Its the Communinati ?ClymAngus wrote:Communists control everything in Galaxy 4
Lave Academy OXP
Moderators: winston, another_commander
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
Re: Lave Academy OXP - v1.02b (More Academies)
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Re: Lave Academy OXP - v1.02b (More Academies)
Well there's the big old cluster of self sufficient democracies centre bottom. Hey don't blame me, blame Ian and David.Cmdr James wrote:Its the Communinati ?ClymAngus wrote:Communists control everything in Galaxy 4
My main point is if people are in agreement with the general idea of the academy structure I was going to see if I could map them (after I've done the basic maps of course).
- Dr Beeb
- Dangerous
- Posts: 127
- Joined: Sun Mar 23, 2008 10:28 pm
- Location: Mt. Vista, Oosa, Biarge System, Galaxy 1
an echo of the German Democratic Republic?
I'm not trying to rewrite or destroy other canon, I just wanted it to be more fun for the player: they could take their latest ship to a nearby academy to try out Thargoid & Co's hard work, rather than have to get to Lave itself.
I thought 8 academies per galaxy would make it an appropriate effort for the player to get to one and the easiest implementation was to create academies at planet ids [7 39 71 103 135 167 199 231], ie planet_id & 31 == 7. This gave a set more or less equally sparsed through each galaxy, and to my delight in Galaxy 4 they were all communist - which tied in with (someone elses) wiki entry at
http://wiki.alioth.net/index.php/Powers ... alaxy_Four
enjoy.
I'm not trying to rewrite or destroy other canon, I just wanted it to be more fun for the player: they could take their latest ship to a nearby academy to try out Thargoid & Co's hard work, rather than have to get to Lave itself.
I thought 8 academies per galaxy would make it an appropriate effort for the player to get to one and the easiest implementation was to create academies at planet ids [7 39 71 103 135 167 199 231], ie planet_id & 31 == 7. This gave a set more or less equally sparsed through each galaxy, and to my delight in Galaxy 4 they were all communist - which tied in with (someone elses) wiki entry at
http://wiki.alioth.net/index.php/Powers ... alaxy_Four
enjoy.
White dots were so much easier to hit
Sorry for the (slight) delay, just back today from a couple of weeks away on holiday.
Will look over the new version (and Eric's updated info on the messaging glitch) and see what's what. Personally I can't see any issue with adding additional academies (one per Galaxy I would say rather than 8 per galaxy for my personal taste) - will have a look over the new version when I get some time and see if things fit together well.
Will look over the new version (and Eric's updated info on the messaging glitch) and see what's what. Personally I can't see any issue with adding additional academies (one per Galaxy I would say rather than 8 per galaxy for my personal taste) - will have a look over the new version when I get some time and see if things fit together well.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
As it seems a question of taste, I've set a poll here about how widespread they should be.
Will tweak the next version of the OXP accordingly.
Will tweak the next version of the OXP accordingly.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I think kaks has corrected it for 1.73 were duplicate messages with more than 6 second spacing are displayed correctly. So no need to fix it in academy when players use it with (near) future 1.73.Thargoid wrote:(and Eric's updated info on the messaging glitch)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Just looked at your maps (beginning to think about implementing this via OXPConfig, as mentioned above) and I must admit I don't like your distribution of academies.Dr Beeb wrote:an echo of the German Democratic Republic?
I'm not trying to rewrite or destroy other canon, I just wanted it to be more fun for the player: they could take their latest ship to a nearby academy to try out Thargoid & Co's hard work, rather than have to get to Lave itself.
I thought 8 academies per galaxy would make it an appropriate effort for the player to get to one and the easiest implementation was to create academies at planet ids [7 39 71 103 135 167 199 231], ie planet_id & 31 == 7. This gave a set more or less equally sparsed through each galaxy, and to my delight in Galaxy 4 they were all communist - which tied in with (someone elses) wiki entry at
http://wiki.alioth.net/index.php/Powers ... alaxy_Four
enjoy.
I can understand the way of doing it with the mathematical trick, but in most of the galaxies they are not very well spread out, with on several occasions academies in either adjacent systems or ones that are 2 jumps apart. I would certainly not call them equally spaced at all.
