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by Layne
Wed Sep 23, 2015 7:24 pm
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 26553

Re: Squeaky clean assassins.

There is a reputation-based system for who Vipers side with in clean-vs-clean fights that's more complex than "who they see shoot first", though that is there as a tie break. It affects other NPCs too, in different ways. That never occurred to me, despite countless previous "Your hel...
by Layne
Wed Sep 23, 2015 1:26 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1364
Views: 729749

Re: Introduce Yourself.

<Waves> Hi there, getlucky. May your ship always return safely home with a hull integrety of 100% :-) Now, now, there's some nights when you'd rather return home with a touch less than 100% to your integrity, just so you know you've had a good time! And the new commander's screen name is GetLucky, ...
by Layne
Tue Sep 22, 2015 2:54 pm
Forum: Expansion Pack
Topic: Smugglers - The Galactic Underworld & Black Markets
Replies: 142
Views: 138150

Re: Smugglers - The Galactic Underworld (BETA)

Coming along nicely! I like the new screen overlays for the interfaces and there seems to be a lot of new in-game reasons for classes of goods being outlawed. Very fun to read.
by Layne
Tue Sep 22, 2015 2:20 pm
Forum: Expansion Pack
Topic: A few more ideas...
Replies: 5
Views: 4308

Re: A few more ideas...

The problem with the first suggestion is, over time, it would tend to just generate even more huge piles of credits that the player has no hope of ever spending.. Well! That's easy enough to fix. Make all of the investments bad ones. *eyebrow waggle* You sank /how/ much into the startup for Worm Re...
by Layne
Mon Sep 21, 2015 9:21 pm
Forum: Discussion
Topic: Gotta say...
Replies: 29
Views: 14494

Re: Gotta say...

Yes, welcome! :D I've been an Ooliteer for a full year now, and it never gets old. There's always something new after each witchjump, and I don't mean jumpscares. :lol: That'd be a great OXP idea, btw. Like this one, per-haps? https://bb.oolite.space/viewtopic.php?f=4&t=11050 Happy Halloween, g...
by Layne
Mon Sep 21, 2015 3:42 pm
Forum: Expansion Pack
Topic: A few more ideas...
Replies: 5
Views: 4308

Re: A few more ideas...

it has occurred to me that there are a few things i'd like to see in the mighty OO. 1. Investments. (probably been covered by another post(ee) Self explanatory really. Put up some dosh, varying levels of risk, insider trading, contracts and subterfuge, tech suppression blah blah blah! would work ni...
by Layne
Mon Sep 21, 2015 3:22 pm
Forum: Oolite-PC
Topic: Wear and tear strain
Replies: 8
Views: 19675

Re: Wear and tear strain

hull degradation? I think you mean serviceLevel . This is not affected by Injectors but hyperjumps to another system and received hits without shields in combat. One thing I always wondered about this, does the game engine care if the Witchspace jump is generated by your own ship versus bumming a l...
by Layne
Sun Sep 20, 2015 10:08 pm
Forum: Discussion
Topic: Gotta say...
Replies: 29
Views: 14494

Re: Gotta say...

... Reading the posts in here brings a smile to my heart; very little 'bashing', lots of constructive posts and everyone seems to get on... Botheration, clearly I'm not holding up my end of the driveling and pointless criticism! You there! That font's clearly substandard, and how dare you use those...
by Layne
Sun Sep 20, 2015 2:34 pm
Forum: Outworld
Topic: Roadrunners, emus, wedge-tailed eagles, kiwis & YOU!
Replies: 57
Views: 43590

Re: Want Twitter followers, will pay!

"I can remember once coming face to face with a free-roaming emu years ago in Sydney zoo. You are strongly warned not to approach them too closely because they can be pretty violent creatures, but once I had caught its eye, I found its irate, staring face absolutely riveting. Because once you ...
by Layne
Sun Sep 20, 2015 11:25 am
Forum: Expansion Pack
Topic: ArcElite ships oxp
Replies: 42
Views: 32194

Re: ArcElite ships oxp

Thanks for the prompt reply, Griff. I've nabbed the file and had a look, and, my-oh-my, but this is a lovely little hidden gem of an OXP. Where do I even begin? I never had the chance or the equipment to play the original ArcElite back in the day (My first version was an IBM clone.), so getting to s...
by Layne
Sun Sep 20, 2015 11:10 am
Forum: Expansion Pack
Topic: Docking fees revisited
Replies: 62
Views: 84353

Re: Docking fees revisited

Oh I never said it was a problem, I like it and will be keeping it, maybe I'm a tad 'eccentric' Though never really been rich enough for eccentric just plain mad in my family. Well, ok, but my point was that that math error isn't supposed to be happening, and the only time I ever had the same probl...
by Layne
Sat Sep 19, 2015 11:54 pm
Forum: Expansion Pack
Topic: ArcElite ships oxp
Replies: 42
Views: 32194

Re: ArcElite ships oxp

I don't seem to be able to download this oxp from the box account; is the file down or just at a monthly data-cap?
by Layne
Fri Sep 18, 2015 6:20 pm
Forum: Outworld
Topic: 2015 Ig-Nobel awards
Replies: 8
Views: 4963

Re: 2015 Ig-Nobel awards

<chuckles> Remember you need to keep being nice to me if you want that blue Cobra 2... :wink: Or I could, y'know, edit the texture files. :p The original Cobra II didn't come in blue or with my personal livery on it, either. (Which I'd have to add in any event, even if you do produce it in blue.)
by Layne
Fri Sep 18, 2015 5:52 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 452508

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Ah. Sorry. Something like this as a worldscript: this.guiScreenChanged = function(to, from) { if (guiScreen === "GUI_SCREEN_MARKET" && player.ship.docked && player.ship.dockedStation.hasRole("unique_station_role_here")) { mission.runScreen({ title: "No marke...
by Layne
Fri Sep 18, 2015 5:25 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 452508

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

I've got a lot of older oxp's with station markets that don't work in 1.82, for obvious reasons-- I know how to convert most of them, but is there a simple way to remove access to the F8 market screen entirely? Rather than show an empty market, in some cases I'd just rather have those stations not ...