Couldnt salvage the engines with texture intact,
But made a new uvmap, learned stitching ( handy ! ) while reusing existing texture adding little artistic freedom
Put the .dat's together in a borrowed.plist
I have now been able to split up most of the eagle in several .wings files. The separate .wings models (commandpod/sempod/cargopod/landingpod/spine) can be converted to .dat with individual textures. At the moment i am stuck at converting an engine model, it will not add the texture when saving as ....
I tried splitting the eagle model up, but wings defaults to some error in the data.
I deleted all but the cargopod box, still saving defaults to an error
Seems like the oogle more detail.wings has corrupted data...