Search found 1520 matches

by cbr
Sat Oct 01, 2016 9:11 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2596725

Re: Screenshots

Well povray planets has too great an impact on fps ( -> 6 fps ) :(


I find the following inside the latest.log

[rendering.opengl.shader.support]: Shaders are supported.

hm...
by cbr
Sat Oct 01, 2016 7:43 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2596725

Re: Screenshots

I am using trunk 1.85 with extra detail perhaps i should try some povray planets :)
by cbr
Sat Oct 01, 2016 7:26 pm
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 198
Views: 147871

Re: Eagle transporter [WIP] and Mulga MkII

Couldnt salvage the engines with texture intact,
But made a new uvmap, learned stitching ( handy ! ) while reusing existing texture adding little artistic freedom
Put the .dat's together in a borrowed.plist

ingame screenshot
Image

:D
by cbr
Sat Oct 01, 2016 7:21 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2596725

Re: Screenshots

The planets and the atmosphere ( my atmosphere seems 'rougher' )
by cbr
Fri Sep 30, 2016 7:48 pm
Forum: Oolite-Linux
Topic: Expansion Pack Manager (issue #205)
Replies: 41
Views: 55940

Re: Expansion Pack Manager (issue #205)

Image

Thanks for making Oolite work on linux distros :)
by cbr
Fri Sep 30, 2016 7:20 pm
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 198
Views: 147871

Re: Eagle transporter [WIP] and Mulga MkII

I have now been able to split up most of the eagle in several .wings files. The separate .wings models (commandpod/sempod/cargopod/landingpod/spine) can be converted to .dat with individual textures. At the moment i am stuck at converting an engine model, it will not add the texture when saving as ....
by cbr
Wed Sep 28, 2016 9:55 pm
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 198
Views: 147871

Re: Eagle transporter [WIP] and Mulga MkII

I tried splitting the eagle model up, but wings defaults to some error in the data.
I deleted all but the cargopod box, still saving defaults to an error :(

Seems like the oogle more detail.wings has corrupted data...
by cbr
Mon Sep 26, 2016 5:33 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2596725

Re: Screenshots

trunk 1.85 colors of the sun skin for aurora
Image

Image
trunk 1.85 ring.oxp + extra detail
Image

Image
by cbr
Sun Sep 18, 2016 1:23 pm
Forum: Suggestion Box
Topic: More info for ships for sale
Replies: 5
Views: 5364

Re: More info for ships for sale

The key2library solution seems the less cluttering solution too if possible.
by cbr
Sun Sep 18, 2016 1:03 pm
Forum: Discussion
Topic: Brand Names and Logos: Calling all graphics wizards.
Replies: 42
Views: 21289

Re: Brand Names and Logos: Calling all graphics wizards.

ah, very nice!

I do like to have options :D
by cbr
Sat Sep 17, 2016 7:41 pm
Forum: Discussion
Topic: Brand Names and Logos: Calling all graphics wizards.
Replies: 42
Views: 21289

Re: Brand Names and Logos: Calling all graphics wizards.

Cobra? send me a sample pls :D
by cbr
Sat Sep 17, 2016 7:40 pm
Forum: Expansion Pack
Topic: [Idea] Extra planet npc traffic
Replies: 5
Views: 4776

Re: [Idea] Extra planet npc traffic

Does this oxp/oxz also add those 'heavy' traders with escorts?
by cbr
Sat Sep 17, 2016 7:39 pm
Forum: Suggestion Box
Topic: More info for ships for sale
Replies: 5
Views: 5364

Re: More info for ships for sale

I first misread the topic, i thought more ships for sale YES hehe...

I like the more info per ship but i do not like less ships per page

Image
by cbr
Sat Sep 17, 2016 7:29 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2596725

Re: Screenshots

Man...
Somehow my oolite seems to look a bit different than the screenshots shown here :?






but i like this thread
by cbr
Sat Sep 17, 2016 7:27 pm
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 198
Views: 147871

Re: Eagle transporter [WIP] and Mulga MkII

I looked at oogle more details.wings, the model looks already very nice AND recognisable,
seems ready to be obj2dat.py'ed