(WIP) Police Livery - development paused

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Re: (WIP) Police Livery

Post by Redspear »

phkb wrote: Sat Apr 19, 2025 9:57 pm
I'm thinking Corporate States (with the goal of heading towards a Corp State System OXP), but perhaps not every one. Perhaps only those with a productivity greater than 20000 MCr.
What's the logic here?

Do you think that:
Liveries are corporate in nature?
The corporations run the police for/with Galcop?
More productive systems are more likely to display liveries?

Not mocking (in case that's not clear) but isn't Galcop essentially the corporation that runs (amongst other things) the police?

Even if that's true it doesn't mean you can't press ahead with your idea, I'm just curious as to your reasoning as to why they'd appear more often in corporate systems. Is it not more likely that the opposite would be true and less safe systems might display their own distinct liveries as a mark of questionable pride? 'I'm not just police, bud, I'm Riedquat police. I've seen action that would make you eject in an instant...'

Maybe, maybe not but what's the case for corporate states in particular? BTW if it's just becasue you want to make them look different than that's cool but it seems like you're thinking something else.
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Re: (WIP) Police Livery

Post by phkb »

My thinking is that the Corporate States, and in particular, the more well-heeled ones, would be more likely to spend money to have the GalCop Vipers in their system conform to their branding or aesthetics. Corporations love branding, and while they might not be able to put corporate brands on *all* GalCop-related items (although Riredi does appear to be an exception, via the Riredi OXP), they might at least pay for something not as generic as all those other systems.
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Re: (WIP) Police Livery

Post by Redspear »

phkb wrote: Sun Apr 20, 2025 12:00 am
Corporations love branding
Isn't GalCop already a corporation and doesn't it already have it?

You see my point, right?

So do you imagine that they 'co-run' the police with GalCop, as I asked earlier, or is it that they insist that GalCop branding match their local sensibilities (like a certain search engine accommodating the concerns of a certain country's government)?
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Re: (WIP) Police Livery

Post by phkb »

Redspear wrote: Sun Apr 20, 2025 12:37 am
Isn't GalCop already a corporation and doesn't it already have it?

You see my point, right?
Where is the GalCop branding on the default Vipers?

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Re: (WIP) Police Livery

Post by phkb »

Redspear wrote: Sun Apr 20, 2025 12:37 am
So do you imagine that they 'co-run' the police with GalCop, as I asked earlier, or is it that they insist that GalCop branding match their local sensibilities (like a certain search engine accommodating the concerns of a certain country's government)?
Not co-run, but their corporate sensibilities and ready cash give them an opportunity to work with GalCop on making their space lanes more impressive. Something like that.
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Re: (WIP) Police Livery

Post by Redspear »

phkb wrote: Sun Apr 20, 2025 12:46 am
Redspear wrote: Sun Apr 20, 2025 12:37 am
Isn't GalCop already a corporation and doesn't it already have it?

You see my point, right?
Where is the GalCop branding on the default Vipers?
According to you it's only in the corporate states and my argument is that makes no sense.

I didn't say it was on the ships I asked if GalCop wouldn't already have branding prior to individual systems influencing design.


If the brand IS GalCop (as written on all of your designs) then why would it onlly be on some fleets?

The utility of the 'branding' is in highlighting the allegiance of the ship. Where the allegiance is the same then it makes sense that the branding at least be similar (as all of your designs are).

If there's no galcop then all fleets could be completely different but if there is a galcop and they do run the police then only some being branded is at least odd don't you think?

You asked for thoughts, I've given them. I've no wish to be rude but it might be a little late for that. Sorry if I've caused offence.
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Re: (WIP) Police Livery

Post by phkb »

Redspear wrote: Sun Apr 20, 2025 2:00 am
Sorry if I've caused offence.
No offense at my end.

I was just trying to come up with a way to keep the scope of this within reach. On the basis of your logic, the only thing that makes sense is to replace the entire fleet (or at the very least, the majority) of Vipers with samples like I've produced up-thread, with the GalCop logo on them. If I tried to do that, I could never come up with enough designs to give any system a feeling of uniqueness. There could just never be enough of them. I have 15 designs so far, which clocks in at 16mb in terms of textures. By the time I get to 50 designs, were looking at well over 50mb, and that would hardly seem to scratch the surface in terms of what would be needed.

I thought my reasoning for the Corp States was plausible. Oh well. I'll shelve this for a while to finish up some other things, and maybe come back to it later.
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Re: (WIP) Police Livery - development paused

Post by Nite Owl »

Looking at in a different way based on the Police Forces here in the U.S.

Local Police or Sheriff - A Viper Force for a Station.

