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More details in this thread.
Search found 127 matches
- Thu Sep 10, 2009 3:43 am
- Forum: Outworld
- Topic: building turrain using subdivisional triangles
- Replies: 15
- Views: 5173
did the Frontier games do an early version of this polygon subdivision for the planets or am i remembering incorrectly? it could have just been early texture mapping going wonky and different levels of detail models popping in suddenly when approaching a planet that make me think it was subdividing...
- Sat Aug 22, 2009 10:13 pm
- Forum: Suggestion Box
- Topic: Proceedural skyboxes?
- Replies: 12
- Views: 3050
- Sat Aug 22, 2009 7:21 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 71729
Just looked at your maps (beginning to think about implementing this via OXPConfig, as mentioned above) and I must admit I don't like your distribution of academies. I can understand the way of doing it with the mathematical trick, but in most of the galaxies they are not very well spread out, with...
- Sat Aug 08, 2009 4:56 am
- Forum: Expansion Pack
- Topic: just for the record
- Replies: 4
- Views: 2247
Re: just for the record
Not sure what
http://wiki.alioth.net/index.php/Oolite ... t/Galaxy_1
and doing a find on
means but there are summaries of Tech levelsewr123 wrote:tech lvl 1 system
http://wiki.alioth.net/index.php/Oolite ... t/Galaxy_1
and doing a find on
will probably find tech level = 1 systems of interest.TL: 1,
- Sat Aug 08, 2009 4:31 am
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 71729
- Mon Aug 03, 2009 5:26 am
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 71729
Lave Academy OXP - v1.02b (More Academies)
Hello Thargoid great OXP. I took the liberty of adding more academies, 8 in each galaxy, so that players can take their latest iron ass to a nearby academy. I have not adjusted OXP wiki site entries but did create an Academies page on the wiki to supply some back-story for your consideration Wiki en...
- Mon Jul 27, 2009 6:32 am
- Forum: Expansion Pack
- Topic: Random Hits - revenge ships
- Replies: 2
- Views: 1303
Random Hits - revenge ships
I did an excellent kill and a jump or two later I used the galactic hyperdrive for Gal 4. Upon arrival in Gal 4 I was immediately greeted by a few revenge marks waiting for me at the witchpoint. I was wiped out. Start again, engaged galactic hyperdrive, arrived, same marks waiting again. Maybe reven...
- Fri Jun 26, 2009 3:41 am
- Forum: Discussion
- Topic: Galactic Chart 4
- Replies: 23
- Views: 6770
This is due to the random number generator which for the Elite seed choice leaves Galaxy 4 with missing government types. Other seed choices could have left Elite's set of 8 galaxies with even more missing government types, and/or unaesthetic system clustering. So we can enjoy Galaxy 4's 'features' ...
- Wed Jun 24, 2009 7:17 am
- Forum: Discussion
- Topic: The wiki - problems
- Replies: 80
- Views: 22324
Well, it seems to be staying up so I'm going to be brave and unsticky this thread... Its working perfect now. Thanks for it. It works at least as fast as before. Just one thing is not working. Probably unintentional but on trying to upload a file I still get: The upload directory (.....) is not wri...
- Wed Jun 24, 2009 6:41 am
- Forum: Expansion Pack
- Topic: Cloud City OXP
- Replies: 16
- Views: 13198
- Wed Jun 24, 2009 6:31 am
- Forum: Discussion
- Topic: Classic Elite Manual Details
- Replies: 17
- Views: 4808
Re: Classic Elite Manual Details
The information shown is distance, type of main life form, degree of agricultural or industrial development, with industrial and technological level displayed on a scale of 1-12. This is interesting as Oolite goes from 1 to 15, with the possibility of OXPs going beyond that. When did this change an...
- Sun Mar 29, 2009 8:13 am
- Forum: Expansion Pack
- Topic: Cloud City OXP
- Replies: 16
- Views: 13198
Cloud City OXP
Hello my first OXP (bits stolen from Eric Walch and Thargoid) available here: http://www.box.net/shared/exyinqm9me will post to wiki one day when wiki working properly one day. Bits from README: CloudCity OXP by DrBeeb. Some eye-candy showing Cloud cities at each main planet (eventually) destined fo...
- Sun Mar 29, 2009 5:57 am
- Forum: Testing and Bug reports
- Topic: Griff Krait v.1.1 Java exceptions
- Replies: 3
- Views: 2952
Griff Krait v.1.1 Java exceptions
Busy running debugger for other reasons and noticed these when the Griff Krait came up and I had shot bits off of it. Dont know if they need to be dealt with? ------------- Exception: Error: Vector3D.distanceTo: Could not construct vector from parameters ([object Player]) -- expected Vector, Entity ...
- Thu Mar 12, 2009 5:08 am
- Forum: Discussion
- Topic: Oolite ships dimensions... feet or meters?
- Replies: 21
- Views: 6918
- Thu Dec 18, 2008 4:18 am
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63228
Well as I was adding the Multabilis system Zadies why not begin with this system? I have not read Multabilis nor installed Famous Planets, so my version of the Zadies system will be probably be completely different depending on how the seeds grind away. I only really tuned things to give Lave one m...