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by ocz
Fri Jan 29, 2016 6:56 pm
Forum: Outworld
Topic: Ninth planet?
Replies: 14
Views: 8700

Re: Ninth planet?

Course it kind of fits the topic: http://xkcd.org/1633/
by ocz
Fri Jan 29, 2016 6:31 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466426

Re: Shaders’ Outpost

[Solved] Hi. I have entered the field of model and texture creation. I have learned much, but there are things I can't figure out. I created a dockingbay, that is haunted by a shadow effect I wish to go away: http://s8.postimg.org/vkutdohtd/solarstationbayshadow.jpg This looks horrendous. The funny...
by ocz
Fri Jan 29, 2016 12:42 pm
Forum: Outworld
Topic: End of an Era
Replies: 3
Views: 4508

Re: End of an Era

Land Rover will replace the Defender with an all-new version. That's the least they should do. And it's alright to replace an old model with a new, overhauled, s.o.t.a design model, but I think we all know, how this will play out. With an overpriced nice to look at, but expensive to maintain piece ...
by ocz
Fri Jan 29, 2016 12:19 pm
Forum: Suggestion Box
Topic: Limiting/expanding ship shop
Replies: 24
Views: 13247

Re: Limiting ship shop

Hmm. I see that quite a lot ships are being sold per station, but the number is still limited and often enough you have to look for some time, before you get your dream deal. It would be a nice OXP to make things a bit more challenging, but I for my part ain't lured by this idea at this point. Ooops...
by ocz
Fri Jan 29, 2016 10:56 am
Forum: Outworld
Topic: Quote of the week!
Replies: 820
Views: 459750

Re: Quote of the week!

FluffyMixer wrote:
Isn't it weird how we cook bacon and bake cookies?
by ocz
Fri Jan 29, 2016 9:35 am
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 44173

Re: [Release] Multiple Lasers v1.3 (for Oolite v1.83)

*stealthquickpost* :lol: : Fer-de-Lance hold dual forward lasers in the same center position. "dual forward lasers in the same center position." sounds powerful. I like the concept, that the Fer-de-Lance higher price is finally justifiable now. The Fer-de-Lance is fast, but also easy to hi...
by ocz
Fri Jan 29, 2016 12:33 am
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 304
Views: 144181

Re: [Release] Spicy Hermits

Good that that went well.


For reference reasons, if somebody reads this with similar problems: Solution in https://bb.oolite.space/viewtopic.php?f= ... 35#p247369
by ocz
Thu Jan 28, 2016 11:59 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 44173

Re: [Release] Multiple Lasers v1.2 (for Oolite v1.83)

Will this be made available for 1.82 soon? Sadly, it's very likely that it never will be, as the feature, that mostlikely allowed this modification ( weaponport spliting and multipling ), is brand new in 1.83. :( EDIT: Maybe this helps: http://terrastorage.no-ip.info/oolite/nightly/ If it does, giv...
by ocz
Wed Jan 27, 2016 9:37 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 304
Views: 144181

Re: [Release] Spicy Hermits

Does system.addShips("alloy",30,player.ship.position,1000) also spawn multipling plates for you? (It doesn't for me. I also don't have your spectacular explosions.) Do you have any shader enhanced models installed? Or OXP ships or stations. Anything that does contain a shipdata.plist. Mayb...
by ocz
Wed Jan 27, 2016 8:52 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 304
Views: 144181

Re: [Release] Spicy Hermits

Are you sure it is related to Spicey Hermits? The plate definitly was, but those explosions. I know I'm likely to go on your nerves, as you most certainly already have done this, but just for the heck of it: They don't occure without SH OXP, right? I guess you also have renamed the oolite\Addon and ...
by ocz
Wed Jan 27, 2016 7:27 pm
Forum: Suggestion Box
Topic: System Populator Memory
Replies: 46
Views: 31735

Re: System Populator Memory

I never have been a fan of reputation decay, but it is reasonable for contracts. If you just don't transport cargo anymore, you are getting unreliable...Heeeeey. Wait a minute. Now that I'm thinking about it, you're getting unreliable in which way? To begin with, there are no steady contracts. The c...
by ocz
Wed Jan 27, 2016 4:08 pm
Forum: Suggestion Box
Topic: System Populator Memory
Replies: 46
Views: 31735

Re: System Populator Memory

... the player should feel insignificant so that no player action alone should change systems. <shakes his head in disagreement> :twisted: The player isn't god, but should certainly have some impact. If she/he can't change the overall spawning rate, she/he should definitly change at least something...
by ocz
Wed Jan 27, 2016 11:27 am
Forum: Suggestion Box
Topic: System Populator Memory
Replies: 46
Views: 31735

Re: System Populator Memory

[...]Now, I hope that in this case the algo doesn't converge: we may not want to have systems which are all the same once enough time has passed. Balancing out an algorithm, that simulates the dangerlevels of all systems, in such a way, that if enough time passes everything ends up like it is the c...
by ocz
Wed Jan 27, 2016 8:49 am
Forum: Suggestion Box
Topic: System Populator Memory
Replies: 46
Views: 31735

Re: System Populator Memory

[...]like a "less natural spawns" option and then your OXP could fill the rest with its spawning rules[...] [...] All that would happen is some numbers used to calculate how many ships are created are adjusted. [...] I would add a single line to the "systemWillPopulate" routine,...
by ocz
Wed Jan 27, 2016 1:27 am
Forum: Suggestion Box
Topic: System Populator Memory
Replies: 46
Views: 31735

Re: System Populator Memory

Traders destroyed: increase pirate spawning/decrease traders spawning. Make that also: decrease pirate spawning. Increase it when galcop vipers are destroyed. ...hmm my two cents to it... This sounds like a change, that cuts that deep, it should be made by (at least partly) altering the source code...