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by another_commander
Sat Apr 21, 2007 3:43 pm
Forum: Testing and Bug reports
Topic: Annoying bug - ghosts back from the dead
Replies: 22
Views: 13046

In the Windows 1.68 version, there has been a change in the default paths in which the game is looking for resources. 1.65 was reading resource files from oolite.app\Contents\Resources, while 1.68 is reading from oolite.app\Resources. This means that, if you try to install on top of v1.65 you will p...
by another_commander
Mon Apr 16, 2007 12:08 am
Forum: Discussion
Topic: Advanced Navigation Array...?
Replies: 11
Views: 8056

In addition to being able to figure out the minimum number of jumps required to travel to any place, you get the names of all the planets that you need to make stops at plus the overall galaxy connectivity diagram overlayed. Also, you can immediately tell if a destination is actually reachable, as n...
by another_commander
Wed Apr 11, 2007 3:17 pm
Forum: Oolite-PC
Topic: Oolite 1.68 test installer
Replies: 56
Views: 39833

The delay at dock is most likely the game doing a cache pruning (someone please correct me if this is not true). The more OXPs installed, the longer it should take to perfrom it. 1.67 was not using this cache mechanism, so you would not notice this.
by another_commander
Wed Apr 11, 2007 4:32 am
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14807

cmdr drayton's original idea has now been re-implemented. The required changes to the code have been already sent to Ahruman. Damaged equipment will appear on screen with N/A (Not Available) appended at the end of the description. Like this: http://xs414.xs.to/xs414/07153/oolite-_damaged_eqpt.png.xs...
by another_commander
Thu Apr 05, 2007 12:14 am
Forum: Discussion
Topic: Problems with Keyboardsettings!
Replies: 17
Views: 6779

Maybe the energy bomb is broken only in the Mac version? I just fired an energy bomb outside a station - bad move - and it worked as expected (my subsequent instant termination by Vipers also worked as expected). Running Win32 current SVN snapshot, US keyboard layout.
by another_commander
Mon Apr 02, 2007 12:04 pm
Forum: Expansion Pack
Topic: 'dream team' designs: OXP or standard?
Replies: 20
Views: 12854

I believe the new ship models, although great looking and all, should be initally left as OXP additions. Once they are released and we see them in game, have a feel of what they actually are like and what impact they have on the game's performance, then we could move them to the standard resource fo...
by another_commander
Mon Apr 02, 2007 12:01 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839695

I found something interesting. Taken straight from the headers of gnustep-base 1.13.1, NSString.h, just above the fileSystemRepresentation declaration: * NB. On mingw32 systems the filesystem representation of a path is a 16-bit unicode character string, so you should only pass the value returned by...
by another_commander
Sun Apr 01, 2007 7:38 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839695

And here is the output of the test case:

Code: Select all

2007-04-01 19:24:20.000 oolite.exe[6528] Strings should be identical.
string:  This is a/fake path/for testing.
  utf8:  This is a/fake path/for testing.
   frs:  T
Ouch!
by another_commander
Sun Apr 01, 2007 6:37 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839695

Success! UTF8String does the trick. Script loads and executes flawlessly. Thanks Ahruman. For the record, I am using GNUstep-base version 1.13.0.
by another_commander
Sun Apr 01, 2007 6:19 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839695

Updated to latest svn (btw, ten commits in less than a day? Man, that's what I call productivity :-)). Tried your check, but unfortunately this is what I get: 2007-04-01 18:05:34.000 oolite.exe[6648] [temp.jsload]: Loading JS from "oolite.app/Resources/Config/script.js", fileSystemRepresen...
by another_commander
Sun Apr 01, 2007 4:53 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839695

How exactly would one go about installing the example script posted above? I tried following the wiki instructions, i.e. copying the script code into a file called script.js, which I put in the Config directory, but when I run the latest SVN snapshot, I get this error message: 2007-04-01 16:50:38.00...
by another_commander
Wed Mar 28, 2007 8:54 pm
Forum: Discussion
Topic: Hilarious planet description
Replies: 8
Views: 10518

Check this out to find out how these descriptions are generated. Look at paragraphs 13 and 14.

http://www.frontier.co.uk/games/elite/faq.html

Logic has no place here ;-)
by another_commander
Mon Mar 26, 2007 2:45 pm
Forum: Suggestion Box
Topic: tiny suggestion
Replies: 2
Views: 3718

The option is already there, but is somewhat hidden, at least for the PC version. You need to edit your RunOolite.bat as follows (never mind the paths shown here, these should correspond to your installation folders): @echo off set GNUSTEP_PATH_HANDLING=windows set GNUSTEP_LOCAL_ROOT=D:\oosvn\trunk\...
by another_commander
Thu Mar 22, 2007 4:12 pm
Forum: Discussion
Topic: Witchspace, possible to exit?
Replies: 102
Views: 53390

Yes, it is easy to get trapped in witchspace. However, you may want to install the Behemoth OXP. After installing it, you will see that, sometimes, when you end up in witchspace, you will find yourself in the middle of an ongoing battle between Thargoids and GalCop. If you manage to dock with one of...
by another_commander
Wed Mar 21, 2007 6:14 pm
Forum: Oolite-PC
Topic: Opening menu. Ships zoom in too much.
Replies: 10
Views: 7874

another_commander, i can't locate that file in my Oolite folders so i guess it's a pre-compile file.. If so, can you compile that entry and attach the file / endresult here so i can use it please? Well, as you see from Ahruman's response, this did not work out as expected. It does on my system, but...