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by Griff
Wed Jan 31, 2024 2:47 pm
Forum: Discussion
Topic: External Docking
Replies: 41
Views: 2430

Re: External Docking

keep reading this topic title as "Eternal Docking" and imagining having to listen to The Blue Danube for ever :D
by Griff
Wed Jan 31, 2024 1:33 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Final Updated Version)
Replies: 177
Views: 130342

Re: The Assassins Guild OXP (Final Updated Version)

that looks like Oolite's spawned the classic dodo station but also added to it the faceplate and the dock subentities from the newer dodo model, maybe from a clash of oxp's and shipdata.plist entiries for the dodo fighting each other to get loaded? possible fix in assassins, in all the shipdata plis...
by Griff
Wed Jan 31, 2024 9:32 am
Forum: Testing and Bug reports
Topic: Issue with Taranis dock
Replies: 26
Views: 1645

Re: Issue with Taranis dock

I've had the dat to obj convertor script produce obj's where the polygon normals were all flipped from what i would have expected them to be but i'm not sure if it was something in the script doing that or the way my 3d app was interperating the obj model when it loaded it, just wondering if the dat...
by Griff
Wed Jan 31, 2024 9:15 am
Forum: Expansion Pack
Topic: Taranis 2.0
Replies: 14
Views: 4042

Re: Taranis 2.0

That station looks amazing! :shock:
by Griff
Sun Jan 28, 2024 7:24 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

Thanks guys, its paint scheme still makes it look like a pair of y-front underpants though, should have fixed that really, this time round. :lol: BTW, love the 'roof-rack' on the adder :P Ha yeah, i took a few details like the roof rack and the lamps from those safari jeeps you see on TV, usually wh...
by Griff
Sat Jan 27, 2024 6:56 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

Added a Cobra III to the download folder, it's a reworking of one i made ages ago with a much lower polygon count this time and textured to match the other spec gloss ships https://i.postimg.cc/D0DrBQh3/griff-specgloss-cobra3.jpg just grab the .oxp for playing in game, the resources download in the ...
by Griff
Tue Jan 02, 2024 2:25 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048493

Re: Screenshots

cbr wrote: Sun Dec 31, 2023 10:47 pm
Image
That's amazing work KW, what a stunning bit of design and texturing!
Nice screenshot cbr, really captures the scale of the station!
by Griff
Tue Dec 26, 2023 8:19 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048493

Re: Screenshots

you can reduce the brightness of the illumintaion/ emmsion? if use one of the modulelate_color "material specifier" settings with numbers lower that 1.0 to dim the final result, or push it towards another colour: https://wiki.alioth.net/index.php/Materials_in_Oolite#Material_specifiers emi...
by Griff
Fri Dec 15, 2023 9:33 am
Forum: Discussion
Topic: Scorch Marks
Replies: 11
Views: 3182

Re: Scorch Marks

I'm sure there was a version where the edges around the worn away paint had a fire effect applied and it looked like the the hull was burning away, it didn't get further than a demo shader though, would have needed scripting to replace an exploded game object with a copy that had the burning shader ...
by Griff
Thu Dec 14, 2023 4:40 pm
Forum: Discussion
Topic: Scorch Marks
Replies: 11
Views: 3182

Re: Scorch Marks

RE: Doing this with shaders: this oxp sidewinder uses a custom shader that's heavily based on the default oolite shader to add 'wear'' to the ship based on it's current TradeFactor resale value: https://bb.oolite.space/viewtopic.php?p=286840#p286840 I'm not sure what affects the ships 'TradeFactor' ...
by Griff
Mon Nov 27, 2023 10:06 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048493

Re: Screenshots

:D That's a nice grungy texture you've made on that one cbr! whatever planet they landed on earlier, the weather really wore out the paint!
by Griff
Mon Nov 27, 2023 9:59 am
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

no it's doesn't change shape at all unfortunately, i'm trying to think if any OXP ships do.. maybe the user "thargoid" created something once, sounds like something they may have managed to script, they came up will all sorts of cool stuff, docking bay doors that slid open and things if i ...
by Griff
Fri Nov 24, 2023 3:47 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733001

Re: Griff's normalmapped ship remakes

I'm not sure i ever contributed to a torus station oxp, i didn't make one myself i don't think, will have a search through my oolite workstuff folder on my computer at home, see if anything turns up if it helps
by Griff
Fri Nov 24, 2023 3:45 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 127
Views: 65798

Re: Generation Ships 1.1 OXP

looks awesome, very metallic and grimy, definately looks like it's been lost in space for years and years
by Griff
Fri Nov 24, 2023 3:43 pm
Forum: Expansion Pack
Topic: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II
Replies: 21
Views: 28167

Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

:shock: That looks amazing phkb! lovely work on those normal & specgloss texture maps!