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More details in this thread.
More details in this thread.
Search found 6569 matches
- Sat Apr 21, 2007 3:43 pm
- Forum: Testing and Bug reports
- Topic: Annoying bug - ghosts back from the dead
- Replies: 22
- Views: 13046
In the Windows 1.68 version, there has been a change in the default paths in which the game is looking for resources. 1.65 was reading resource files from oolite.app\Contents\Resources, while 1.68 is reading from oolite.app\Resources. This means that, if you try to install on top of v1.65 you will p...
- Mon Apr 16, 2007 12:08 am
- Forum: Discussion
- Topic: Advanced Navigation Array...?
- Replies: 11
- Views: 8056
In addition to being able to figure out the minimum number of jumps required to travel to any place, you get the names of all the planets that you need to make stops at plus the overall galaxy connectivity diagram overlayed. Also, you can immediately tell if a destination is actually reachable, as n...
- Wed Apr 11, 2007 3:17 pm
- Forum: Oolite-PC
- Topic: Oolite 1.68 test installer
- Replies: 56
- Views: 39833
- Wed Apr 11, 2007 4:32 am
- Forum: Suggestion Box
- Topic: damaged equipment in the status screen
- Replies: 18
- Views: 14807
cmdr drayton's original idea has now been re-implemented. The required changes to the code have been already sent to Ahruman. Damaged equipment will appear on screen with N/A (Not Available) appended at the end of the description. Like this: http://xs414.xs.to/xs414/07153/oolite-_damaged_eqpt.png.xs...
- Thu Apr 05, 2007 12:14 am
- Forum: Discussion
- Topic: Problems with Keyboardsettings!
- Replies: 17
- Views: 6779
- Mon Apr 02, 2007 12:04 pm
- Forum: Expansion Pack
- Topic: 'dream team' designs: OXP or standard?
- Replies: 20
- Views: 12854
I believe the new ship models, although great looking and all, should be initally left as OXP additions. Once they are released and we see them in game, have a feel of what they actually are like and what impact they have on the game's performance, then we could move them to the standard resource fo...
- Mon Apr 02, 2007 12:01 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839695
I found something interesting. Taken straight from the headers of gnustep-base 1.13.1, NSString.h, just above the fileSystemRepresentation declaration: * NB. On mingw32 systems the filesystem representation of a path is a 16-bit unicode character string, so you should only pass the value returned by...
- Sun Apr 01, 2007 7:38 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839695
And here is the output of the test case:
Ouch!
Code: Select all
2007-04-01 19:24:20.000 oolite.exe[6528] Strings should be identical.
string: This is a/fake path/for testing.
utf8: This is a/fake path/for testing.
frs: T
- Sun Apr 01, 2007 6:37 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839695
- Sun Apr 01, 2007 6:19 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839695
- Sun Apr 01, 2007 4:53 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839695
How exactly would one go about installing the example script posted above? I tried following the wiki instructions, i.e. copying the script code into a file called script.js, which I put in the Config directory, but when I run the latest SVN snapshot, I get this error message: 2007-04-01 16:50:38.00...
- Wed Mar 28, 2007 8:54 pm
- Forum: Discussion
- Topic: Hilarious planet description
- Replies: 8
- Views: 10518
Check this out to find out how these descriptions are generated. Look at paragraphs 13 and 14.
http://www.frontier.co.uk/games/elite/faq.html
Logic has no place here
http://www.frontier.co.uk/games/elite/faq.html
Logic has no place here
- Mon Mar 26, 2007 2:45 pm
- Forum: Suggestion Box
- Topic: tiny suggestion
- Replies: 2
- Views: 3718
The option is already there, but is somewhat hidden, at least for the PC version. You need to edit your RunOolite.bat as follows (never mind the paths shown here, these should correspond to your installation folders): @echo off set GNUSTEP_PATH_HANDLING=windows set GNUSTEP_LOCAL_ROOT=D:\oosvn\trunk\...
- Thu Mar 22, 2007 4:12 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 53390
Yes, it is easy to get trapped in witchspace. However, you may want to install the Behemoth OXP. After installing it, you will see that, sometimes, when you end up in witchspace, you will find yourself in the middle of an ongoing battle between Thargoids and GalCop. If you manage to dock with one of...
- Wed Mar 21, 2007 6:14 pm
- Forum: Oolite-PC
- Topic: Opening menu. Ships zoom in too much.
- Replies: 10
- Views: 7874
another_commander, i can't locate that file in my Oolite folders so i guess it's a pre-compile file.. If so, can you compile that entry and attach the file / endresult here so i can use it please? Well, as you see from Ahruman's response, this did not work out as expected. It does on my system, but...