County Police or Sheriff - A Viper Force for a Planet and its Moons.

State Police - A Viper Force for a Star System.

Federal Police (F.B.I.) - A Viper Force for a Galaxy/Sector/Quadrant.

Four Forces with varying liveries based on location which could be any system with most forms of Government. No need for a unique livery for every system as many Police Forces use the same livery despite location and distance. Communist and Dictatorship systems would have their own Forces as per those OXZs.
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Re: (WIP) Police Livery - development paused

Post by Redspear »

Nite Owl wrote: Sun Apr 20, 2025 1:51 pm
Four Forces with varying liveries based on location which could be any system with most forms of Government. No need for a unique livery for every system as many Police Forces use the same livery despite location and distance
Nice.

Or four different 'branches'
One for each of the controlled goods and one standard branch.
  • Anti-Piracy (e.g. blue - 'boys in blue')
  • Anti-Drug Smuggling (black - death, decay)
  • Anti-People Trafficking (green - more approachable to a victim)
  • Anti-Gun Running (yellow - warning, alert)
Then you could have system variability too.

All four could reliably show up in a corporate state but as the system becomes more dangerous they're more busy trying to get a grip on their piracy problem and so only the blue ones would appear in an anarchy.
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Re: (WIP) Police Livery - development paused

Post by cbr »

Image

Or livery based on position in the current galaxy...
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Re: (WIP) Police Livery - development paused

Post by Wildeblood »

Reading the three replies above, I don' think people will waste too much time feeling perplexed and bewildered if they see a viper with a slightly different livery. Mix and match till your heart's content.

My only thought has been, I don't like the green ones. They remind me of pictures one sees on teh interwebs of green and white police Lamborghinis in Dubai. Never having been to Dubai, I still don't know whether they are real or just propaganda. (I'm still getting over ambulances changing from black-and-white to green-and-white.)
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Re: (WIP) Police Livery - development paused

Post by phkb »

I thought Italian police cars traditionally had green/white colouring.
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Re: (WIP) Police Livery - development paused

Post by Cholmondely »

phkb wrote: Sun Apr 20, 2025 10:10 pm
I thought Italian police cars traditionally had green/white colouring.
Italians have four different varieties of police - polizia, carabinieri, fiscal police (who also do counter-terrorism - think mafia) and the transport police. Apparently it is to stop one singular head of the police staging a coup-d'etat.
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Re: (WIP) Police Livery - development paused

Post by phkb »

And it's the polizia I've seen in the green and white livery.
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Re: (WIP) Police Livery - development paused

Post by Cholmondely »

In the vanilla game/Classic Elite the police are paid for by GalCop, the United Nations equivalent, which presumably used to police pretty much everything in the Golden Age.

There are more police and fewer pirates in the safer systems.

The consensus on these boards has been that the wealthier systems pay in more money to GalCop and thus get better police coverage in their systems. Hence they are safer (Commander McLane and others).



There are several points about all this.



1) Anarchies. Where does the money for police in anarchies come from? And where does the money for the Main Orbital Stations in the anarchies come from?

The anarchies contain no governments capable of paying in to any of this. Just individual billionaires, etc.

If we can presume that the anarchies only became such after the decline and fall of GalCop, then the money would have been there previously to put them in orbit.

But that does not account for the funding of their current police forces. Either the fledgling coverage is paid for by revenues from the Main Orbital Station - or from grabbing some from wealthier systems. Or both.


2) Commies & Dictatorships. OXP Commies and OXP Dictatorships have their own police.

For the Commies it makes sense. The Comoonin has organised centralised police for the systems, duplicating GalCop's efforts elsewhere. But the Dictatorships do not seem to have equivalently centralised co-ordination.

First, they are split between the juntas and the Imperialists, weakening their clout. But there is no evidence that either are centralised, apart from their ships and stations. If the Imperialists were centralised into the one big Empire, one would assume that we would all know about it. But perhaps they were centralised back in the Golden Age.


3) Other systems.
Corporates want to protect trade, so they presumably pay extra to GalCop to ensure better police coverage. They could have their own forces, as suggested above, but my understanding is that they pretty much control GalCop (except perhaps in G4). So would they bother? If the main reasons for police are suppressing piracy and clobbering Thargoids, then GalCop can do it for them.
Democracies, well! Now that we have dear old Donald showing us all how to do his own thing, perhaps our Democracies would vary massively!
Confederacies and Multi-Govs I see as mixes of the more flavoursome systems. And thus may well contain the odd SothisTC/Astrogulag etc. Whilst the poor Feudals can neither afford their own police nor contribute significantly to GalCop to provide better police coverage.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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