There is a way to jump to a quarantined system.
The other items I will look at. Would a big red cross on the chart help in knowing which systems were quarantined?
Search found 4825 matches
- Thu Aug 01, 2024 10:25 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 465
- Views: 296818
- Mon Jul 29, 2024 10:45 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
What my friend would really like to do is change the background image on the market screen on every playerBoughtCargo event, but I've advised him not to even bother trying. Is my advice correct? Changing the screen key on every playerBoughtCargo event would probably work, as the content of the scre...
- Mon Jul 29, 2024 10:41 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
The problem your friend is facing is that he is setting the background for the screen key for green and orange status. Oolite only looks at the key value when it draws the screen. After that, no matter how often you change the key setting, the screen will stay the same until Oolite gets a message to...
- Sun Jul 28, 2024 6:40 am
- Forum: Expansion Pack
- Topic: Javascript Exceptions after Blowup
- Replies: 10
- Views: 2432
Re: Javascript Exceptions after Blowup
I regularly have to test crashing my ship, to make sure I've included the right tests in the right spots, to prevent these sorts of errors.
Basically, any reference to "player.ship" (or any of its properties) will fail if the player dies.
Basically, any reference to "player.ship" (or any of its properties) will fail if the player dies.
- Sun Jul 28, 2024 6:31 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129454
Re: [Release] HUD Selector v1.17
Just from reading the patch notes, I suspect a better solution for HUD Selector would be to check if Auto Crosshairs is installed, and if so, don't try to redo what Auto Crosshairs is doing. Basically, to get out of the way, and save the settings if ACH is not installed. That may not make any sense ...
- Sun Jul 28, 2024 6:27 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129454
Re: [Release] HUD Selector v1.17
As I said, I'll have a look at the code tomorrow - there might be an easier solution than a FCB.
- Sun Jul 28, 2024 5:20 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 129454
Re: [Release] HUD Selector v1.17
I'll take a look tomorrow to see if I can discern what Norby was trying to fix/resolve/achieve.
- Sat Jul 27, 2024 2:32 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 465
- Views: 296818
Re: [WIP] GalCop Missions
Whi'chud? Looks like the Extra Large HUD with 10 MFD's from The "HUD Selector" OXP. The waypoints are not attached to the escape pod (I'd really not noticed that until today). Correct. They spawn at regular intervals on the pod location at that moment. They don't follow the pod. I suspect...
- Mon Jul 22, 2024 7:02 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 12614
Re: Cockpits, HUDs and other displays
Aren’t we just taking about the properties of the player ship? Ie https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_PlayerShip
- Mon Jul 22, 2024 6:33 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
And Cataclysm.
- Mon Jul 22, 2024 4:32 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
More examples: Taranis, TCAT, Tionisla Reporter, Trident Down, UPS, Feudal States
- Mon Jul 22, 2024 4:27 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
That has previously been my understanding, but can anyone provide a working example? (Of world-script B altering an instruction left by world-script A.) Contracts on Bulletin Board has to use other keys to update instructions for the "Escort Contracts" and "Random Hits" OXPs. Th...
- Mon Jul 22, 2024 12:57 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768586
Re: Scripters cove
Why, when using mission.setInstructions, do I habitually use a second parameter, always set to this.name? The second parameter is optional *if* you always call setInstructions from the same worldscript. If you had, say, a ship script that needed to update the instructions you added via your worldsc...
- Mon Jul 15, 2024 4:54 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 15592
Re: Attempting to get 1.91 built on Mac
I'm wondering if the issue is something to do with the initialisation settings. For clarity, this is what I've currently got: // Pixel Format Attributes for the View-based (non-FullScreen) NSOpenGLContext NSOpenGLPixelFormatAttribute attrs[] = { // Specify that we want a windowed OpenGL context. // ...
- Mon Jul 15, 2024 4:25 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 15592
Re: Attempting to get 1.91 built on Mac
Some additional debugging has found the following: OOGL(glClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE)); and OOGL(glClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE)); FaIl with the error "invaliud enumerant". So I guess it's not as simple as just adding those definitions. Everything down to th...