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by maik
Fri Feb 19, 2021 12:17 am
Forum: Discussion
Topic: Any luck with multiple(viewport) monitors
Replies: 22
Views: 26314

Re: Any luck with multiple(viewport) monitors

Have anyone had any luck setting up or modifying Oolite to support a multi-monitor setup. With multi-monitor setup I mean having a single monitor for front view and having an additional one for gauges, levels, radar and/or system data (HUD)? Is there a way that the Debug Console function could exch...
by maik
Tue Feb 16, 2021 2:10 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 323
Views: 271790

Re: Recovering "Lost" OXPs

Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink: Wow, I forgot how good it looks! Griff was so kind and sent me the updated graphics, now they look much better. :wink: I am ...
by maik
Fri Feb 12, 2021 8:22 pm
Forum: Discussion
Topic: Any luck with multiple(viewport) monitors
Replies: 22
Views: 26314

Re: Any luck with multiple(viewport) monitors

Cholmondely wrote: Fri Feb 12, 2021 1:09 pm
Just came across this: https://bb.oolite.space/viewtopic.ph ... 32#p166032!

I'm feeling mildly hopeful!
Hehe, a lot has changed since then! Completely forgot, good find :mrgreen:
by maik
Wed Feb 10, 2021 11:30 am
Forum: Testing and Bug reports
Topic: MacOS debug version does not work with external console
Replies: 4
Views: 7387

Re: MacOS debug version does not work with external console

Hi Commander_X, thanks for looking into that. I’m on MacOS 11.2. Python is stock Python That comes with MacOS. I only tried the simple debug console, so didn’t need most of the extra libraries. However, I am quite sure that the problem lies in the Oolite MacOS implementation of handling the debug ch...
by maik
Mon Feb 08, 2021 7:39 pm
Forum: Testing and Bug reports
Topic: DebugConsole questions
Replies: 1
Views: 4133

DebugConsole questions

I'm trying to understand what I can do via the DebugConsole, but fail at this: dumpObject(player.ship) gives me more ship data (e.g. I get player.ship.speed here) than JSON.stringify(player.ship), player.ship.speed is missing here. Where does dumpObject get the additional information from, or why is...
by maik
Mon Feb 08, 2021 1:51 pm
Forum: Testing and Bug reports
Topic: MacOS debug version does not work with external console
Replies: 4
Views: 7387

MacOS debug version does not work with external console

See this post over in the Oolite Mac forum. You might want to move it here after all.
by maik
Mon Feb 08, 2021 1:47 pm
Forum: Oolite-Mac
Topic: Problem with external debug console on Mac
Replies: 17
Views: 20997

Re: Problem with external debug console on Mac

Another observation: If I just happily continue sending messages (the same Perform Command) every 10 seconds, Oolite continues to hang, but answers the messages correctly, until I exit the debug console. Only then the main screen comes up. Does every message send it into a new waiting state? And on...
by maik
Mon Feb 08, 2021 1:45 pm
Forum: Discussion
Topic: Any luck with multiple(viewport) monitors
Replies: 22
Views: 26314

Re: Any luck with multiple(viewport) monitors

Macs & iphones/ipads only? Not at all. Due to the Mac problem with the debug console code in Oolite (see posts in the Oolite Mac section) I am using the debug version of Oolite for Windows (running on a laptop connected to my ancient Apple Cinema Display). The speed gauge that you see (on my an...
by maik
Mon Feb 08, 2021 12:41 pm
Forum: Discussion
Topic: Any luck with multiple(viewport) monitors
Replies: 22
Views: 26314

Re: Any luck with multiple(viewport) monitors

Have anyone had any luck setting up or modifying Oolite to support a multi-monitor setup. With multi-monitor setup I mean having a single monitor for front view and having an additional one for gauges, levels, radar and/or system data (HUD)? Is there a way that the Debug Console function could exch...
by maik
Mon Feb 08, 2021 11:23 am
Forum: Discussion
Topic: Elite Wiki server down
Replies: 109
Views: 81119

Re: Elite Wiki server down

Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll: We are getting somewhere, now the upload limit ist at 8 MB. One more setting and we should be back at 150 MB. Sorry about fumbling my way through, I’m really no PHP expert and request Winston to make changes b...
by maik
Mon Feb 08, 2021 10:56 am
Forum: Discussion
Topic: Elite Wiki server down
Replies: 109
Views: 81119

Re: Elite Wiki server down

Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll: We are getting somewhere, now the upload limit ist at 8 MB. One more setting and we should be back at 150 MB. Sorry about fumbling my way through, I’m really no PHP expert and request Winston to make changes b...
by maik
Fri Feb 05, 2021 10:52 pm
Forum: Discussion
Topic: Elite Wiki server down
Replies: 109
Views: 81119

Re: Elite Wiki server down

I'm aware, fix is still pending... Unfortunately, I cannot do it myself... Almost there: Anything up to two megabytes can be uploaded again. I requested to reinstate the previous upload size maximum of 150 MB. Tried to upload an OXP today but failed, I guess the 2 MB maximum are still valid. :roll:...
by maik
Wed Feb 03, 2021 8:53 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 323
Views: 271790

Re: Recovering "Lost" OXPs

montana05 wrote: Wed Feb 03, 2021 1:37 pm
Griff's Krait will get a fresh up, while the master himself will take care of textures and shaders I will assist a bit with the shipdata.plist and the multiple lasers. :wink:
Wow, I forgot how good it looks!
by maik
Sun Jan 31, 2021 8:51 pm
Forum: Suggestion Box
Topic: GalCop logo
Replies: 38
Views: 23575

Re: GalCop logo

cbr wrote: Sun Jan 31, 2021 8:48 pm
Remix with standard text logo
I liked the one before significantly better
by maik
Sun Jan 31, 2021 2:00 pm
Forum: Suggestion Box
Topic: GalCop logo
Replies: 38
Views: 23575

Re: GalCop logo

montana05 wrote: Sun Jan 31, 2021 1:30 pm
As requested, 2D and 8 stars :wink:
Looks good, thank you!