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by Norby
Sun Feb 23, 2020 8:56 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231910

Re: [RELEASE] Towbar OXP v0.101

Towbar v0.101 is online, thanks to phkb for these:

-Fixed two invalid reference errors in the towbar mission script.
-Some minor spelling/grammar corrections.
by Norby
Tue Feb 18, 2020 11:02 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231910

Re: [RELEASE] Towbar OXP v0.99

Thanks phkb, I simply didn't remebered to this feature, even I made it 6.5 years before. :)

The wiki description: Towbar Compatible Injectors
by Norby
Sun Feb 09, 2020 2:29 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231910

Re: [RELEASE] Towbar OXP v0.99

Thank you for the feedbacks! Now I assume there is no serious problem with the new version so I uploaded it into the OXP manager. Enjoy! :)
by Norby
Sun Dec 29, 2019 4:24 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231910

Re: [RELEASE] Towbar OXP v0.98

you cannot activate the laser reductor without the towbar being installed. The reductor is turned on by default, so it should work if equipped and not damaged. Just without towbar you can not deactivate it. About a new version, well... I made many fixes long time ago but left unreleased in my disk ...
by Norby
Thu Jun 06, 2019 5:08 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231910

Re: [RELEASE] Towbar OXP v0.98

We use the same marker letters for more targets because we have more targets than letters in the alphabet, as you can see here . Depending on the state of your game you probably will get the mission again in another system or never. Another way is if you uninstall the Towbar OXP, then save your game...
by Norby
Thu Apr 11, 2019 5:01 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

18:41:19.513 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (escortdeck 1.11): TypeError: w.$EscortDeckHWS._shipsStored is undefined Thank you for the report. You can get this message when you installed Hyperspace Hangar OXP but you have not stored anything into HH yet. I ...
by Norby
Sun Dec 09, 2018 7:43 pm
Forum: Oolite-Linux
Topic: [Solved] Problem with the Saitek X52 joystick under Gentoo linux.
Replies: 20
Views: 24362

Re: Problem with the Saitek X52 joystick under Gentoo linux.

Amon2501 wrote: Sun Dec 09, 2018 3:08 pm
which one of the available picture hostings should i use here for uploading the screenshots?
https://postimages.org/ works fine.
by Norby
Sun Dec 02, 2018 2:45 pm
Forum: Oolite-Linux
Topic: [Solved] request linux logfiles
Replies: 2
Views: 7780

Re: request linux logfiles

How about

Code: Select all

ln -s ~/.Oolite/Logs  ~/oolite-saves/Logs
?
by Norby
Mon Nov 19, 2018 5:30 pm
Forum: Suggestion Box
Topic: Viewing ships models in the Expansion pack manager
Replies: 3
Views: 6101

Re: Viewing ships models in the Expansion pack manager

The 3D model need to download the whole package first which is not so practical imho. I think a static image would be enough, for example as an url in the manifest file. Moreover if it is missing then the wiki page of ships contain somewhat standardized pictures what the game could download and show...
by Norby
Sat Nov 17, 2018 6:11 pm
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 9
Views: 8906

Re: Infinite money bug with Multiple lasers OXP

Well, Multiple Lasers OXP is just a .plist config file with laser definitions, the hard part is done by the core game so nothing to be fixed at my side.
by Norby
Sat Nov 17, 2018 5:47 pm
Forum: Suggestion Box
Topic: Pirate Path or Occupation within Oolite
Replies: 19
Views: 27073

Re: Pirate Path or Occupation within Oolite

- "Target facility become Friendly treated as home system with bonuses to markets and services there." Would be a good activity-category pack if not only one home system would be possible but your mission would be to make a base to ally with your gang (and give bonuses, probably after ful...
by Norby
Tue Nov 13, 2018 9:14 am
Forum: Expansion Pack
Topic: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)
Replies: 49
Views: 47058

Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

After a quick look to the code I can not see where is witchpoint distance included into the formula, I see only the nearest mass. Maybe it is not in at all, just the description what you quoted is outdated. I do not know, it was too long time ago to remember, please test it.
by Norby
Mon Nov 12, 2018 6:42 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 7003

Re: Easy fix to FPS lag and frame rate issues

About CustomShields.oxz there is a line in Scripts/customshields.js where you can turn off the effects and keep the functionality:

Code: Select all

this.customshieldsdamageeffects = "sparks";     //choices: "damage" , "blownpanels" , "sparks" , "off"
by Norby
Mon Nov 12, 2018 6:36 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

No sell option implemented because you always able to remove the package which will remove the equipment as well. But you can fix your rear view by increasing the second number of view position (height) in your shipdata.plist, for example: <key>view_position_aft</key> <string>0.0 10.1 -3.0</string>
by Norby
Tue Nov 06, 2018 9:22 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725628

Re: Tales from the spacelanes...

The situation is imaginable: you simply was unlucky enough that your cat got injured when slept on the shield, so bots must heal it first to get access to the shield. ;)