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- Mon Oct 05, 2015 7:36 am
- Forum: Outworld
- Topic: A new Aussie flag
- Replies: 59
- Views: 45529
Re: A new Aussie flag
Well, design wise, it never was a good decision to place a partially blue flag on a blue background...
- Mon Oct 05, 2015 6:32 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736554
Re: Scripters cove
Is there an easy way to change the escort_ship from the shipdata.plist, or assign the role of a certain escort, in the this.shipSpawned function?
- Mon Oct 05, 2015 5:25 am
- Forum: Expansion Pack
- Topic: [Release] Station Ads
- Replies: 120
- Views: 79343
Re: [WIP] Station Ads
Apart from the great motivational posters in commies.Layne wrote:If this were done, it would make sense for the most ad-incrusted stations to be in corporate systems, with democracies and confederacies not far behind. Communist systems might not even have ads at all.
- Sun Oct 04, 2015 4:15 pm
- Forum: Testing and Bug reports
- Topic: Changing materials resets model scale
- Replies: 12
- Views: 7759
Re: Changing materials resets model scale
This looks really nice. :D And I'll just ask in this thread, because it is probably somehow related: Any problems changing the diffuse_map on subentities via script? :wink: No problem at all. Here's a snippet from Station Ads: ... var newAd = worldScripts["ad_resource"]._getHorizontalAd()...
- Sun Oct 04, 2015 3:51 pm
- Forum: Testing and Bug reports
- Topic: Changing materials resets model scale
- Replies: 12
- Views: 7759
Re: Changing materials resets model scale
This looks really nice.
And I'll just ask in this thread, because it is probably somehow related:
Any problems changing the diffuse_map on subentities via script?
And I'll just ask in this thread, because it is probably somehow related:
Any problems changing the diffuse_map on subentities via script?
- Fri Oct 02, 2015 3:10 pm
- Forum: Discussion
- Topic: (Almost) the same name on different ships?
- Replies: 23
- Views: 11109
Re: (Almost) the same name on different ships?
No Coyote or Roadrunner, either. :cry: #JustSaying The Coyote: mean, unreliable, prone to explosive behaviours. Approach one at your own risk. No insurance company in the 8 galaxies insure them, only the shipyard company if you personally come back to retrieve the reimbursement. The Roadrunner: Eff...
- Thu Oct 01, 2015 8:51 pm
- Forum: Discussion
- Topic: Imperial courier
- Replies: 19
- Views: 10453
Re: Imperial courier
Have you checked the log? It is quite an old oxp, maybe there is some problem. (0olite/oolite.app/Logs/Latest.log)...Frunobulax wrote:I planned to make the IC my next ship. Downloaded the OXP quite some time ago, put it in my AddOns folder, but never seen an IC and never have been able to buy one. What's up?
- Thu Oct 01, 2015 8:44 pm
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 298386
Re: Skinner’s Den
This is a new function, isn't it? I really would like to have known that...Norby wrote:...setMaterials() even right in the shipSpawned event handler (it is not too late). Respray for Griffs use the same function.
- Thu Oct 01, 2015 8:29 pm
- Forum: Outworld
- Topic: We're back - kinda!
- Replies: 41
- Views: 22235
Re: We're back - kinda!
<nods> Aye... the guv'nor is currently beset by RL, so what needs fixing/updating will be a while yet. My posts tend to be placed a little bit before others today, even if I quote them... :roll: EDIT: It just places the post at my time in the thread... but as I'm somewhat behind here in Europe to a...
- Thu Oct 01, 2015 8:27 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2050161
Re: Screenshots
Now I want that ship... hmmm... looks a little like the alternative fer-de-lance from SimonB...Amah wrote:
- Thu Oct 01, 2015 8:20 pm
- Forum: Expansion Pack
- Topic: [Release] Dragonships
- Replies: 19
- Views: 18695
Re: [Release] Dragonships
Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :) Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common. Thanks. :D Regarding the role weighting: Dammit, I have to remember th...
- Wed Sep 30, 2015 9:54 pm
- Forum: Expansion Pack
- Topic: [Release] Dragonships
- Replies: 19
- Views: 18695
[Release] Dragonships
I did my first OXZ! Here is a little backstory on the wiki, but really, I just made some ships with a bit of retro-design vibe a la WW2 or maybe the 50s... (it more or less happened :D ) The draco: http://wiki.alioth.net/img_auth.php/b/b5/Draco.png The dragonette: http://wiki.alioth.net/img_auth.php...
- Wed Sep 30, 2015 9:38 pm
- Forum: Expansion Pack
- Topic: Help with uploading an oxz [solved]
- Replies: 4
- Views: 3554
Re: Help with uploading an oxz
Thanks, I'll change that. I didn't get that from the wiki...
I'll add a new thread as soon as it works
I'll add a new thread as soon as it works
- Wed Sep 30, 2015 9:23 pm
- Forum: Expansion Pack
- Topic: Help with uploading an oxz [solved]
- Replies: 4
- Views: 3554
Help with uploading an oxz [solved]
:D Ok, I think I did everything as needed and in the documentation... but: http://wiki.alioth.net/img_auth.php/1/15/UnknownError.png :oops: Luckily, there is an error very soon after this. Any ideas? I'll just add the manifest.plist: { "identifier" = "oolite.oxp.rorschachhamster.Drago...
- Wed Sep 30, 2015 7:08 pm
- Forum: Outworld
- Topic: Take the Solarnauts challenge!
- Replies: 42
- Views: 21860
Re: Take the Solarnauts challenge!
:lol: However, I don't think an Oculus Rift would be necessary.. a three-monitor setup and a TrackIR-style rig would do just fine. I just realized, in the not-so-far future (2 Years? 3? More?) almost everybody reading this will think "Why so complicated?" If the brand Oculus is still known...