Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
Search found 355 matches
- Wed Sep 23, 2015 7:24 pm
- Forum: Discussion
- Topic: Squeaky clean assassins.
- Replies: 57
- Views: 26553
Re: Squeaky clean assassins.
There is a reputation-based system for who Vipers side with in clean-vs-clean fights that's more complex than "who they see shoot first", though that is there as a tie break. It affects other NPCs too, in different ways. That never occurred to me, despite countless previous "Your hel...
- Wed Sep 23, 2015 1:26 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729749
Re: Introduce Yourself.
<Waves> Hi there, getlucky. May your ship always return safely home with a hull integrety of 100% :-) Now, now, there's some nights when you'd rather return home with a touch less than 100% to your integrity, just so you know you've had a good time! And the new commander's screen name is GetLucky, ...
- Tue Sep 22, 2015 2:54 pm
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 138150
Re: Smugglers - The Galactic Underworld (BETA)
Coming along nicely! I like the new screen overlays for the interfaces and there seems to be a lot of new in-game reasons for classes of goods being outlawed. Very fun to read.
- Tue Sep 22, 2015 2:20 pm
- Forum: Expansion Pack
- Topic: A few more ideas...
- Replies: 5
- Views: 4308
Re: A few more ideas...
The problem with the first suggestion is, over time, it would tend to just generate even more huge piles of credits that the player has no hope of ever spending.. Well! That's easy enough to fix. Make all of the investments bad ones. *eyebrow waggle* You sank /how/ much into the startup for Worm Re...
- Mon Sep 21, 2015 9:21 pm
- Forum: Discussion
- Topic: Gotta say...
- Replies: 29
- Views: 14494
Re: Gotta say...
Yes, welcome! :D I've been an Ooliteer for a full year now, and it never gets old. There's always something new after each witchjump, and I don't mean jumpscares. :lol: That'd be a great OXP idea, btw. Like this one, per-haps? https://bb.oolite.space/viewtopic.php?f=4&t=11050 Happy Halloween, g...
- Mon Sep 21, 2015 3:42 pm
- Forum: Expansion Pack
- Topic: A few more ideas...
- Replies: 5
- Views: 4308
Re: A few more ideas...
it has occurred to me that there are a few things i'd like to see in the mighty OO. 1. Investments. (probably been covered by another post(ee) Self explanatory really. Put up some dosh, varying levels of risk, insider trading, contracts and subterfuge, tech suppression blah blah blah! would work ni...
- Mon Sep 21, 2015 3:22 pm
- Forum: Oolite-PC
- Topic: Wear and tear strain
- Replies: 8
- Views: 19675
Re: Wear and tear strain
hull degradation? I think you mean serviceLevel . This is not affected by Injectors but hyperjumps to another system and received hits without shields in combat. One thing I always wondered about this, does the game engine care if the Witchspace jump is generated by your own ship versus bumming a l...
- Sun Sep 20, 2015 10:08 pm
- Forum: Discussion
- Topic: Gotta say...
- Replies: 29
- Views: 14494
Re: Gotta say...
... Reading the posts in here brings a smile to my heart; very little 'bashing', lots of constructive posts and everyone seems to get on... Botheration, clearly I'm not holding up my end of the driveling and pointless criticism! You there! That font's clearly substandard, and how dare you use those...
- Sun Sep 20, 2015 2:34 pm
- Forum: Outworld
- Topic: Roadrunners, emus, wedge-tailed eagles, kiwis & YOU!
- Replies: 57
- Views: 43590
Re: Want Twitter followers, will pay!
"I can remember once coming face to face with a free-roaming emu years ago in Sydney zoo. You are strongly warned not to approach them too closely because they can be pretty violent creatures, but once I had caught its eye, I found its irate, staring face absolutely riveting. Because once you ...
- Sun Sep 20, 2015 11:25 am
- Forum: Expansion Pack
- Topic: ArcElite ships oxp
- Replies: 42
- Views: 32194
Re: ArcElite ships oxp
Thanks for the prompt reply, Griff. I've nabbed the file and had a look, and, my-oh-my, but this is a lovely little hidden gem of an OXP. Where do I even begin? I never had the chance or the equipment to play the original ArcElite back in the day (My first version was an IBM clone.), so getting to s...
- Sun Sep 20, 2015 11:10 am
- Forum: Expansion Pack
- Topic: Docking fees revisited
- Replies: 62
- Views: 84353
Re: Docking fees revisited
Oh I never said it was a problem, I like it and will be keeping it, maybe I'm a tad 'eccentric' Though never really been rich enough for eccentric just plain mad in my family. Well, ok, but my point was that that math error isn't supposed to be happening, and the only time I ever had the same probl...
- Sat Sep 19, 2015 11:54 pm
- Forum: Expansion Pack
- Topic: ArcElite ships oxp
- Replies: 42
- Views: 32194
Re: ArcElite ships oxp
I don't seem to be able to download this oxp from the box account; is the file down or just at a monthly data-cap?
- Fri Sep 18, 2015 6:20 pm
- Forum: Outworld
- Topic: 2015 Ig-Nobel awards
- Replies: 8
- Views: 4963
Re: 2015 Ig-Nobel awards
<chuckles> Remember you need to keep being nice to me if you want that blue Cobra 2... :wink: Or I could, y'know, edit the texture files. :p The original Cobra II didn't come in blue or with my personal livery on it, either. (Which I'd have to add in any event, even if you do produce it in blue.)
- Fri Sep 18, 2015 5:52 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452508
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Ah. Sorry. Something like this as a worldscript: this.guiScreenChanged = function(to, from) { if (guiScreen === "GUI_SCREEN_MARKET" && player.ship.docked && player.ship.dockedStation.hasRole("unique_station_role_here")) { mission.runScreen({ title: "No marke...
- Fri Sep 18, 2015 5:25 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452508
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
I've got a lot of older oxp's with station markets that don't work in 1.82, for obvious reasons-- I know how to convert most of them, but is there a simple way to remove access to the F8 market screen entirely? Rather than show an empty market, in some cases I'd just rather have those stations not ...