Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

building turrain using subdivisional triangles

Off topic discussion zone.

Moderators: winston, another_commander, Cody

User avatar
Dr Beeb
Dangerous
Dangerous
Posts: 127
Joined: Sun Mar 23, 2008 10:28 pm
Location: Mt. Vista, Oosa, Biarge System, Galaxy 1

Post by Dr Beeb »

Griff wrote:
did the Frontier games do an early version of this polygon subdivision for the planets or am i remembering incorrectly? it could have just been early texture mapping going wonky and different levels of detail models popping in suddenly when approaching a planet that make me think it was subdividing the model automatically.
It is probable that Frontier's planets used this scheme
http://www.gamedev.net/reference/progra ... efault.asp
but I havent been able to find any more articles about it.
White dots were so much easier to hit
Post Reply