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- Fri Feb 19, 2021 12:17 am
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 22
- Views: 26319
Re: Any luck with multiple(viewport) monitors
Have anyone had any luck setting up or modifying Oolite to support a multi-monitor setup. With multi-monitor setup I mean having a single monitor for front view and having an additional one for gauges, levels, radar and/or system data (HUD)? Is there a way that the Debug Console function could exch...
- Tue Feb 16, 2021 2:10 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 271961
Re: Recovering "Lost" OXPs
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink: Wow, I forgot how good it looks! Griff was so kind and sent me the updated graphics, now they look much better. :wink: I am ...
- Fri Feb 12, 2021 8:22 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 22
- Views: 26319
Re: Any luck with multiple(viewport) monitors
Hehe, a lot has changed since then! Completely forgot, good findCholmondely wrote: ↑Fri Feb 12, 2021 1:09 pmJust came across this: https://bb.oolite.space/viewtopic.ph ... 32#p166032!
I'm feeling mildly hopeful!
- Wed Feb 10, 2021 11:30 am
- Forum: Testing and Bug reports
- Topic: MacOS debug version does not work with external console
- Replies: 4
- Views: 7387
Re: MacOS debug version does not work with external console
Hi Commander_X, thanks for looking into that. I’m on MacOS 11.2. Python is stock Python That comes with MacOS. I only tried the simple debug console, so didn’t need most of the extra libraries. However, I am quite sure that the problem lies in the Oolite MacOS implementation of handling the debug ch...
- Mon Feb 08, 2021 7:39 pm
- Forum: Testing and Bug reports
- Topic: DebugConsole questions
- Replies: 1
- Views: 4133
DebugConsole questions
I'm trying to understand what I can do via the DebugConsole, but fail at this: dumpObject(player.ship) gives me more ship data (e.g. I get player.ship.speed here) than JSON.stringify(player.ship), player.ship.speed is missing here. Where does dumpObject get the additional information from, or why is...
- Mon Feb 08, 2021 1:51 pm
- Forum: Testing and Bug reports
- Topic: MacOS debug version does not work with external console
- Replies: 4
- Views: 7387
MacOS debug version does not work with external console
See this post over in the Oolite Mac forum. You might want to move it here after all.
- Mon Feb 08, 2021 1:47 pm
- Forum: Oolite-Mac
- Topic: Problem with external debug console on Mac
- Replies: 17
- Views: 20998
Re: Problem with external debug console on Mac
Another observation: If I just happily continue sending messages (the same Perform Command) every 10 seconds, Oolite continues to hang, but answers the messages correctly, until I exit the debug console. Only then the main screen comes up. Does every message send it into a new waiting state? And on...
- Mon Feb 08, 2021 1:45 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 22
- Views: 26319
Re: Any luck with multiple(viewport) monitors
Macs & iphones/ipads only? Not at all. Due to the Mac problem with the debug console code in Oolite (see posts in the Oolite Mac section) I am using the debug version of Oolite for Windows (running on a laptop connected to my ancient Apple Cinema Display). The speed gauge that you see (on my an...
- Mon Feb 08, 2021 12:41 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 22
- Views: 26319
Re: Any luck with multiple(viewport) monitors
Have anyone had any luck setting up or modifying Oolite to support a multi-monitor setup. With multi-monitor setup I mean having a single monitor for front view and having an additional one for gauges, levels, radar and/or system data (HUD)? Is there a way that the Debug Console function could exch...
- Mon Feb 08, 2021 11:23 am
- Forum: Discussion
- Topic: Elite Wiki server down
- Replies: 109
- Views: 81155
Re: Elite Wiki server down
Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll: We are getting somewhere, now the upload limit ist at 8 MB. One more setting and we should be back at 150 MB. Sorry about fumbling my way through, I’m really no PHP expert and request Winston to make changes b...
- Mon Feb 08, 2021 10:56 am
- Forum: Discussion
- Topic: Elite Wiki server down
- Replies: 109
- Views: 81155
Re: Elite Wiki server down
Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll: We are getting somewhere, now the upload limit ist at 8 MB. One more setting and we should be back at 150 MB. Sorry about fumbling my way through, I’m really no PHP expert and request Winston to make changes b...
- Fri Feb 05, 2021 10:52 pm
- Forum: Discussion
- Topic: Elite Wiki server down
- Replies: 109
- Views: 81155
Re: Elite Wiki server down
I'm aware, fix is still pending... Unfortunately, I cannot do it myself... Almost there: Anything up to two megabytes can be uploaded again. I requested to reinstate the previous upload size maximum of 150 MB. Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll:...
- Wed Feb 03, 2021 8:53 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 271961
- Sun Jan 31, 2021 8:51 pm
- Forum: Suggestion Box
- Topic: GalCop logo
- Replies: 38
- Views: 23575
- Sun Jan 31, 2021 2:00 pm
- Forum: Suggestion Box
- Topic: GalCop logo
- Replies: 38
- Views: 23575