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- Thu Dec 10, 2020 6:40 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 93
- Views: 140570
Re: Weapon Laws OXZ
I was able to download Weapon Laws OXP with the Expansion Manager in my borrowed Mac, and Lave had Pulse and Beam Lasers for sale but no Military Laser. But yesterday I had to actually change the name of the NPC Energy Units oxz file I uploaded to the wiki server, otherwise I would get the old file ...
- Thu Dec 10, 2020 6:27 pm
- Forum: Oolite-Mac
- Topic: Unresolved Issues with the Mac version of Oolite
- Replies: 8
- Views: 15058
Re: Unresolved Issues with the Mac version of Oolite
I loaded 400+ OXPs and those are the ones with un-parseable plists: [plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.secretarybird.oxz/Config/shiplibrary.plist as a property list. [plist.parse.failed]: Failed to parse /Users/dybal/L...
- Thu Dec 10, 2020 6:06 pm
- Forum: Expansion Pack
- Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
- Replies: 7
- Views: 6222
Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
If it is indeed a common occurrence as you mentioned above, you can try removing all OXPs and playing for a couple of days expansion-clean. It will surface sooner or later if it is a core problem. One thing that perhaps could be done is to change the AIs so group peers don't attack each other... ho...
- Wed Dec 09, 2020 9:49 pm
- Forum: Expansion Pack
- Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
- Replies: 7
- Views: 6222
Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
If it is indeed a common occurrence as you mentioned above, you can try removing all OXPs and playing for a couple of days expansion-clean. It will surface sooner or later if it is a core problem. I think I have the scenario pretty well defined as an OXP problem: I put traces in all the relevant au...
- Wed Dec 09, 2020 8:21 pm
- Forum: Expansion Pack
- Topic: [WIP] NPC Equipment Damage
- Replies: 33
- Views: 27393
Re: [WIP] NPC Equipment Damage
This OXP is in my TODO list for updating and making sure it smoothly integrates with N-Shields. I plan to do as I did with NPC Energy Units for the same reason (the original's license): re-write as a new OXP (different ID, incompatible with the original so there is no collision) and put the new vers...
- Wed Dec 09, 2020 8:05 pm
- Forum: Oolite-Mac
- Topic: Unresolved Issues with the Mac version of Oolite
- Replies: 8
- Views: 15058
Re: Unresolved Issues with the Mac version of Oolite
"The libraries in the Mac used to parse a plist seem to be less tolerant of some things than the GNUStep libraries on Linux:"
- Wed Dec 09, 2020 7:32 pm
- Forum: Oolite-Mac
- Topic: Unresolved Issues with the Mac version of Oolite
- Replies: 8
- Views: 15058
Re: Unresolved Issues with the Mac version of Oolite
You might add that I was talking about plists
- Wed Dec 09, 2020 6:46 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452066
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Yes, you can.
It's with operations that would give different results for numbers and strings that you have to be careful, like: a=1, b=2, a+b would be 3 if numbers or 12 if strings. And array sorting, the default method would sort [0, 9, 101] as [0, 101, 9]
It's with operations that would give different results for numbers and strings that you have to be careful, like: a=1, b=2, a+b would be 3 if numbers or 12 if strings. And array sorting, the default method would sort [0, 9, 101] as [0, 101, 9]
- Wed Dec 09, 2020 6:33 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452066
- Wed Dec 09, 2020 6:18 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452066
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Attempting to use Math.trunc(x) to get the integer part of a number, my latest.log gives the error 13:06:22.407 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Elite Trader 1.12): TypeError: Math.trunc is not a function Is Math.trunc() not the commonly accepted way to do this...
- Wed Dec 09, 2020 6:15 pm
- Forum: Expansion Pack
- Topic: VimanaHUD OXP
- Replies: 36
- Views: 57244
Re: VimanaHUD OXP
When you work out what the issue is, how will you publicise it? I'd like to mention your fix in my Apple problems post. Asides my ever-present typos, the libraries in the Mac seems to be less tolerant of some things than the GNUStep libraries on Linux: lists are enclosed in '(' ')' with items separ...
- Wed Dec 09, 2020 5:10 pm
- Forum: Expansion Pack
- Topic: VimanaHUD OXP
- Replies: 36
- Views: 57244
[RELEASE] VimanaShipOverrides OXP v2.07
Vimana Hip Overrides OXP v2.07 is available on the Expansion Manager and here . Changes Fixes shipdata.plist for compatibility with Macs I fixed the manifest for VimanaHUD and uploaded an errata to the current version - I didn't update the version number since for those that were able to install, it...
- Wed Dec 09, 2020 2:33 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) SniperLockv1.oxp
- Replies: 43
- Views: 45529
Re: (NEW RELEASE) SniperLockv1.oxp
SniperLock Plus OXP v1.0.1 is available on the Expansion Manager and here.
Changes
Changes
- Fixes equipment-overrides.plist so it's parsed on Macs - the equipment-overrides makes the normal sniperlock equipment not be shown in Ship Outfitting for ships that already upgraded to sniperlock plus.
- Wed Dec 09, 2020 12:55 pm
- Forum: Expansion Pack
- Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
- Replies: 7
- Views: 6222
Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
Indeed... the cases I found are, but that could happen with any ship whose shipdata definition defines a bounty and role hunter for the ship.
- Wed Dec 09, 2020 12:55 am
- Forum: Expansion Pack
- Topic: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
- Replies: 7
- Views: 6222
Re: You help some hunters agains a pirate and the whole group, pirates and hunters, turn on you?
I think it probably is unintentional too, and there are quite a few scams in the real world, so this one could be realistic, but it's too common: it happens to me each two to three game sessions.
At least one can fight back, if no cop is around, without turning fugitive...
At least one can fight back, if no cop is around, without turning fugitive...