I'll still implement the larger number option, but will look at a different spread I think to make it more realistic.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Me personally, I'd like to see four or five distributed as such: one in the approximate centre of a suitable world in the middle of each Chart quadrant and one near the Galactic Centre (otherwise, what is the significance of being the Galactic Centre other than simple happenstance?)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Dr Beeb
- Dangerous
- Posts: 127
- Joined: Sun Mar 23, 2008 10:28 pm
- Location: Mt. Vista, Oosa, Biarge System, Galaxy 1
Yep, I included the maps to show what the clustering looked like. This is very much a product of staying within Elite's bounds, but upon reflection I thought it looked realistic (why would they be evenly spaced in the real world anyway?). I thought it was closer to the Elite spirit to accept the limitations of the code/mathematical tricks and create depth with the back-stories, for example Cequaa being responsible for the civil war on Raarcege http://wiki.alioth.net/index.php/Academies/Galaxy_3.Thargoid wrote:
Just looked at your maps (beginning to think about implementing this via OXPConfig, as mentioned above) and I must admit I don't like your distribution of academies.
I can understand the way of doing it with the mathematical trick, but in most of the galaxies they are not very well spread out, with on several occasions academies in either adjacent systems or ones that are 2 jumps apart. I would certainly not call them equally spaced at all.
I'll still implement the larger number option, but will look at a different spread I think to make it more realistic.
I also wondered about creating more than 8 academies per galaxy but then the political types started to diverge. There could be an academy at each planet, or even several, but that unbalances the reward/effort equation for the player too much in my opinion.
White dots were so much easier to hit
How I'm coding it is basically there's an array of planet locations (numbers) for each galaxy listing those with academies.
Currently each will have 5 max, but should you want more, or want them in different places, all you will need to do is change the arrays and put in the numbers you want.
The code for that part is just about done (but untested), but I want also to make it 1.73 compatible too, which will mean I need to work on the PC whose power supply unfortunately died on Thursday, that had my trunk install on it. So the project will have to wait a bit.
Currently each will have 5 max, but should you want more, or want them in different places, all you will need to do is change the arrays and put in the numbers you want.
The code for that part is just about done (but untested), but I want also to make it 1.73 compatible too, which will mean I need to work on the PC whose power supply unfortunately died on Thursday, that had my trunk install on it. So the project will have to wait a bit.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
I should have a spare PSU - what wattage do you need? This is presuming your RL(tm) alter-ego is based in the UK of course!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Thanks, will have a look when I get chance (just back from a weekend away) and drop you a PM.DaddyHoggy wrote:I should have a spare PSU - what wattage do you need? This is presuming your RL(tm) alter-ego is based in the UK of course!
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Would it be possible to manage the academy numbers more elegantly via OXPConfig?Thargoid wrote:How I'm coding it is basically there's an array of planet locations (numbers) for each galaxy listing those with academies.
Currently each will have 5 max, but should you want more, or want them in different places, all you will need to do is change the arrays and put in the numbers you want.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
That's what I'm doing.Diziet Sma wrote:Would it be possible to manage the academy numbers more elegantly via OXPConfig?
It's either going to be one academy (at Lave), one per galaxy (at different pre-defined planets, including Lave) or 5 per galaxy (again at pre-defined planets). You choose which scenario you want by setting the extraA/extraB variables via OXPConfig (default being 1 per galaxy).
But if people want more than 5 per galaxy, then all they need to do is add the new numbers into the array for each galaxy, it's quite flexible. But giving too many options via OXPConfig beyond those listed above will get very messy, and as I said before personally I don't want too many of the things around anyway, 5 should be more than sufficient for anyone and my own personal preference is 1 (hence it being default).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
OK, job done.
Version 1.1 of Lave Academy is now available from the same URL (here) as before.
It has been made compatible with v1.73, and also via OXPConfig (once that's updated) you can set Lave-ony, 1 academy per galaxy (default) and 5 academies per galaxy. It's set up to make changes to how many and which planets easy, via a set of arrays in the main script.
Anyway, share and enjoy...
Version 1.1 of Lave Academy is now available from the same URL (here) as before.
It has been made compatible with v1.73, and also via OXPConfig (once that's updated) you can set Lave-ony, 1 academy per galaxy (default) and 5 academies per galaxy. It's set up to make changes to how many and which planets easy, via a set of arrays in the main script.
Anyway, share and enjoy...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link