[Release] Multiple Lasers v1.8
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- Norby
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[Release] Multiple Lasers v1.8
If you want more firepower and challenging enemies then this addon is waiting for you in the Weapons category.
The multiply feature allow to make playable ships with more lasers facing to the same direction. This mod make a serious change through the whole Ooniverse and add extra lasers to many trader ships. Most ship models contain parts which looks like secondary weapon mounts, now can shot laser beams from these points.
Small escorts stay with a single laser only, probably not enough room inside.
The old cheap Python got dual aft lasers only for better defense during run.
Very large ships like Carriers are not extended, use big [wiki]Laser Cannons[/wiki] instead.
Details: [wiki]Multiple Lasers[/wiki]
The multiply feature allow to make playable ships with more lasers facing to the same direction. This mod make a serious change through the whole Ooniverse and add extra lasers to many trader ships. Most ship models contain parts which looks like secondary weapon mounts, now can shot laser beams from these points.
Small escorts stay with a single laser only, probably not enough room inside.
The old cheap Python got dual aft lasers only for better defense during run.
Very large ships like Carriers are not extended, use big [wiki]Laser Cannons[/wiki] instead.
Details: [wiki]Multiple Lasers[/wiki]
Last edited by Norby on Thu Oct 27, 2016 1:57 pm, edited 8 times in total.
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
You haven't seen my Python!Norby wrote:Old cheap traders like Python are unchanged also, not a battleship.
I actually thought about fitting additional lasers to the Python's "wing tips", like it is done with Staer9's Iguana. This could be done more easily with version 1.83. But is this version recommended (and stable enough) for playing already, and for developing OXPs for version 1.82 and earlier?
Btw, this should become a core feature of the Krait!
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
- Norby
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
Without the dataKey of your ship I have no chance to modify it. You can make new ship variants with extra gun subentities independently from this addon, here I just aim to improve core ships and some known OXP ships.Fritz wrote:You haven't seen my Python!
If you think that an existing OXP ship what I missed could have more lasers by default then we can discuss about it.
Pretty stable in my tests but play at your own risk only, so save often and into many files. Should work for 1.82 but you must handle when you use a function added in 1.83.Fritz wrote:is [1.83] recommended (and stable enough) for playing already, and for developing OXPs for version 1.82 and earlier?
Will not imho. Any core suggestion can gather opponent people easily so our core developers are very cautious and in most cases recommends to stay at OXP level.Fritz wrote:this should become a core feature of the Krait!
- Cody
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
What... no side lasers for NPC ships, Norby? Go on, I dare you!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Norby
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
When I read this I thought in order:Cody wrote:no side lasers for NPC ships, Norby?
1. are you joking?
2. if not then side lasers are not part of this addon, at least I can not see an old-style battleship so far which looks good with multiple side lasers through the whole lenght of the hull. Hm, maybe [wiki]Serpent Class Cruiser[/wiki]?
3. you are just joking.
- Cody
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
<chortles> I think I recall cim saying that the broadside AI didn't work too well, so it was nixed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
Multiple lasers were part of the original Elite, so it wouldn't be wrong even in "strict mode". But I don't remember if this was only for the player, or for NPC ships too.
That's what I do anyhow! I save at every station/rock hermit, and I create a new file every time (more than 1000 meanwhile!).Pretty stable in my tests but play at your own risk only, so save often and into many files.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
- Norby
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
The wiki say that any accuracy below 5 suffer a penalty with side lasers, moreover an accuracy over 5 must be set by hand. So for a line of side cannons like in a sailing warboat I should setup a sharpshooter, but (@cim:) still will remain some (or even serious) inaccuracy?Cody wrote:the broadside AI didn't work too well
- Cody
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
Against a fast-moving target, I'd wager most players would struggle for accuracy with their side lasers too.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
I struggle against asteroids...
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
- Norby
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
Mining need less shot also:Fritz wrote:I struggle against asteroids...
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
I don't usually do mining. I do have a mining laser on the left side, but I only use it rarely (otherwise I would have more practise in aiming!). Mining isn't really a challenge, even when a splinter stealing mining transporter is around, and it is a very slow way to make money, especially if you own 1.5 millions already...
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
- CWolf
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
What is that at the bottom of your screen, under the scanner?Norby wrote:Mining need less shot also:<removedbigpic>Fritz wrote:I struggle against asteroids...
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- Norby
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
I think you mean the Cargo bar and other features on my Large HUD in [wiki]HUDSelector[/wiki] which need [wiki]CombatMFD[/wiki] also.CWolf wrote:What is that at the bottom of your screen, under the scanner?
- CWolf
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Re: [Release] Multiple Lasers v1.0 (for Oolite v1.83)
No... the nose!Norby wrote:I think you mean the Cargo bar and other features on my Large HUD in [wiki]HUDSelector[/wiki] which need [wiki]CombatMFD[/wiki] also.CWolf wrote:What is that at the bottom of your screen, under the scanner?
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.