Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2290 matches

by Wildeblood
Sat Feb 17, 2024 11:52 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 597

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Bloody hell, that was quick. Yes, I saw it the moment I read my post back. Instantly. But I couldn't see it for hours before that. Incredible.
by Wildeblood
Sat Feb 17, 2024 11:49 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 597

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Never mind, I can see it clearly now. Idjat.
by Wildeblood
Sat Feb 17, 2024 11:39 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 597

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

I don't mind. Happy to help where I can. Famous last words. Expect a PM with full OXP, but for future historians reading along: there are two (2) possibilities in play here:- (1) I've written something incredibly stupid in javascript, and just can't see it, because it's stupid. (2) Something dumb i...
by Wildeblood
Sat Feb 17, 2024 3:10 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 597

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Obviously, changing "my_worldscript_name" for the actual name of the world script you put the code into (ie the value of "this.name" at the top of the script). Oi! So the documentation, in this case, is fine. It's not fine, at all. It's deficient. I never said, nor implied, it w...
by Wildeblood
Fri Feb 16, 2024 11:43 pm
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 597

p.s.torusEngaged & p.s.injectorsEngaged Booleans

Because "Muh framerate" and other reasons, my interest in space combat is zero. I decided a teleporting cheat script was in order. Conceptually, it's the simplest thing in the world: player.ship.position = this._myPlaceIReallyWouldPreferToBe.position Simple. In concept. A simple one aftern...
by Wildeblood
Fri Feb 16, 2024 11:32 am
Forum: Discussion
Topic: Deactivate in game expansion manager
Replies: 7
Views: 285

Re: Deactivate in game expansion manager

I don't know about all that technical stuff, but you can easily hide it by dropping a descriptions.plist into AddOns. I've done it before, and just confirmed it still works. { "oolite-start-option-5" = ""; // " Manage All Those Sexy Expansion Packs "; } Problem with th...
by Wildeblood
Fri Feb 16, 2024 10:14 am
Forum: Expansion Pack
Topic: Is there an OXP which keeps a maintenance record?
Replies: 12
Views: 470

Re: Is there an OXP which keeps a maintenance record?

phkb wrote: Fri Feb 16, 2024 8:52 am
Something like this then:
...
That should do it.
Smooth. Ta. Sorry for calling you a muppet.
by Wildeblood
Fri Feb 16, 2024 9:07 am
Forum: Discussion
Topic: Deactivate in game expansion manager
Replies: 7
Views: 285

Re: Deactivate in game expansion manager

Does someone know if it were a lot of work... ...to define a command line parameter that - if set - would hide the in game expansion manager? It could be automatically set by OoliteStarter to prevent that two expansion managers are active at the same time. Which file(s) would I have to touch? I don...
by Wildeblood
Fri Feb 16, 2024 8:44 am
Forum: Expansion Pack
Topic: Is there an OXP which keeps a maintenance record?
Replies: 12
Views: 470

Re: Is there an OXP which keeps a maintenance record?

I guess it comes down to how complex do you want to make it. Sending an email, with no other triggers required, so the player gets a message in their inbox is pretty easy. But you can have multiple "reply" options set up, which trigger function calls, and so on. If you've got something sp...
by Wildeblood
Fri Feb 16, 2024 7:10 am
Forum: Expansion Pack
Topic: Is there an OXP which keeps a maintenance record?
Replies: 12
Views: 470

Re: Is there an OXP which keeps a maintenance record?

The Email system sends you an email whenever you purchase something, equipment or maintenance. That's excellent, isn't it. Could you point me to an optimum example of an OXP wherein someone has used that exactly as you intended? I too, would like to join in the fun, and send emails to players, but ...
by Wildeblood
Thu Feb 15, 2024 3:24 pm
Forum: Discussion
Topic: Still don't perceive purpose of market info screen
Replies: 6
Views: 325

Re: Still don't perceive purpose of market info screen

Asking for a friend. Friends? What on earth are you doing with friends? You, Sir, are supposed to spend every waking moment working over OXPs whilst munching merrily on cookies . Did that today. Then the electricity went out. It only took a fraction of a second to realize I couldn't recall the last...
by Wildeblood
Thu Feb 15, 2024 3:32 am
Forum: Discussion
Topic: Still don't perceive purpose of market info screen
Replies: 6
Views: 325

Still don't perceive purpose of market info screen

Did anyone ever figure out what the F8-F8 "market info" screen was supposed to do/be for?

It's been a while since its introduction, and I still don't perceive any purpose to it. Maybe if I just wait a while the penny will drop.

Asking for a friend.
by Wildeblood
Wed Feb 14, 2024 1:24 pm
Forum: Expansion Pack
Topic: Galactic Hyperdrive / GalDrive Programmers OXP
Replies: 68
Views: 24117

Re: Galactic Hyperdrive / GalDrive Programmers OXP

I've been seeing console messages flick past - too quickly to read them (we antediluvians need time to cognise changes in the world around us, unlike you young whippersnappers...) They're whatever the default behaviour for a comms message is, if they're disappearing before you can decipher them, so...