 4] I buy a boa and an escortdeck and laun...
- Thu Sep 17, 2015 6:35 pm
- Forum: Expansion Pack
- Topic: Carriers OXP v0.9
- Replies: 56
- Views: 68168
Re: Carriers OXP v0.9
Do npc carriers launch their fighters?
Is it possible to lock certain 'positions' so when launching the locked ships stay on the carrier,
ergo the pythons stay and the fighters 'go'
Is it possible to lock certain 'positions' so when launching the locked ships stay on the carrier,
ergo the pythons stay and the fighters 'go'
- Mon Sep 14, 2015 7:50 pm
- Forum: Discussion
- Topic: introduction by obligatory list
- Replies: 12
- Views: 13164
Re: introduction by obligatory list
Hi, Ow the hammerhead carrier, i like that one :) exactly the interaction i'd like to see. I looked at The Oolite_System_Populator script it is a beast ( i'll keep it as it is for now :lol: ) For short time testing legacy add system ships may be the easiest way to add some ships, but it seems to be ...
- Sun Sep 13, 2015 7:17 pm
- Forum: Expansion Pack
- Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
- Replies: 91
- Views: 92943
Re: SOTL Exploration v0.4 [WIP, 1.83 required]
The cargo transfer mentioned
One can see luna's tumbling and entering the main station and after a while they launch and speed back to their party?
Is it between the luna's and the renamed pythons?There's an example of freighters with cargo transfer done by shuttles in my experimental Altmap OXP
One can see luna's tumbling and entering the main station and after a while they launch and speed back to their party?
- Sat Sep 12, 2015 7:04 pm
- Forum: Discussion
- Topic: introduction by obligatory list
- Replies: 12
- Views: 13164
Re: introduction by obligatory list
Thanks for all the suggestions!
- Sat Sep 12, 2015 7:00 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6899
- Views: 2131809
Re: Screenshots
Ok last one for now.
One more for the carriers...
Albeit undockable and gimpified...
One more for the carriers...
Albeit undockable and gimpified...
- Sat Sep 12, 2015 6:56 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6899
- Views: 2131809
Re: Screenshots
This time playing with the carrier oxp from Norby I tried my hand on incorporating new escorts :) Looking at the oxp each escort is to be placed on certain coordinates of the carrier so only 8 of these devils These escorts are small, agile, trigger happy and rather cheap :evil: http://s2.postimg.org...