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by ArkanoiD
Fri Dec 14, 2007 12:28 am
Forum: Testing and Bug reports
Topic: 1.70, crash when dying or purchasing new ship and more
Replies: 19
Views: 17339

The ship-buying crash is there since 1.69.1 and has to do with your current ship having subentities. @Ahruman: I would guess, as both are involving playership's subentities, it's related to bug 011686 , probably using the same underlying buggy routine, and crashing in that. Still there in 1.71-1271...
by ArkanoiD
Wed Dec 12, 2007 9:53 pm
Forum: Testing and Bug reports
Topic: Memory leaks also, some diagnostics
Replies: 0
Views: 3222

Memory leaks also, some diagnostics

Sometimes i get one of those, too (latest dev binary 1.70, RHEL5, GoFX5200).
Before things get FUBAR (all memory is allocated, everything is painfully slow) i usually get several of:
2007-12-10 22:30:09.728 oolite[3763] [unclassified.MyOpenGLView]: Creating a n
ew surface of 1440x900
by ArkanoiD
Wed Dec 12, 2007 6:12 pm
Forum: Outworld
Topic: New computer
Replies: 13
Views: 10825

Re: New computer

Oolite with full shader effects at 100 fps at better-than-HDTV-resoltution > Oolite with simple shader effects at 25-50 fps at worse-than-HDTV resolution. Oolite remaining at 100 fps while flying past a Shady Billboard >> Oolite dropping to under 1 FPS when doing so. :-) Anyway, I may be somewhat b...
by ArkanoiD
Wed Dec 12, 2007 12:42 am
Forum: Testing and Bug reports
Topic: 1.70, crash when dying or purchasing new ship and more
Replies: 19
Views: 17339

1.70, crash when dying or purchasing new ship and more

RedHat Linux, repeatable 100%, 2Gb RAM, p4-3GHz, Nvidia GoFx5200 32Mb VRAM Post mortem: 2007-12-10 22:50:16.993 oolite[3833] [shipEntity.bug.subEntityRetainUnderflow]: Subentity died while still in subentity list! This is bad. Leaking subentity list to avoid crash. Trying to buy a new ship: 2007-12-...
by ArkanoiD
Fri Dec 07, 2007 9:46 pm
Forum: Discussion
Topic: Squeezing performance out of Oolite on the ASUS eeepc
Replies: 14
Views: 6836

Caution: This may crash your system. You could try renicing the game. ie increase the priority it runs at. Obviously other stuff will slow down and if you overdo it all sorts of problems could crop up. First thing to try is running glxgears. See what frame rate you get. For comparison, on an Athlon...
by ArkanoiD
Fri Dec 07, 2007 9:43 pm
Forum: Discussion
Topic: Too much money
Replies: 85
Views: 26862

Hey all, Thought I'd resurrect an old thread. In the spirit of wasting money and adding a little flavor to the Navy OXP, I'm adding the option to buy war bonds (offered randomly). I think there should be some benefit to buying them, however. I thought about implementing a counter and after you purc...
by ArkanoiD
Fri Dec 07, 2007 9:42 pm
Forum: Discussion
Topic: Too much money
Replies: 85
Views: 26862

Re: You could JUST afford one;-)!...

Pansen wrote:
Why not buy a Mussaranavoid yacht? Starting price: CR 875,000. I'm saving for one right now!
Because Fer-de-Lance NG is just as luxurious and much faster! I did fly it before i traded some comfort off for extra 0.1LS ;-)
by ArkanoiD
Fri Dec 07, 2007 9:37 pm
Forum: Discussion
Topic: Too much money
Replies: 85
Views: 26862

My ship is hard enough that if a missile hits it only takes about half a shield away. So if it's a hardened missile i generally just let it hit. Surely an anaconda would have even bigger shields? Negative... Anaconda http://wiki.alioth.net/index.php/Anaconda_%28Oolite%29 Shield boosters available N...
by ArkanoiD
Fri Dec 07, 2007 9:33 pm
Forum: Discussion
Topic: Too much money
Replies: 85
Views: 26862

But this is a brainstorming here. And as with all brainstorming, a lot of the specific ideas are not feasable at second view, or have to be adjusted and balanced out. And here I find myself in the same line with you, as both of us e.g. feel that 0.5 million credits for a private station/mothership ...
by ArkanoiD
Fri Dec 07, 2007 9:28 pm
Forum: Discussion
Topic: Too much money
Replies: 85
Views: 26862

Re: Too much money

I've just reached 500,000 Credits (and a ship worth nearly 400,000). This means I can buy Q mines for fun and zip about the place using extra fuel tanks instead of bothering to buy it at the much cheaper price at the station. So should there be something frivolous to spend all this excess cash on? ...
by ArkanoiD
Thu Dec 06, 2007 5:01 pm
Forum: Discussion
Topic: Just upgraded to 1.70
Replies: 23
Views: 7045

another_commander wrote:
I checked the OXP. There is a star64.png file in my copy. Deleting galaxy256.png and star64.png from the OXP does solve the problem. You will just need to hold Shift when restarting Oolite, so that the game cache gets rebuilt with the new configuration.
Thanks, it helped!
by ArkanoiD
Thu Dec 06, 2007 4:16 pm
Forum: Discussion
Topic: Just upgraded to 1.70
Replies: 23
Views: 7045

Found that, it is "Sung's detailed textures". Tried removed "suspicious" textures by one, but could not find yet. Any ideas why this could be possible? The sky drawing code was changed about 6 months ago to use additive blending. Look at the below thread for a further explanatio...
by ArkanoiD
Thu Dec 06, 2007 3:14 pm
Forum: Discussion
Topic: Just upgraded to 1.70
Replies: 23
Views: 7045

Ahruman wrote:
A start would be to disable all OXPs, to verify that it is actually an OXP issue.
Found that, it is "Sung's detailed textures". Tried removed "suspicious" textures by one, but could not find yet. Any ideas why this could be possible?
by ArkanoiD
Thu Dec 06, 2007 1:09 am
Forum: Discussion
Topic: Just upgraded to 1.70
Replies: 23
Views: 7045

Actually, yes, the problem is OXP dependant

but i have more than hundred OXPs, how can i find which one causes it? :-(