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by dybal
Thu Dec 10, 2020 6:40 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 93
Views: 140570

Re: Weapon Laws OXZ

I was able to download Weapon Laws OXP with the Expansion Manager in my borrowed Mac, and Lave had Pulse and Beam Lasers for sale but no Military Laser. But yesterday I had to actually change the name of the NPC Energy Units oxz file I uploaded to the wiki server, otherwise I would get the old file ...
by dybal
Thu Dec 10, 2020 6:27 pm
Forum: Oolite-Mac
Topic: Unresolved Issues with the Mac version of Oolite
Replies: 8
Views: 15058

Re: Unresolved Issues with the Mac version of Oolite

I loaded 400+ OXPs and those are the ones with un-parseable plists: [plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.secretarybird.oxz/Config/shiplibrary.plist as a property list. [plist.parse.failed]: Failed to parse /Users/dybal/L...
by dybal
Thu Dec 10, 2020 6:06 pm
Forum: Expansion Pack
Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Replies: 7
Views: 6222

Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?

If it is indeed a common occurrence as you mentioned above, you can try removing all OXPs and playing for a couple of days expansion-clean. It will surface sooner or later if it is a core problem. One thing that perhaps could be done is to change the AIs so group peers don't attack each other... ho...
by dybal
Wed Dec 09, 2020 9:49 pm
Forum: Expansion Pack
Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Replies: 7
Views: 6222

Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?

If it is indeed a common occurrence as you mentioned above, you can try removing all OXPs and playing for a couple of days expansion-clean. It will surface sooner or later if it is a core problem. I think I have the scenario pretty well defined as an OXP problem: I put traces in all the relevant au...
by dybal
Wed Dec 09, 2020 8:21 pm
Forum: Expansion Pack
Topic: [WIP] NPC Equipment Damage
Replies: 33
Views: 27393

Re: [WIP] NPC Equipment Damage

This OXP is in my TODO list for updating and making sure it smoothly integrates with N-Shields. I plan to do as I did with NPC Energy Units for the same reason (the original's license): re-write as a new OXP (different ID, incompatible with the original so there is no collision) and put the new vers...
by dybal
Wed Dec 09, 2020 8:05 pm
Forum: Oolite-Mac
Topic: Unresolved Issues with the Mac version of Oolite
Replies: 8
Views: 15058

Re: Unresolved Issues with the Mac version of Oolite

"The libraries in the Mac used to parse a plist seem to be less tolerant of some things than the GNUStep libraries on Linux:"
by dybal
Wed Dec 09, 2020 7:32 pm
Forum: Oolite-Mac
Topic: Unresolved Issues with the Mac version of Oolite
Replies: 8
Views: 15058

Re: Unresolved Issues with the Mac version of Oolite

You might add that I was talking about plists
by dybal
Wed Dec 09, 2020 6:46 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 452066

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Yes, you can.

It's with operations that would give different results for numbers and strings that you have to be careful, like: a=1, b=2, a+b would be 3 if numbers or 12 if strings. And array sorting, the default method would sort [0, 9, 101] as [0, 101, 9]
by dybal
Wed Dec 09, 2020 6:33 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 452066

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Reval wrote: Wed Dec 09, 2020 6:31 pm
Ah ok, thanks. (I thought that was a string-function only).
JS loves strings... you have to go out of your way to make sure you get a number, with functions like parseInt() and passing the comparision function to array's sort method.
by dybal
Wed Dec 09, 2020 6:18 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 452066

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Attempting to use Math.trunc(x) to get the integer part of a number, my latest.log gives the error 13:06:22.407 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Elite Trader 1.12): TypeError: Math.trunc is not a function Is Math.trunc() not the commonly accepted way to do this...
by dybal
Wed Dec 09, 2020 6:15 pm
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 36
Views: 57244

Re: VimanaHUD OXP

When you work out what the issue is, how will you publicise it? I'd like to mention your fix in my Apple problems post. Asides my ever-present typos, the libraries in the Mac seems to be less tolerant of some things than the GNUStep libraries on Linux: lists are enclosed in '(' ')' with items separ...
by dybal
Wed Dec 09, 2020 5:10 pm
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 36
Views: 57244

[RELEASE] VimanaShipOverrides OXP v2.07

Vimana Hip Overrides OXP v2.07 is available on the Expansion Manager and here . Changes Fixes shipdata.plist for compatibility with Macs I fixed the manifest for VimanaHUD and uploaded an errata to the current version - I didn't update the version number since for those that were able to install, it...
by dybal
Wed Dec 09, 2020 2:33 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperLockv1.oxp
Replies: 43
Views: 45529

Re: (NEW RELEASE) SniperLockv1.oxp

[EliteWiki] SniperLock Plus OXP v1.0.1 is available on the Expansion Manager and here.

Changes
  • Fixes equipment-overrides.plist so it's parsed on Macs - the equipment-overrides makes the normal sniperlock equipment not be shown in Ship Outfitting for ships that already upgraded to sniperlock plus.
by dybal
Wed Dec 09, 2020 12:55 pm
Forum: Expansion Pack
Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Replies: 7
Views: 6222

Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?

another_commander wrote: Wed Dec 09, 2020 5:50 am
I think this is OXP induced.
Indeed... the cases I found are, but that could happen with any ship whose shipdata definition defines a bounty and role hunter for the ship.
by dybal
Wed Dec 09, 2020 12:55 am
Forum: Expansion Pack
Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Replies: 7
Views: 6222

Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?

I think it probably is unintentional too, and there are quite a few scams in the real world, so this one could be realistic, but it's too common: it happens to me each two to three game sessions.

At least one can fight back, if no cop is around, without turning fugitive...