https://wiki.alioth.net/index.php/File:SEX_Drive.oxz

Moderators: another_commander, winston



Yep, that should do it. Very first thing, thank you for trying it out. Secondly, I realized today that by leaving it with an unfinished (coming in V1.1) function for co-ordinating with Explorers' Club, I'd accidentally created a dependency on Explorers' Club, and it will not work at all without the Explorers' Club AddOn present.MrFlibble wrote: ↑Fri Feb 23, 2024 4:17 pmI'm having no luck with this. I've tried adding Explorers Club, then removing that and the FE shipyards teleport (which was aboard to begin with). While I had the FE teleport installed, I tried to configure with Torus button to avoid conflict.
Installed by renaming to SEX_Drive.oxz and dropping in ~/GNUstep/Applications/Oolite/AddOns.

For anyone reading this in the Future (Do we ever get flying cars?), who might want a laugh, here's the state I left it in:Wildeblood wrote: ↑Fri Feb 23, 2024 5:16 pmI realized today that by leaving it with an unfinished (coming in V1.1) function for co-ordinating with Explorers' Club, I'd accidentally created a dependency on Explorers' Club, and it will not work at all without the Explorers' Club AddOn present.
Code: Select all
this._checkExClubStatus = function () {
var ws = worldScripts['Explorers Club'];
if (ws && ws._playerVisited(galaxyNumber, system.ID)) {
this._teleportAllowed = true;
return true;
} else {
this._teleportAllowed = false;
return false;
}
}
Code: Select all
this._checkExClubStatus = function () {
var ws = worldScripts['Explorers Club'];
if (ws) {
if (ws._playerVisited(galaxyNumber, system.ID)) {
this._teleportAllowed = true;
return true;
} else {
this._teleportAllowed = false;
return false;
}
} else {
this._teleportAllowed = true;
return true;
}
}Tweaked. Allowed. Working.