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More details in this thread.
More details in this thread.
Search found 404 matches
- Thu Feb 06, 2014 11:57 am
- Forum: Suggestion Box
- Topic: Lasers and cabin temperature
- Replies: 29
- Views: 8856
Re: Lasers and cabin temperature
Is there any scope for having two thrust values in a future iteration of the game? One for acceleration and another for decceleration, just to get round the sliding issue?
- Thu Feb 06, 2014 10:10 am
- Forum: Suggestion Box
- Topic: Flight Log for time in ships, galaxies and other data.
- Replies: 30
- Views: 16887
Flight Log for time in ships, galaxies and other data.
Had a thought last night about whether the core game or an OXP could record your Jameson's career in terms of flight time in different ships. So X number of days, hours, in a Cobby MkII X number of days, hours in a python and so on and so forth. Thinking now could the game also record the amount of ...
- Wed Feb 05, 2014 1:29 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725609
Re: Tales from the spacelanes...
A hijacked generation ship?!?! Holy smokes!!
- Tue Feb 04, 2014 5:15 pm
- Forum: Suggestion Box
- Topic: Lasers and cabin temperature
- Replies: 29
- Views: 8856
Re: Lasers and cabin temperature
This is partly the reason why I don't think it should have any tactical effect on gameplay, in all but the most peculiar of circumstances - certainly not until it had been thoroughly tested. I don't think it's a good idea to change core mechanics without a lot of preparation. Personally, I see this...
- Tue Feb 04, 2014 5:13 pm
- Forum: Suggestion Box
- Topic: Lasers and cabin temperature
- Replies: 29
- Views: 8856
Re: Lasers and cabin temperature
I've pointed this out in the dim and distant past, but most ships (including OXP ships) have fairly standard handling and acceleration as a rule. Instead the standard for demonstrating the "next generation" of a ship is increased energy or speed or cargo space or all three. The values for ...
- Tue Feb 04, 2014 4:43 pm
- Forum: Suggestion Box
- Topic: Lasers and cabin temperature
- Replies: 29
- Views: 8856
Re: Lasers and cabin temperature
There's a further refinement to this. Small ships dodge better; big ships are easier to hit. But big ships are, well, bigger: there's more of them, and they have more places to put excess heat. So a Boa or a Python could, conceivably, carry on redlining its laser for far longer than e.g. a Mamba, b...
- Mon Feb 03, 2014 4:50 pm
- Forum: Suggestion Box
- Topic: Police response to criminal status
- Replies: 2
- Views: 2739
Re: Police response to criminal status
Awesomes!
- Mon Feb 03, 2014 4:33 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725609
Re: Tales from the spacelanes...
Superb stuff!
- Mon Feb 03, 2014 4:29 pm
- Forum: Suggestion Box
- Topic: Police response to criminal status
- Replies: 2
- Views: 2739
Police response to criminal status
I was reflecting upon this the other night and was wondering if the game might benefit from more subtletly in how the two difference criminal statuses are handled. 1. Fugitive - Police and others treat you as K.O.S, you can't dock at main stations with permission and you get fined for docking withou...
- Fri Jan 31, 2014 11:38 am
- Forum: Expansion Pack
- Topic: [Release] RandomHits 1.7.1
- Replies: 188
- Views: 68485
Re: [Release] RandomHits 1.7
You know I said I didn't have neolite installed! I did! But a cut down version of the oxp that only contains a few of the ships! The rest were edited out. I think Random hits was looking for ship models because the neolite plist existed and couldn't find them because they'd been removed by me. That'...
- Thu Jan 30, 2014 10:19 pm
- Forum: Expansion Pack
- Topic: [Release] RandomHits 1.7.1
- Replies: 188
- Views: 68485
Re: [Release] RandomHits 1.7
I ran the game with the debug script and it didn't work. Ran it with random shipnames and it didn't work. I checked the log files and it appears that random ships was looking for ship dat files from the neolites oxp, I don't know why as I didn't have it installed. Anyhow I grabbed the neo dat files ...
- Thu Jan 23, 2014 10:37 am
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725609
Re: Tales from the spacelanes...
Had my first encounter with one of the new thargoid carriers last night, which was in the process of attacking the local Taxi station. I'd barely got halfway through the heat levels of my front military laser when it packed up (ship maintainence is important folks!) and I had to switch to my aft las...
- Wed Jan 22, 2014 4:09 pm
- Forum: Expansion Pack
- Topic: [Release] RandomHits 1.7.1
- Replies: 188
- Views: 68485
Re: [Release] RandomHits 1.7
No problem! Thanks for the advice I'll give it a try later. I should emphasise though, that the ship type itself is not appearing. So if I get told to go smack an Anaconda in X system, I'm simply not finding that ship type at all, be it a trader or pirate, clean, offender or fugitive. Could you ple...
- Wed Jan 22, 2014 4:07 pm
- Forum: Suggestion Box
- Topic: Chatty passengers
- Replies: 29
- Views: 19950
Re: Chatty passengers
I blame pa for pointing me to this thread from the other thread on passengers started today!
- Wed Jan 22, 2014 3:29 pm
- Forum: Suggestion Box
- Topic: Chatty passengers
- Replies: 29
- Views: 19950
Re: Chatty passengers
pagroove - awesome ideas here, I really like the idea of the passengers chatting to their pilots and also the variable risks attached to each contract. Would it be possible to have a group of passengers chat with each other as well? I'm thinking of a worst case scenario for the weary space captain, ...