Search found 6094 matches
- Fri Jun 27, 2025 7:09 am
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 80
- Views: 55629
Re: SW Economy
The original Oolite was written for the AppleMac by Aegidian in 2003. In 2006 it was then adapted for Windows by DAJT and adapted for Linux by Winston. So each of the main versions is a little different - and the loading order of OXPs is one of the areas where these differences show themselves. So f...
- Fri Jun 27, 2025 6:55 am
- Forum: Discussion
- Topic: Stuff about missions/oxps I guess
- Replies: 3
- Views: 741
Re: Stuff about missions/oxps I guess
2) Station Dock Control ... So while this OXP gives a lot of "life" into the game, it also creates a problem because it sucks having to wait for the non-planetary stations to poop out all of their ships before docking in order to avoid a collision, and there's no way to auto-dock. I used ...
- Thu Jun 26, 2025 10:54 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1407
- Views: 846889
Re: Introduce Yourself.
Found this: In terms of style of play, I am only just beginning (although I played Elite many years ago). I guess trading to begin with. I would like any OXPs that add eye candy or improve sound. I was reminded of how difficult it was to dock manually when I first started, so I guess any OXPs that h...
- Thu Jun 26, 2025 10:02 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 88397
Re: Planetfall 2.0 (apparently)
A quick one: Thanks for the tip. While you are on, I have no idea as to what to do with the javascript for increasing turbulence and the javascript for changing the filters. 1) Where do they go? In the same javascript file with the landing site names, or another one or two files? 2) If in the same,...
- Thu Jun 26, 2025 9:46 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1407
- Views: 846889
Re: Introduce Yourself.
After a long hiatus (my last post here was in 2011!) , I am back so I guess this is reintroducing myself. Mike - played Elite on C64 all the way through Frontier and FFE on PC and some similar games like Freelancer. I want to try Oolite again after such a long time to see what's changed, but unfort...
- Thu Jun 26, 2025 4:31 pm
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 80
- Views: 55629
Re: SW Economy
Причина есть. Я в програмировании не разбираюсь. Тексты в кодах нахожу интуитивно. Если что то начинает работать не правильно - начинаю переводить заново. По этой причине и обращаюсь к знающим людям. Если мне покажут на примере, например двух-трёх товаров, как добавить описание, по аналогии попытаю...
- Thu Jun 26, 2025 2:49 pm
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 80
- Views: 55629
Re: SW Economy
Есть возможность сделать чтоб "SW_Economy" при обнаружении "More_Moolah" использовала описание товаров из него? Либо добавить в "SW_Economy" подробное описание каждого товара, что думаю предпочтительнее) А то товаров куча уже, и время от времени добавляются новые. А оп...
- Thu Jun 26, 2025 11:03 am
- Forum: Discussion
- Topic: The Gateway Device - Oolite forever
- Replies: 25
- Views: 14873
Re: The Gateway Device - Oolite forever
But for those who still run 1.77.1 ... ? (and there are those who do)another_commander wrote: ↑Tue Dec 26, 2023 8:46 pmNo, we moved away from procedural galaxy generation a long time ago and the g9 idea depended on it,
- Thu Jun 26, 2025 9:21 am
- Forum: Discussion
- Topic: It's a sad day... *sniff*
- Replies: 14
- Views: 4550
Re:
Is this still true? Just these and nothing else?another_commander wrote: ↑Thu Dec 20, 2007 1:58 pmYou can basically create a save file by writing it up...
Information that will be needed is:
Commander name, present system and galaxy, amount of credits, weaponry available, amount of kills, ship type. That should be enough, I guess.
- Thu Jun 26, 2025 12:58 am
- Forum: Expansion Pack
- Topic: Personalities.oxp
- Replies: 197
- Views: 90200
Re: Personalities.oxp
I've been getting what I at least assume is a bug in this OXP - if I jump systems when a personality NPC is around and a different personality NPC spawns, they're now using the previous one's comms lines. E.g. I encounter Hesperus in one system, do a witchjump, and in the next system there's Aegidi...
- Wed Jun 25, 2025 6:46 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 88397
Re: Planetfall 2.0 (apparently)
Sorry. So, if I understand you correctly, somebody with the knowledge could rejig the OXP to use Javascript to differentiate between the two. And thus not switch if one were at too low an altitude (and also not forgetting to comment out the original switchers ("alert_conditions=" ?) in th...
- Wed Jun 25, 2025 4:16 pm
- Forum: Expansion Pack
- Topic: RELEASED TODAY: Famous Planets OXP
- Replies: 72
- Views: 52651
Re: RELEASED TODAY: Famous Planets OXP
Version 3.0 now out! 1) Spelling mistakes fixed! 2) Several G1 systems now added (Ceesxe, Teorge etc .) 3) G7 system descriptions now appear in G7 rather than G8! 4) Planetfall2 Landing sites now named for G1 (based on the lore) Get it here ----> https://wiki.alioth.net/index.php/File:Oolite.oxp.Pa...
- Wed Jun 25, 2025 3:27 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 88397
Re: Planetfall 2.0 (apparently)
Speaking of passengers, I think the Taxi Galactica OXP doesn't quite understand how Planetfall 2.0 handles on-planet locations; I just saw someone wanting to book a trip to the same planet they were boarding from, without specifying the landing site. The only OXP which really uses Planetfall 2.0 is...
- Wed Jun 25, 2025 11:14 am
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 284
- Views: 182431
Re: Oolite Darwin Awards
Why don't you post the bit of your Latest.log where it lists world-scripts loaded? :shock: Interesting. Can I ask why? I have a reasonably good knowledge of our OXPs, but not the world scripts. Do any of us have a reasonably good knowledge of the world scripts - or do you think that one of the name...
- Wed Jun 25, 2025 8:40 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 88397
Re: Planetfall 2.0 (apparently)
OK, PlanetFall2 updates incoming! First, there's been a tweak to some of the images in the Resources pack, so that's been updated and bumped to version 1.1 Next, the main PlanetFall 2 pack. The short version of the update is: - Added a "turbulence impact scale" option so the effect of tur...