[WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Discussion and information relevant to creating special missions, new ships, skins etc.

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Norby
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Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Post by Norby »

BlackWolf wrote: Mon Feb 26, 2018 1:32 am
So where does our solar system show up? And under what name?
In Lave and under obvious names, but not every planets. If you wanna reach them then read through the wiki about the usage of unique equipments. Long read but worth it. :)
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Prester John
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Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Post by Prester John »

Norby wrote: Mon Feb 26, 2018 10:46 am
BlackWolf wrote: Mon Feb 26, 2018 1:32 am
So where does our solar system show up? And under what name?
In Lave and under obvious names, but not every planets. If you wanna reach them then read through the wiki about the usage of unique equipments. Long read but worth it. :)
OOOOOhhhhh.... :P Now, THAT's something interesting.
I was about to ask. :twisted:
Thanks!
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Prester John
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Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Post by Prester John »

:x Farplanets does not seem to work with OO1.86... *grumf!* With OO1.84, it's OK.
Or maybe I'm doing something wrong. :? *sigh*

EDIT : last messages deleted, problem solved. My bad.
Last edited by Prester John on Sun Sep 23, 2018 11:30 am, edited 1 time in total.
Rustem
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Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Post by Rustem »

Great pack, Norby!

This looks interesting for alongside extra stations and more in-system travel.

I have a question about this aspect:
Speed is limited in all travel methods by the distance of the nearest mass. You must go farther from the sun than the main planet and witchpoint to get any more than the normal Torus speed.
Why should be include the witchpoint and sun-planet's distance in order to activated of the Micro-G Drive. A better of speed functionality will set, if it would be calculated from only nearest mass. For example, via distance around 20..30*radius of the entity(sun, planet and moon).

As if there are a simulation of gravity masslock.

This will looks interesting use the Micro-G Drive for travel to other far location: distant sun, additional planet and to extra stations.
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Norby
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Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

Post by Norby »

After a quick look to the code I can not see where is witchpoint distance included into the formula, I see only the nearest mass. Maybe it is not in at all, just the description what you quoted is outdated. I do not know, it was too long time ago to remember, please test it.
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