Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
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- Mon Jan 20, 2014 1:30 pm
- Forum: Fiction
- Topic: Elite : Reclamation (Novel)
- Replies: 438
- Views: 164958
Re: Elite : Reclamation (Novel)
Congratulations, Drew! This is really good news.
- Sun Jan 19, 2014 8:58 pm
- Forum: Discussion
- Topic: Hosting site for oxz files
- Replies: 63
- Views: 27929
Re: Hosting site for oxz files
The Elite Wiki itself can host download files, however there's a file size limit of 2MB, which makes it impractical for OXZs containing more than a few small texture files.
- Fri Jan 17, 2014 1:35 pm
- Forum: Expansion Pack
- Topic: [CLOSED]BIG ship pilots needed!
- Replies: 17
- Views: 6082
Re: BIG ship pilots needed!
Rather the opposite, in a year or so.Smivs wrote:Aw! Certainly doesn't look too lethal.
- Thu Jan 16, 2014 10:57 pm
- Forum: Discussion
- Topic: Text editor/save file help
- Replies: 7
- Views: 4266
Re: Text editor/save file help
If you're on Windows, Wordpad is fine as a text editor. Do not use Notepad. Notepad++ is fine, and freeware.
Your problem sounds as if it could have been caused by some combination of OXPs. Could you post the first part of your latest.log, where your installed OXPs are listed?
Your problem sounds as if it could have been caused by some combination of OXPs. Could you post the first part of your latest.log, where your installed OXPs are listed?
- Thu Jan 16, 2014 10:41 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
- Replies: 202
- Views: 160601
Re: [UPDATED RELEASE 16-01-2014] Superhub V1.5.oxp
One issue remains: the position of the Superhub is still random, which means that it will be in a different direction and distance from the main station each time you return to the system. Do you want to keep this behaviour? If not, you could replace all the Math.random() inside the this.spawnHub -f...
- Wed Jan 15, 2014 10:29 am
- Forum: Suggestion Box
- Topic: Basic game environment stats
- Replies: 7
- Views: 4565
Re: Basic game environment stats
The information is also completely available on the Oolite Reference Sheet (page 3, both), which (I believe) is nowadays even shipped together with the game. Thus it shouldn't be hard to come by.
- Tue Jan 14, 2014 1:52 pm
- Forum: Expansion Pack
- Topic: WonderWorm
- Replies: 65
- Views: 32109
Re: WonderWorm
Fixed that for you.Smivs wrote:Die VunderVurm!
- Sun Jan 12, 2014 5:16 pm
- Forum: Expansion Pack
- Topic: [RELEASE:] Riredi (ambience OXP)
- Replies: 33
- Views: 19336
Re: [RELEASE:] Riredi (ambience OXP)
Not for a station, but those who have played through Cataclysm OXP will maybe remember the shape. Only a little BIGGER!Captain Beatnik wrote:The model is based on a truncated octahedron. As far as I can see this Archimedean solid has not been used as basis for a oolite-station yet
- Sun Jan 12, 2014 4:48 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 221
- Views: 231898
Re: [RELEASE] Towbar OXP v0.96
Norby wrote:My son is designed a towbar equipped tugship with his 3D modelling tool:
- Sat Jan 11, 2014 8:48 pm
- Forum: Discussion
- Topic: Help us make Oolite more immersive!
- Replies: 67
- Views: 27643
Re: Help us make Oolite more immersive!
Perhaps an idea for an OXP: what if one could buy that on the black market? For some bunch of credits one could view a snapshot of the market prices in a system BUT no guarantee it is "fresh". Sounds like a great idea! Technically, the whole market (which included the prices) is only gene...
- Fri Jan 10, 2014 8:59 am
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 93457
Re: [WIP] Rescue Stations Facelift 0.3
Seems like a case of Elmuh Fudd Syndwome.Keeper wrote:Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".
- Thu Jan 09, 2014 11:04 pm
- Forum: Discussion
- Topic: Help us make Oolite more immersive!
- Replies: 67
- Views: 27643
Re: Help us make Oolite more immersive!
2 - current implementation - only several cases impact on legal status - attack viper - attack station - attack buoy - attack any ship with Clean status near the station - attack any ship with Clean status when some vipers are on the radar Actually, there's only one case, and it's quite simple: - a...
- Thu Jan 09, 2014 1:08 pm
- Forum: Expansion Pack
- Topic: I need help with the Star Wars Ships oxp
- Replies: 11
- Views: 4845
Re: I need help with the Star Wars Ships oxp
Funny how things like this happen when there is no standardized scale ... Nope. Things like this happen when ship designers ignore the standardized scale (which may happen out of ignorance, or even willfully; one never knows). The standardized scale is (and was already in 2006) given through the si...
- Thu Jan 09, 2014 12:51 pm
- Forum: Expansion Pack
- Topic: Cataclysm.oxp (1.1) now available
- Replies: 80
- Views: 27646
Re: Cataclysm.oxp (1.1) now available
Hi Falcon777, the OXP is also broken in itself, because I've never gotten around to updating it to make it work with the most recent versions of Oolite. I think there aren't even that many fixes needed to make it work somehow (some scripting commands are no longer understood by Oolite and need to be...
- Tue Jan 07, 2014 1:38 pm
- Forum: Discussion
- Topic: About parallax, off-centre viewpoints and weapons, again!
- Replies: 7
- Views: 2642
Re: About parallax, off-centre viewpoints and weapons, again
I think the answer is much more simple: just the normal view distortion that you get in every view. The same one that lets a planet or sun appear to be elongated and stretched when it's close to the screen border.