Search found 2774 matches
- Tue Feb 25, 2025 10:39 pm
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
I read the code and couldn't find a way to get where I needed to be Fair enough but... You don't necessarily need a visa and further... There is a way to get one that IIRC is already coded into the oxp nowhere in the codebase changed the _alienVisa variable There are two places where it is potentia...
- Thu Feb 20, 2025 1:29 pm
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
I joined purely for this thread. I might stick around, I've been playing Oolite for what seems like decades :D oolite.oxp.redspear.alien_systems:0.2 oolite.oxp.redspear.alien_systems.oxz\Scripts\alien_systems.js Find the line: _alienVisa = 0; // set jump restrictions change it to: _alienVisa = 1; /...
- Wed Feb 05, 2025 4:45 pm
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
Sounds intriguingly mysterious. It's not finished of course but plans are in place, and furthermore likely within my current ability. "Surprise" like witch-driving into the middle of the biggest "Bug" invasion fleet since Ephebe laid down the law to Omnia (if you know your Pratc...
- Wed Feb 05, 2025 4:38 pm
- Forum: Expansion Pack
- Topic: 8-Bit Apocalypse Updates
- Replies: 26
- Views: 37891
Re: 8-Bit Apocalypse Updates
Did you ever publish any of your work on these? No. I think at the time I was struggling to get a texture to stick to any of my models. The FdL Lightspeeder was actually rather simple compared to some of my earlier modeling efforts but then the Grass Snake wasn't particularly intricate either. I ma...
- Thu Jan 30, 2025 5:44 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 814
- Views: 451970
Re: Split: Re-scaling experiment
Good to know, thanks.Cholmondely wrote: ↑Wed Jan 29, 2025 3:22 pmJust to say, Phantorgorth includes 10 lunar textures in his Deep Horizons "Systems" standard texture pack.
See here: https://wiki.alioth.net/index.php/File: ... e_Pack.zip
- Thu Jan 30, 2025 5:43 pm
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
Another thing useful to remember, in deep nests of conditions - if you need a test (value, property) at several points in a set of tests, it can save effort to store it in a locally-scoped variable (so : you can see it in this module, but it doesn't contaminate the wider namespace) the first time (...
- Sun Jan 05, 2025 9:31 pm
- Forum: Discussion
- Topic: Size is everything!
- Replies: 30
- Views: 16964
Re: Size is everything!
Yeah, well, y'know...Cholmondely wrote: ↑Thu Jan 02, 2025 5:30 pmRedspear’s Janes Galactic Shipset tweaks the ship dimensions a tad, but I fear he failed to undo all the damage
I tried to address the problem (as I saw it) and not just the change from ft to m (which was only part of the problem IMHO).
- Fri Dec 27, 2024 12:21 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1395
- Views: 799963
- Fri Dec 20, 2024 12:14 pm
- Forum: Expansion Pack
- Topic: Equipment Expensive Item Color
- Replies: 8
- Views: 2443
Re: Equipment Expensive Item Color
From the wiki...
Great idea! Well done and as a_c said, here's to many more.An item is considered expensive if its price exceeds your current credits.
- Fri Dec 13, 2024 10:58 pm
- Forum: Expansion Pack
- Topic: Energy Containment Unit OXP
- Replies: 4
- Views: 1202
Re: Energy Containment Unit OXP
It absorbs the heat energy of laser fire and prevents the weapon from overheating Incoming laser fire? Wouldn't it make more sense if it absorbed the heat from outgoing fire? (Maybe it does: this is me asking :P ) If it's the former then absorbing external heat to create internal cooling is at leas...
- Fri Dec 13, 2024 10:51 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1395
- Views: 799963
Re: Introduce Yourself.
Hello everyone, nice to be here Welcome :D Never achieved a rank higher than Dangerous Same here except on the speccy. You could be stuck seemingly forever on 'dangerous' and I only manage to find one of the missions... I've written an OXP Congrats. I've not tried it yet but don't worry if it's not...
- Wed Dec 11, 2024 11:10 am
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
Do insect(oid)s have theory-forming minds? Great question, which I am in no position to answer adequately. My approach Re oolite (usually) : if the classical lore say its so then it likelly is. How or why exactly I prefer to leave to the player. Communism for example is a label that has been applie...
- Wed Dec 11, 2024 10:41 am
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
[ If... If... Or... or... Or... Or... I have considered such things for some time, certainly with regards this oxp and don't want to reveal very much at present. However, if a system is both insect inhabited and communist then I don't see why both couldn't be represented in some manner. I'm not medd...
- Wed Dec 11, 2024 12:34 am
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
May of the political systems have specific stations of their own (royal hunting lodges, SLAPUs, Imperial AstroFactories, etc). What about the species? There is Wasps with its own station. And PAGroove's variants which you added to SFEP. But how about lobstoid stations? And. Species has a list of al...
- Fri Dec 06, 2024 8:15 am
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 66
- Views: 31478
Re: Alien Systems OXZ
you've got the easiest check (What is the contents of player.ship.alertCondition?) last. Could I be so bold as to suggest this re-arrangement for clarity: Certainly... it could save some unnecessary calculation when it actually matters, I think I get it: why do the expensive check first when it als...