Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 647 matches

by Rese249er
Fri Dec 07, 2012 2:35 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2085
Views: 782119

Re: David Braben's Elite: Dangerous - Kickstarter!

[cynical mode]
Maybe they're just gonna go ahead with it if the Kickstarter doesn't hit goal, but that might also mean they get out of the pledge commitments; minus writing obligations, it would appear.
[/cynical just-broke-up mode]
by Rese249er
Fri Dec 07, 2012 1:19 pm
Forum: Fiction
Topic: Elite : Reclamation (Novel)
Replies: 438
Views: 164955

Re: Elite : Reclamation (Novel)

Selezen wrote:
Hmm. So he's self-published a supernatural thriller. Can't say I'm very impressed.
*nods in agreement*
by Rese249er
Fri Dec 07, 2012 1:17 pm
Forum: Outworld
Topic: A New Hope for the Obama Administration?
Replies: 16
Views: 4945

Re: A New Hope for the Obama Administration?

*the loud echo of a head meeting a desk can be heard*
G*****n it... As if this country needs more bad press.
by Rese249er
Fri Dec 07, 2012 1:14 pm
Forum: Fiction
Topic: Elite : Reclamation (Novel)
Replies: 438
Views: 164955

Re: Elite : Reclamation (Novel)

...Now I know who I have to beat!... http://www.amazon.co.uk/The-Cult-Me-Michael-Brookes/dp/1479148776 Looking through the aforementioned page, sounds like stereotypical fantasy-fulfillment with a dash of homoerotic domination for kicks... but I haven't read the book. Either way, I doubt HE can bea...
by Rese249er
Fri Dec 07, 2012 12:53 pm
Forum: Expansion Pack
Topic: [RELEASE] HoloConHUDv1.0
Replies: 20
Views: 10687

Re: [RELEASE] HoloConHUDv1.0

HoloNumHUDv1.2 is up. v1.2 introduces a zero height scanner, immediately displaying scanner contacts in relation to pitch and yaw; the original-style scanner is left in place to preserve distance and situational awareness. Screenshots to follow. http://i50.tinypic.com/16j58ie.png http://i46.tinypic....
by Rese249er
Fri Dec 07, 2012 12:29 pm
Forum: Outworld
Topic: Why the Pioneer probes are decelerating
Replies: 12
Views: 2113

Re: Why the Pioneer probes are decelerating

...nice to see that physics sometimes produces answers that don't require dark matter, mirror universes or other mysterious forces to work. ;) Ah, but esoteric and mysterious-sounding explanations generate hype, which means the particular scientist with that explanation is better off... I think. So...
by Rese249er
Fri Dec 07, 2012 10:41 am
Forum: Expansion Pack
Topic: Distant Suns of Charts 1-8 OXPs
Replies: 36
Views: 24648

Re: [WIP] Distant Suns of Charts 1-8 OXPs

Downloaded, now that it also applies to all the Eight.
by Rese249er
Thu Dec 06, 2012 8:11 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736111

Re: Scripters cove

Smivs wrote:
Hehe, who knows what a bunch of nutters like us will do when given a new toy feature!
Well, now that the option is back, you'll be able to see what I do with it in... (looks to see what version's next) HoloNumHUDv1.2, out PDQ.
by Rese249er
Thu Dec 06, 2012 4:16 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725616

Re: Tales from the spacelanes...

Couple of great tales just after my neighbor's WiFi is back up; quite a pleasant surprise!
by Rese249er
Thu Dec 06, 2012 4:10 am
Forum: Expansion Pack
Topic: [RELEASE] Mamushi Light Fighter 0.1
Replies: 5
Views: 6982

Re: [RELEASE] Mamushi Light Fighter 0.1

Very interesting; seems like the kind of mass-produced defense ship the 249th would be interested in.
by Rese249er
Tue Dec 04, 2012 10:35 pm
Forum: Outworld
Topic: Flame Warriors
Replies: 5
Views: 2191

Re: Flame Warriors

CommRLock78 wrote:
Probably the Cat. Ooh, this thread is interesting!
by Rese249er
Tue Dec 04, 2012 12:38 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736111

Re: Scripters cove

It's a trunk build, r5555.
by Rese249er
Tue Dec 04, 2012 9:17 am
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 21017

Re: Hyperspave travel

When the wormhole appears, you're still in normal space. The stretch effect ought to disappear once fully within witchspace... Or distort the witchspace background.
by Rese249er
Tue Dec 04, 2012 9:14 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736111

Re: Scripters cove

Odd. Could you point one out?
by Rese249er
Tue Dec 04, 2012 8:52 am
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 21017

Re: Hyperspave travel

PhantorGorth wrote:
Rese249er wrote:
coincides with the usual wormhole effect.
bubble forms as you enter the wormhole not before.
Exactly my point. Ya just rephrased it.