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by Sendraks
Thu Feb 06, 2014 11:57 am
Forum: Suggestion Box
Topic: Lasers and cabin temperature
Replies: 29
Views: 8856

Re: Lasers and cabin temperature

Is there any scope for having two thrust values in a future iteration of the game? One for acceleration and another for decceleration, just to get round the sliding issue?
by Sendraks
Thu Feb 06, 2014 10:10 am
Forum: Suggestion Box
Topic: Flight Log for time in ships, galaxies and other data.
Replies: 30
Views: 16887

Flight Log for time in ships, galaxies and other data.

Had a thought last night about whether the core game or an OXP could record your Jameson's career in terms of flight time in different ships. So X number of days, hours, in a Cobby MkII X number of days, hours in a python and so on and so forth. Thinking now could the game also record the amount of ...
by Sendraks
Wed Feb 05, 2014 1:29 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725609

Re: Tales from the spacelanes...

A hijacked generation ship?!?! Holy smokes!! :shock:
by Sendraks
Tue Feb 04, 2014 5:15 pm
Forum: Suggestion Box
Topic: Lasers and cabin temperature
Replies: 29
Views: 8856

Re: Lasers and cabin temperature

This is partly the reason why I don't think it should have any tactical effect on gameplay, in all but the most peculiar of circumstances - certainly not until it had been thoroughly tested. I don't think it's a good idea to change core mechanics without a lot of preparation. Personally, I see this...
by Sendraks
Tue Feb 04, 2014 5:13 pm
Forum: Suggestion Box
Topic: Lasers and cabin temperature
Replies: 29
Views: 8856

Re: Lasers and cabin temperature

I've pointed this out in the dim and distant past, but most ships (including OXP ships) have fairly standard handling and acceleration as a rule. Instead the standard for demonstrating the "next generation" of a ship is increased energy or speed or cargo space or all three. The values for ...
by Sendraks
Tue Feb 04, 2014 4:43 pm
Forum: Suggestion Box
Topic: Lasers and cabin temperature
Replies: 29
Views: 8856

Re: Lasers and cabin temperature

There's a further refinement to this. Small ships dodge better; big ships are easier to hit. But big ships are, well, bigger: there's more of them, and they have more places to put excess heat. So a Boa or a Python could, conceivably, carry on redlining its laser for far longer than e.g. a Mamba, b...
by Sendraks
Mon Feb 03, 2014 4:50 pm
Forum: Suggestion Box
Topic: Police response to criminal status
Replies: 2
Views: 2739

Re: Police response to criminal status

Awesomes!
by Sendraks
Mon Feb 03, 2014 4:33 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725609

Re: Tales from the spacelanes...

Superb stuff!
by Sendraks
Mon Feb 03, 2014 4:29 pm
Forum: Suggestion Box
Topic: Police response to criminal status
Replies: 2
Views: 2739

Police response to criminal status

I was reflecting upon this the other night and was wondering if the game might benefit from more subtletly in how the two difference criminal statuses are handled. 1. Fugitive - Police and others treat you as K.O.S, you can't dock at main stations with permission and you get fined for docking withou...
by Sendraks
Fri Jan 31, 2014 11:38 am
Forum: Expansion Pack
Topic: [Release] RandomHits 1.7.1
Replies: 188
Views: 68485

Re: [Release] RandomHits 1.7

You know I said I didn't have neolite installed! I did! But a cut down version of the oxp that only contains a few of the ships! The rest were edited out. I think Random hits was looking for ship models because the neolite plist existed and couldn't find them because they'd been removed by me. That'...
by Sendraks
Thu Jan 30, 2014 10:19 pm
Forum: Expansion Pack
Topic: [Release] RandomHits 1.7.1
Replies: 188
Views: 68485

Re: [Release] RandomHits 1.7

I ran the game with the debug script and it didn't work. Ran it with random shipnames and it didn't work. I checked the log files and it appears that random ships was looking for ship dat files from the neolites oxp, I don't know why as I didn't have it installed. Anyhow I grabbed the neo dat files ...
by Sendraks
Thu Jan 23, 2014 10:37 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725609

Re: Tales from the spacelanes...

Had my first encounter with one of the new thargoid carriers last night, which was in the process of attacking the local Taxi station. I'd barely got halfway through the heat levels of my front military laser when it packed up (ship maintainence is important folks!) and I had to switch to my aft las...
by Sendraks
Wed Jan 22, 2014 4:09 pm
Forum: Expansion Pack
Topic: [Release] RandomHits 1.7.1
Replies: 188
Views: 68485

Re: [Release] RandomHits 1.7

No problem! Thanks for the advice I'll give it a try later. I should emphasise though, that the ship type itself is not appearing. So if I get told to go smack an Anaconda in X system, I'm simply not finding that ship type at all, be it a trader or pirate, clean, offender or fugitive. Could you ple...
by Sendraks
Wed Jan 22, 2014 4:07 pm
Forum: Suggestion Box
Topic: Chatty passengers
Replies: 29
Views: 19950

Re: Chatty passengers

I blame pa for pointing me to this thread from the other thread on passengers started today!
by Sendraks
Wed Jan 22, 2014 3:29 pm
Forum: Suggestion Box
Topic: Chatty passengers
Replies: 29
Views: 19950

Re: Chatty passengers

pagroove - awesome ideas here, I really like the idea of the passengers chatting to their pilots and also the variable risks attached to each contract. Would it be possible to have a group of passengers chat with each other as well? I'm thinking of a worst case scenario for the weary space captain, ...